“Thanks to the arrival of reinforcements from Princess L’Arachel of Rausten, Eirika and her allies successfully repel the Grado invaders. Still, Jehanna Hall remains under siege, on the edge of ruin. En route, Eirika learns that the hall has indeed been captured by Grado. To rescue Queen Ismaire and recover Jehanna's Sacred Stone, Eirika leads an assault on the royal hall.”
—Opening Narration

Queen of White Dunes is Chapter 14 of Fire Emblem: The Sacred Stones when playing Eirika's route. There is a Secret Shop in this chapter located on the grassy square closest to the throne on the left hand side. To visit it, the character you send there must be holding a Member Card. Rennac, a Rogue recruitable in this chapter, holds one of the only ones in the game, so defeat or recruit him to obtain it. You can also get a Hero Crest by entering the far right door and defeating the Myrmidon carrying it. You can also obtain the Berserk staff the Priest is wielding in the northern part of the level, but he must use up his Mend staff first.

Initial EnemyEdit

  • Boss: Carlyle L11 Swordmaster w/ Wind Sword
  • 2 L13 Monk w/ Lightning
  • 5 L12 Archers 2 w/ Iron Bow, Steel Bow, 2 Longbow
  • 10 L13 Knights w/ Javelin, Axereaver 2 has Door Key*, 6 Iron Lance
  • L12 Priest w/ Berserk*, Mend*
  • L13 Shaman w/ Flux
  • 4 L12 Shamans w/Flux
  • 2 L13 Mages w/Fire
  • 4 L13 Mercenaries w/ Iron Sword
  • L12 Fighter

Enemy ReinforcementsEdit

  • Turn 2: A group of 3 Knights, 2 Fighters and a Sniper move into the throne room once Turn 1 ends
  • Turn 6: A group of 3 Cavaliers appear from the south east (near where you start the chapter)
  • Turn 7: A group of 3 Cavaliers appear from the south east (near where you start the chapter)
  • Turn 8: A group of 3 Cavaliers appear from the south east (near where you start the chapter)
  • A single Archer appears from the central steps (for 4 Turns) once you pass the stairs, by the door to the centre of the map (guarded by a Knight)
  • Once you enter the room to the south west, a group of 3 Knights appear one Turn later
  • When you enter the narrow passage to the north-west, a group of two Shamans will appear from the western entrance a turn later and two turns later.

Drops Edit

  • 3 Door Keys(2 enemy Soldiers, and 1 enemy Knight)
  • Berserk(when Mend is used up) Mend(Dropped by Enemy Priest when defeated)


Far left chest - 10,000 gold
Southern chest (left) - Dragonspear
Southern chest (right) - Energy Ring
Far right chest - Guiding Ring
Northern chest (upper) - Hammerne
Northern chest (lower) - Spear


Secret Shop:

From Creature Campaign:

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.