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Reinforcements are an element of combat frequently encountered throughout the Fire Emblem series.

Overview[]

Reinforcements are additional units that appear during the course of battle to supplement the existing force. Though some games feature maps where allied or neutral reinforcements appear in aid of the player, they are most commonly encountered as enemy units.

Enemy Reinforcements[]

Depending on the game in question and the specific map, there are different conditions that trigger enemy reinforcements to spawn. Common triggers include a set number of turns having elapsed, or the player moving a unit across a certain point on the map. A chapter may have a set number of reinforcements to deploy, or, once reinforcements begin spawning, they will continue to spawn until either a specific action is taken by the player or the chapter is complete. In some games, it is possible to block reinforcements by positioning a unit on the map square where reinforcements appear, but starting in Fire Emblem: Path of Radiance, reinforcement spawns could no longer be prevented in this manner.

In Fire Emblem: Genealogy of the Holy War, it is possible for enemy Commanders to return to their home castle to spawn reinforcements if all of the units under their command are defeated. The troops assigned to a particular Commander will have this information listed in the Character Information screen. The enemy Commander must enter their home castle, and on the following turn they will exit the same castle with every unit that was under their command returning with them to the battlefield at full strength. There is no limit to the amount of times an enemy Commander can repeat this action, and they will immediately prioritize returning to their home castle for reinforcements if every unit under their command is defeated. This specific scenario can be exploited by the player to farm experience points for their units by defeating all of the units under a Commander, allowing the Commander to return to their castle and respawn their units, and then defeating the Commander's units again.

While retreating to their home castle for reinforcements, enemy Commanders will not initiate any attacks. Even if surrounded, they will simply pass their turn. This can be useful in recruiting Hannibal by leaving a character in front of Kapathogia Castle, making it impossible for him to return and thus much easier for Coirpre/Charlot to talk to him.

Allied/Neutral Reinforcements[]

Sometimes, allied or neutral reinforcements may appear as well. The spawn conditions of these reinforcements is, like enemy reinforcements, most often based on the number of turns elapsed in the battle, or requires the player to advance a unit beyond a certain point on the map. These reinforcements are typically non-player units when they appear.

In Chapter 17 of Path of Radiance, the player can call in two reinforcements for each of the last three parts. In that same game, Tanith can use her Reinforce skill to summon a trio of two Pegasus Knights and one Falcon Knight as Partner units. Tanith may only do this twice per chapter.

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