“To keep another’s secret is a sign of strength and trust. But when we hold our own secrets in, we’re only judging everyone else. “You can never understand,” we think. It’s sad, but…it’s what we do.”
—Kliff in Echoes: Shadows of Valentia

Kliff is a playable character in Fire Emblem Gaiden and its remake, Fire Emblem Echoes: Shadows of Valentia. He is 15 years old.


Kliff is a Villager from Ram Village who joins the Deliverance with Alm to learn more about the world. Having been bullied at school growing up, and having had a self-centered and smothering mother, he longed to escape his home and broaden his perspectives.

After the war, Kliff bid farewell to Alm and vanished to another continent. Later, a boy claiming to be the son of Kliff served under Alm and displayed a great proficiency for magic.


Alm's childhood friend from Ram Village, Kliff likes reading and researching history and speaks maturely for his age. He dislikes small-talk. As a child, Kliff was prone to fits of crying or emotion.


Gaiden Edit


Talk to him in Ram Village.

Base StatsEdit

Starting Class
FE2 Villager Map IconVillager
Level HP Str Skl Spd Lck Def Res Mov
1 20 7 1 2 10 3 8 4
Magic Starting Items

Fire (Mage)
Thunder (Lv 4)
Excalibur (Lv 7)
Sagittae (Lv 11)
Aura (Lv 20)
Recover (Sage)


Growth RatesEdit

HP Str Skl Spd Lck Def Res
50% 20% 40% 50% 20% 40% 0%


Of the three starting villagers in Alm's team, Kliff starts out the weakest and must gain the most levels in order to class change at the first available shrine, but he has the greatest long term potential of the three. Kliff's growths rates are very high across the board, with no notable weaknesses aside from his average strength. He also possesses the highest natural resistance base. Kliff's all around solid stats allow him to function well in nearly any classline the player puts him into, as his high speed growth makes up for the low speed base of classes such as cavalier, archer, mage, and soldier, and his high defenses and good overall stats make him an exceptional mercenary as well. He has relatively few notable weaknesses and can fill any role the player wishes him to in their army.

Echoes: Shadows of Valentia Edit

Base StatsEdit

Starting Class
Level HP Atk Skl Spd Lck Def Res Mov
1 16 5 1 2 10 2 8 4
Magic Skills Starting Items




Chapter 1Edit
Starting Class
Level HP Atk Skl Spd Lck Def Res Mov
1 20 7 1 2 10 3 8 4
Magic Skills Starting Items

Echoes black magic iconFire (Mage)
Echoes black magic iconThunder (Lv. 4)
Echoes black magic iconExcalibur (Lv. 9)
Echoes black magic iconSagittae (Lv. 15)
Echoes white magic iconRecover (Sage)
Echoes black magic iconAura (Sage Lv. 5)
Echoes white magic iconLemegeton (Guru)


Bread iconBread

Personal Max StatsEdit

HP Atk Skl Spd Lck Def Res
52 40 39 41 39 41 40

Growth RatesEdit

HP Atk Skl Spd Lck Def Res
35% 30% 45% 60% 20% 40% 0%


See also: Kliff/Supports

Passive Supports


In Echoes, Kliff is once again the weakest to start of Alm's starting villagers, though he shares the amount of levels his must gain in order to class change with Faye, at two. His stat growths are very similar to what they were in Gaiden, as his skill, speed, and defense are exceptional, and he once again has the highest base resistance in the entirety of Alm's starting team. Like in Gaiden, in the long term Kliff's high speed growth will fix the low starting speed of the cavalier, archer, soldier, and mage classes and allow him to perform exceptionally in them, however he must deal with the lower starting speed of these classes, as his low base speed of 2 makes him the slowest of all the starting villagers early on, with the most extreme case being mage starting him out with a lowly attack speed of 1. As a mercenary, his high defense affords him a greater deal of survivability than other members of the class and he is the only one able to comfortably reach the doubling thresholds of the fastest enemies in the game, though his average attack means he will be relying on forges to increase his damage.

Regardless of the class the player gives to Kliff, he performs exceptionally on all of them in the long term, and is the most flexible of the villagers on Alm's starting team.



“Alm, sorry...”
—Kliff's death quote

Echoes: Shadows of ValentiaEdit

Kliff/Echoes: Shadows of Valentia Quotes

Possible EndingsEdit

Gaiden Edit

"When the war ended, he bid farewell to Alm. Afterwards, he was never seen again."

Echoes: Shadows of Valentia Edit

"With the war over, Kliff bid Alm farewell and vanished—with some speculating that he left for a new continent. Decades later, a young man claiming to be Kliff's son arrived in Valentia to serve the king. The boy was said to have a tremendous gift for magic."

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Kliff is illustrated in the trading card game Fire Emblem Cipher with the following cards:


  • Kliff is the only male character that can learn six spells.
  • In the Gaiden manga, Kliff is stabbed to death by Desaix when he and Clair were working together to rescue Mathilda. He attempts to fight back with magic but fails, then dies in Alm's arms. Desaix then has his eye taken out by Alm and is stabbed to death by Alm, Clive, Gray and Tobin.
  • In the novelization by Katsuyuki Ozaki, Kliff and Silque are actually half-siblings from the same mother (who was also Alm's nanny), separated before Kliff was born. Kliff figures this out before Silque does, and reveals this to her with his dying breath after he took an Arcanist's attack for her.