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Retreat!

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Retreat!P3C5
GameFire Emblem: Radiant Dawn
ObjectiveDefend for 10 turns or Defeat boss
Units Allowed16
Units GainedReyson
BossLombroso


Contents

BackgroundEdit

General Zelgius' plan succeeds in breaking the morale and momentum of the laguz forces. Skrimir accepts a challenge to single combat with Zelgius and barely escapes with his life. His defeat sends a wave of doubt and fear through the Laguz Alliance. Ranulf, knowing that the situation has turned against them, orders a full retreat, and the beast tribes use the three days offered by Zelgius to recross the Ribahn and begin the long march back to Gallia.

Chapter InformationEdit

Retreat! is Chapter 3-5 of Fire Emblem: Radiant Dawn. Lethe, Mordecai, Lyre, Kyza and Ranulf are unavailable for this chapter. The mission consists of either defending the green spot for ten turns, or defeating the enemy boss.

  • JP Name: 撤退戦 Tettaisen
  • Map Affinity: Fire

DefeatEdit

  • Ike dies
  • Enemy seizes defending area

Base ConversationsEdit

Name Value Requirement Obtain
Haar *** Haar is alive Corrosion scroll

Bonus ExperienceEdit

Requirement Easy/normal Hard
Clear 4000 2000

ItemsEdit

BargainsEdit

Icon Item Cost
FE10wodao Wo Dao 3000
FE10secretbook Secret Book 8000
Armsscroll Arms Scroll 8000
FE10reapercard Reaper Card 5000

Dropped ItemsEdit

Hidden TreasureEdit

StoryEdit

With General Skrimir severely wounded by General Zelgius, the Laguz Army troops' morale drops; their leaders decided to retreat to Gallia after Zelgius announces a three day ceasefire. However, the Greil Mercenaries stay at Castle Seliora while the Hawk Tribe gathers information about the enemy, and the Beast Tribe retreats, crossing the Ribahn River once again.

Meanwhile, a senator and his general, Lombroso, decide not to follow Zelgius' orders and take matters into their own hands...

StrategyEdit

If you do not quite feel confident in all of your units, the defensive route should be best. One strategy for that is to shrink your area to the top ledge and have Ike defend the one space wide stairs on the left with his support partner nearby. Have Nephenee and Brom guard the left gap from the top. Oscar and Boyd should defend the right gap from the top, with Mist nearby for healing and Shinon on the ballista. Mia and Gatrie should be able to defend the right staircase. Rolf should be on the center ballista, with Rhys a bit to the left. After that's done, Rolf or Shinon should fire each turn so that one shot can be fired each turn. The rest is mostly just making sure none of your units take one too many hits.

Another strategy for playing the defensive route would be to put Nephenee and Heather on the right side, with all the mages (Rhys, Soren, and Ilyana are available) behind them to help with Heather's weakness against the armored generals, and Brom and Gatrie in the middle with Titania and Oscar behind them. This is not the recommended route as many of the weaker characters can receive in one turn as many as three or four big blows from the cavalry, eliminating them from the game.

One very effective strategy for an offensive maneuver would be to have Titania storm the field. As a Gold Knight she is extremely resistant to damage from most units. Sol is a great way for her to regain HP while she battles, and when well-equipped with a Steel Poleax or two, she can fend off almost any enemy that can come to fight her.


Previous chapter:
The General's Hand
Retreat! Next chapter:
A Reason to Fight
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