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Ranking

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Ranking is a gameplay mechanic seen in some games of the Fire Emblem series. Fire Emblem: Genealogy of the Holy War saw the introduction of rankings at the end of the game to grade performance of players according to specific goals, normally relating to areas such as number of characters dead, total turns to complete the game, and so forth. Endgame rankings featured in every game after Genealogy until Fire Emblem: The Sacred Stones where they were removed in favour of tower/ruin run rankings. In Fire Emblem: Path of Radiance, endgame rankings were relegated to Trial Maps only, the main game merely ranking characters on kills instead of the player on performance.

Fire Emblem: Genealogy of the Holy WarEdit

FE4's rankings consist of 4 separate rankings, and one overall ranking. Each ranking can range from A (highest) to E (lowest).

Tactics RankEdit

One receives an A rank in Tactics if the total turns taken to complete the game was 399 turns or less. The rank drops by 1 for each player-controlled castle that is destroyed.

Information on lower rankings currently unknown.

Survival RankEdit

One receives an A rank in Survival if every character on one's team survived. This does not include recruitable characters who were killed before being recruited.

Information on lower rankings currently unknown.

Experience RankEdit

One receives an A rank in Experience if the total experience gained by one's team is in excess of 100,000 experience.

Information on lower rankings currently unknown.

Combat RankEdit

One receives an A rank in Combat if 3 or less units have died throughout the game. This differs from the Survival Rank due to the presence of the Valkyrie Staff, which means everyone may be alive at the end of the game but may have died during the game. FE4 does not save character death numbers even after restarting as Fire Emblem: Rekka no Ken does.

Information on lower rankings currently unknown.

Overall RankEdit

The Overall Rank is an average of the four individual rankings.

Fire Emblem: Thracia 776Edit

Instead of the multiple-ranking system used by Genealogy of the Holy War, Thracia 776 instead used a single ranking based on two factors: number of units recruited, and number of turns taken. It also had a larger range of rankings, from E to AAA for the NP version of the game, and E to SSS for the ROM version.

RankingEdit

Rankings are mostly based on number of turns taken; there are separate turn requirements for each ranking depending on whether the player recruited the maximum possible 47 recruitable characters or not.

NP RanksEdit

    47 characters recruited  46 or fewer recruited
AAA    249 turns or less          Unavailable
 AA      250-269 turns         249 turns or less
  A      270-299 turns           250-269 turns
  B      300-349 turns           270-299 turns
  C      350-449 turns           300-349 turns
  D      450-599 turns           350-449 turns
  E    600 turns or more       450 turns or more

ROM RanksEdit

    47 characters recruited  46 or fewer recruited
SSS    179 turns or less          Unavailable
 SS      180-199 turns         179 turns or less
  S      200-219 turns           180-199 turns
AAA      220-249 turns           200-219 turns
 AA      250-269 turns           220-249 turns
  A      270-299 turns           250-269 turns
  B      300-349 turns           270-299 turns
  C      350-449 turns           300-349 turns
  D      450-599 turns           350-449 turns
  E    600 turns or more       450 turns or more

Fire Emblem: Binding BladeEdit

FE6 returned to the multiple-ranking system of FE4. Rankings ranges from E to Ss.

Ranking specifications listed are for both A routes, all sidequests played, best ending only.

Tactics RankEdit

The Tactics Rank depends on the total amount of turns taken to finish the game.

A Rank  630 turns or less
B Rank    631-785 turns
C Rank    785-1095 turns
D Rank    1096-1405 turns
E Rank  1406 turns or more

Survival RankEdit

The Survival Rank depends on the amount of characters dead at the end of the game.

A Rank   0 characters dead
B Rank   1 characters dead
C Rank  2-3 characters dead
D Rank  4-5 characters dead
E Rank   6 or greater dead

Funds RankEdit

The Funds Rank depends on the total value owned by the army at the end of the game, including gold and the sell price of every item.

A Rank   84,000G or more
B Rank    67,200-83,999G
C Rank    44,800-67,199G
D Rank    22,400-44,799G
E Rank   22,399G or less

Combat RankEdit

The Combat Rank depends on the total ratio of battles won (enemy died) versus battles fought of every character in the army.

A Rank  40% or greater
B Rank    35% to 39%
C Rank    25% to 34%
D Rank    15% to 24%
E Rank   15% or lower

Experience RankEdit

The Experience Rank depends on the total amount of experience acquired by the army.

A Rank   50,100 or more
B Rank   45,100-50,099
C Rank   40,100-45,099
D Rank   35,100-40,099
E Rank   35,099 or less

Power RankEdit

Depends on the total Level of all recruited characters, with promoted character Levels counting as Level+20.

A Rank  1001 or more
B Rank    901-1000
C Rank     801-900
D Rank     701-700
E Rank   700 or less

Overall RankEdit

The Overall Rank is the average of the six individual ranks. If playing in Hard Mode, the S Rank is replaced by the SS Rank.

Fire Emblem: Rekka no KenEdit

Rekka no Ken relegated letter grades to the overall rank only, and gave individual rankings a score in stars instead. Star scores range from 1 to 5 stars, the overall rank ranges from E to S.

Ranking specifications listed are for Eliwood Normal route, all sidequests played, only.

Tactics RankEdit

Tactics Rank depends on the total amount of turns taken to finish the game.

5 star  299 turns or less
4 star    300-349 turns
3 star    350-399 turns
2 star    400-449 turns
1 star  450 turns or more

Survival RankEdit

Survival Rank depends on the amount of characters dead at the end of the game.

5 star   0 characters dead
4 star   1 characters dead
3 star  2-3 characters dead
2 star  4-5 characters dead
1 star   6 or greater dead

Funds RankEdit

The Funds Rank depends on the total value owned by the army at the end of the game, including gold and the buy price of every item. Purchasing items at half price via silver card will increase this ranking.

5 star  925520 or greater gold
4 star    694140-925519 gold
3 star    462760-694139 gold
2 star    231380-462759 gold
1 star   231379 or lower gold

Experience RankEdit

The Experience Rank depends on the total amount of experience acquired by the army.

5 star   36,900 or more
4 star  35,550 - 36,899
3 star  34,200 - 35,549
2 star  32,800 - 34,199
1 star   32,799 or less

Combat RankEdit

The Combat Rank depends on the total ratio of battles won (enemy died) versus battles fought of every character in the army.

5 star  40% or greater
4 star    35% to 39%
3 star    25% to 34%
2 star    15% to 24%
1 star   15% or lower

Overall RankEdit

The Overall Rank is the average of the five individual ranks.

Fire Emblem: The Sacred StonesEdit

Upon clearing the Tower or Ruins in Stones, a player is scored on various areas. Some scores keep track of the best a player has done at the Tower/Ruins, others keep cumalative totals.

ClearedEdit

Running total of the number of times a player has cleared the Tower or Ruins.

MonstersEdit

Running total of the amount of monsters a player has killing inside the Tower or Ruins.

ExpEdit

Running total of the amount of experience a player has gained inside the Tower or Ruins.

Units UsedEdit

The amount of people sent out over the whole Tower or Ruins. That is, it counts the amount of people used on each floor. A person used on all 8 floors of the tower counts as 8 people used, for example.

The lowest number of people used is saved.

TurnsEdit

The amount of turns taken to beat the Tower or Ruins. The lowest number of turns taken is saved.

TimeEdit

The amount of time taken to beat the Tower or Ruins. The shortest amount of time taken is saved.

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