FANDOM


“After rescuing Fae, Roy led his forces toward Aquleia. As the capital of Etruria, Aquleia was the largest, most prosperous city on the continent. Preparing for the Lycia Alliance Army's attack, the Revolutionaries were concentrating their forces in the palace. The Revolutionaries' original plan was to use the city walls for defense, but since the Elimine Church had turned to the Alliance Army's side, they were forced to retreat and shell up inside the palace, fearing that the Church may have encouraged the civilians to protest. The Elimine Church was established by Saint Elimine, one of the Eight Heroes. The Church had followers all around Elibe, primarily in Bern and Etruria. With the Church's support, Roy was able to arrive at the palace with ease. However, Bern's southern dispatch led by General Narcian was waiting for him inside.”
—Opening Narration

Retaking the Capital (王都奪還 Ōto Dakkan lit. Recapturing the Royal Capital) is Chapter 16 of Fire Emblem: The Binding Blade.

NotesEdit

Initial EnemiesEdit

Secret ShopEdit

Merchandise: Knight Crest, Hero Crest, Guiding Ring, Orion's Bolt, Elysian Whip, Angelic Robe, Lockpick

FnTsecretshop1

Secret Shop location in Chapter 16

Enemy ReinforcementsEdit

  • Turn 10: Cath
  • Turn 11-15, from the stairs northwest of the Throne:
  • Turn 11-15, from the stairs near where Douglas was at the start of the chapter:
    • 1 Mage L16 w/ Elfire
  • Turn 11-15, from the stairs northwest of Roy's starting position:
  • Turn 11-15, from the stairs north of Roy's starting position:
    • 1 Fighter L15 w/ Steel Axe, Hand Axe
  • Turn 12, from the stairs near where the Bolting Mage started:

StrategyEdit

Subjective
Secret Book (Artwork) The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.

You can haggle Hugh's price down from his initial asking price as many as 3 times, but this is not recommended because his stats decrease each time you do.

Because of the locked door in the middle of the map, General Douglas and Hugh both move toward the right entrance. Make sure to move Roy in that direction, so as to help against the axe fighters that will come toward the right side group, as well as to recruit Hugh.

To get past Douglas without endangering either him or your units, it is recommended that you use a Sleep staff on him to slip your army past. Once he awakens, he can be kept out of the way by baiting him with a high-evade unit, stripped of any weapons, but carrying a few healing items in case he does hit.

You can either make him move in a circle, or simply lure him to the entrance of the eastern treasure room, where another unit can provide backup and support bonuses. Rutger is highly recommended for this, as he can become a Swordmaster and supports with Clarine, who can provide healing from within the treasure room.

Note that Douglas will not attack Larum or Elffin.

There is a variety of units, so trying to figure out who to use could be tough, but the reinforcements that come in from the stairs are largely Mercenaries and Mages, so a really good choice would of course be Pegasus knights. You should also use other units with high Resistance and Avoid, because of the several Mages and Bishops, a few of which have long-range Bolting and Purge, respectively.


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.