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“Transported to Altea’s outskirts by Gotoh’s mighty Warp magic, Marth and his army finally began the battle to liberate their homeland. However, General Eibel, commander of the Archanean army, ordered the Gra knights to attack, in order to buy time. In the meantime, he prepared his own devious tactics with the aim of crushing the Altean army in one fell swoop. With their dear homeland before them, Marth and the others start yet another battle. “Recapture Anri, our capital! We shall now reclaim our homeland!” Prince Marth’s voice resounded through the serene skies of Altea. One of the objectives of their long and difficult journey was already within reach.”
—Opening Narration, Shin Monsho
“Marth and the others were transported to Aritia's outskirts by Gato's magic. They were ready to begin the battle to reclaim their homeland. The commander of Akaneia's army, General Eibel, had ordered the Gra Knights to charge, to buy time. At the same time he prepared many dishonourable tactics, and waited for the chance to defeat Aritia's army in one swift blow. Before his fond homeland, Marth's battles were about to begin once again. "We will reclaim our capital of Anri!! We will reclaim our homeland!!" Prince Marth's voice resounded through Aritia's skies. They had travelled a difficult journey, but their destination was finally reached.”
—Opening Narration, Mystery of the Emblem

Return of the Prince is Chapter 15 of Fire Emblem: Mystery of the Emblem and its remake.

To the left of your starting point, there are two villages. Once one is visited, you will be unable to visit the other. The right village contains an Energy Drop. The left village contains a Dracoshield.

The general in the jail with Est will not attack unless the door is unlocked OR Abel is recruited. 

Also, Abel will attack anyone except Est. Unless you are playing FE3, then Abel will attack her too if she's mounted past turn 1.

Enemy Reinforcements

The following is an incomplete list:

  • On Turn 8 two thieves will appear on the forts of the central island and a paladin will appear on the fort near the jail's south door.
  • On Turn 11 two Horseman will appear on the forts of the central island.

Shops

Fire Emblem: Mystery of the Emblem

Armory 1

Items Price
Iron Sword
Steel Sword
Iron Lance
Steel Lance
Iron Bow
Steel Bow

Armory 2

Items Price
Killing Edge
Silver Sword
Javelin
Killer Lance
Silver Lance
Silver Bow

Vendor 1

Items Price
Fire
Thunder
Blizzard
Elfire
Heal
Mend

Vendor 2

Items Price
Vulnerary
Pure Water
Door Key
Chest Key
Bridge Key

Fire Emblem: New Mystery of the Emblem

Armory 1

Items Price
Iron Sword
Steel Sword
Silver Sword
Rapier
Iron Lance
Steel Lance
Silver Lance
Javelin
Wing Spear

Armory 2

Items Price
Iron Axe
Steel Axe
Silver Axe
Hand Axe
Iron Bow
Steel Bow
Silver Bow

Vendor 1

Items Price
Fire
Thunder
Blizzard
Elfire
Heal
Mend

Vendor 2

Items Price
Door Key
Vulnerary
Pure Water

Trivia

  • The map for the chapter is the exact same one for Chapter 16 of Shadow Dragon.

Gallery

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