“To keep another’s secret is a sign of strength and trust. But when we hold our own secrets in, we’re only judging everyone else. “You can never understand,” we think. It’s sad, but…it’s what we do.”
He is a 15 year old Villager from Ram Village and joins the Deliverance after Alm joins to learn more about the wide world. After the war, he bid farewell to Alm and vanished to another continent, only to return decades later with a son. He went on to serve Alm as an excellent mage.
Alm's childhood friend from Ram Village, Kliff likes reading and researching history and he speaks maturely for his age. He dislikes smalltalk. As a child, he was prone to fits of crying or emotion, and was commonly made fun of by Gray or Tobin because of it. This is most likely why Kliff is more reserved and cold once he gets older.
Talk to him before leaving Ram Village.
Of Alm's three Villager friends, Kliff is easily the strongest. Kliff starts out at level 1 with low stats, but will quickly grow past his friends in capability after Promoting. Kliff's growths are very impressive compared to other characters in Gaiden, with only Strength and Luck being average. These growths allow him to excel at any of the classes available to him. On top of having generally good stats, he also comes with the best list of spells among Alm's Villager friends if you choose to make him a Mage. Kliff will almost always wind up as one of your strongest units near the end of the game if you level him.
- See also: Kliff/Supports
Kliff starts out very weak, but is not that difficult to train with his strong strength base and his good growths in skill, speed, and defense. Although Kliff was considered to have the highest overall prospects in Gaiden, his average strength growth largely acts as an inhibitor from him promoting into the largely useful Mercenary class, as his strength will often not be enough for him to do much damage. Kliff in the end will make a fairly average but durable Mercenary, but his strength growth can make his damage output very problematic, especially later on in the game.
In the end, Kliff is best suited to be a Mage, with his solid spell set and most enemies usually having terrible resistance. Although Kliff will not hit as hard as other available Black magic users in the game, such as Celica and Delthea, his strength tends to be high enough that he can kill most enemies with magic. Although Kliff starts out with horrible skill and speed bases, he has high growths in those stats; Kliff needs to be leveled by a fair amount before he promotes so he can learn the Sagittae spell, which is his strongest available spell, which will give him plenty of time to build up his speed, which may inhibit him earlier in the game. Another possible class option is Archer, considering that Kliff has a much better skill growth than Python and thus more accurate but often a lot weaker in damage output.
—Kliff's death quote
First Turn SelectionEdit
- "All right." (Prologue)
- "Just say the word."
- "Don't worry about me" (almost half health)
- "Well...all right..." (low health)
Level up QuotesEdit
- "Hm...? Maybe I'm imagining things."
- "Everything seems so much...clearer."
- "Yup. I definitely feel stronger."
- "I'm not the only force at play here."
Class Change Edit
- "This could be exciting."
Upon Being HealedEdit
- "Thank you!"
- "Ah, thanks."
Enemy Dodges Edit
- "I miscalculated..."
Enemy Deals 1 Damage Edit
- "You watching?"
- "Now you die."
- "Don't push me!"
Finishing Blow Edit
- "Give it up."
- "My turn!"
Defeated Enemy Edit
- "Yeah, bye."
- "Who do you think I am?
- "I can do this again."
- "Now you hate me." *laughs*
- "We can do this again."
Summary Screen Edit
- "They never stood a chance."
- "I'm worn out." (fatigued)
Fire Emblem Gaiden Edit
"When the war ended, he bid farewell to Alm. Afterwards, he was never seen again."
Fire Emblem Echoes: Shadows of Valentia Edit
"With the war over, Kliff bid Alm farewell and vanished—with some speculating that he left for a new continent. Decades later, a young man claiming to be Kliff's son arrived in Valentia to serve the king. The boy was said to have a tremendous gift for magic."
- Kliff is the only male character that can learn six spells.