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It has been suggested that this article or section be moved to Ross (The Sacred Stones).
The reason given was: We did the same with Rebecca and Karla.'There may be discussion about this move at this page's talk page.


This article is about The Sacred Stones character, for the TearRing Saga: Utna Heroes Saga character, see Ross (TearRing Saga).
Ross
Ross
GameFire Emblem: The Sacred Stones
First SeenChapter 2: The Protected
Starting ClassJourneyman


“Yeah! Don't be fooled by my appearance. I'm actually pretty good.”
—Ross, in a support conversation with Gerik

Ross(ロス Rosu)is a playable character in Fire Emblem: The Sacred Stones. He is a young villager from Ide, and son of the former warrior Garcia, who left the army in order to raise him.

He is one of the three characters in this game that starts at the lowest promotion level, namely the Journeyman, who specializes in axes. The other two who are on the same tier of ranking are Amelia the Recruit, who specializes in lances; and Ewan the Pupil, who specializes in magic. He also comes with a Hatchet, which is a light, fairly-accurate axe, that can be used one space away from an enemy, similar to a Hand Axe. However, it is not really powerful, making it similar to a Slim Sword or a Slim Lance.

Like all trainees, Ross has an unusual extra 10 levels to gain, making him more of a time investment, but giving him greater potential for stat variance.

Contents

PersonalityEdit

Ross is a wild and impetuous youth, who seeks to emulate his father by becoming a warrior. In his support conversations, he is shown to be serious about his oaths.

Ross lost his mother, Risa, when he was very young; in a support conversation with Lute, it is revealed that Risa knew some degree of magic, and Ross believes that he had a chance at learning magic, for Lute states that you have to be born with magic in order to use it. Garcia retired from the army to raise little Ross; as a result, father and son are extremely close, and Ross adores his dad and seeks to become as strong as he is.

In GameEdit

Initial StatsEdit

Starting Class Aff Level HP Str/Mag Skill Spd Lck Def Res Con Move Weapon Starting Items
Journeyman GBAFireFire 1 15 5 2 3 8 3 0 8 4 Axe - E Hatchet

Growth RatesEdit

HP S/M Skl Spd Luk Def Res
70% 50% 35% 30% 40% 25% 20%

1st tier Promotion GainsEdit

Fighter

  • Hp +2
  • Str +2
  • Skl +1
  • Res +1
  • Con +3

Pirate

  • Hp +2
  • Str +2
  • Spd +1
  • Def +1
  • Con +2
  • Can walk across water

2nd tier Promotion GainsEdit

Pirate to Warrior

  • Hp +3
  • Str +1
  • Skl +2
  • Def +3
  • Res +3
  • Con +3
  • Bow Mastery E

Pirate to Berserker

  • Hp +4
  • Str +1
  • Skl +1
  • Spd +1
  • Def +2
  • Res +2
  • Con +3
  • Increase Crit Rate by 15%
  • Can cross water and mountains

Fighter to Warrior

  • Hp +5
  • Str +3
  • Skl +3
  • Def +3
  • Res +4
  • Con +2
  • Bow Mastery E

Fighter to Hero

  • Hp +6
  • Str +3
  • Skl +3
  • Spd +2
  • Def +2
  • Res +3
  • Sword Mastery C

OverallEdit

Trainees have almost unrivaled experience gains from combat, and he joins early on in the game, so Ross should have no great difficulty catching up to your team. Ross's problem stats are similar to his father, Garcia's, in that he has poor speed and defenses, but this is made worse by Ross's low Constitution. Being that he and Garcia share a common use, affinity, and have the fastest support available, pairing them off can substantially boost their offensive power from the start of the game. In terms of promotion, Ross will function almost identically as a Fighter or Pirate, but not so by his second promotion.

Ross performs superbly as a Berserker, yet the Warrior can be useful if you want a decent bow user and do not want to use Neimi or Innes. The Hero's potential falls in a distant third. As one of two possible Berserkers you have at your disposal, Ross will end up with a situational but convenient ability to walk over water tiles, and a much more significant +15% chance to gain a critical hit. As a Warrior, Ross will gain the use of bows, useful in that they can attack from a distance. As a Hero, he will gain the use of swords, useful, yet his high attack growth will cap at a low strength every time. In addition, his low speed and skill will make the class nearly useless. Put bluntly, his Super Trainee class option should be almost always disregarded, as it is fundamentally the same as a Berserker, but without the movement bonus over water and mountains, and the lack of the Constitution gains Ross sorely needs. Also, almost all of his stat caps are lower than the Berserkers, and mostly lower compared to the Warrior, but some stats, like attack, are higher than the Hero's. His speed issue can be remedied somewhat if he is not equipped with the Steel Axe, or if you do not fight the final boss, when promoted he should double most always. The sacred ax, Garm, can give him a fantastic seep bonus which will give him near to no weaknesses. Ross will easily become your most powerful unit. He can destroy an entire battle field and single handedly trump the Lagdou Ruins. 

QuotesEdit

Recruit ConversationEdit

Ross: Hey, listen! My village is being attacked by bandits. My name's Ross Come on! You have to help me wipe those thugs out!
Eirika: All right, just... Just take a deep breath and calm down, Ross. Leave the villages to us. We'll drive off the bandits. Seth, take the boy somewhere safe.
Ross: No! Wait! I'm going to fight, too!
Eirika: But...
Ross: My father is out there all alone, fighting those bandits. I've got to get back to him as quickly as possible! I'm the son of the great Garcia! As long as I have my axe, no bandit will ever defeat me!
Eirika: All right, I can see you're not going to be swayed... But you must promise you will stay close to us.

Death QuoteEdit

“I... am a warrior to the very end.”
—Death Quote

EndingsEdit

  • Ross, His Father's Son (受け継がれし豪腕 Uketsuga reshi Gō ude)

He returned to Ide, village of his youth, and helped rebuild it after the bandit attack that brought it to ruin. Years later, he set out on his own to perfect his fighting skill and hone both body and spirit.

Ross and Garcia returned to their village, where they toiled together to rebuild their village. Ross grew to become a greater warrior than even his father. When he himself had a son, that child continued his family's legacy.

Amelia traveled to Ross's hometown, where she decided to remain. Over time, the two fell in love and were wed. Years later they had a son who grew into a warrior. As he grew in skill and strength, he surpassed even his father.

Other SupportsEdit

GalleryEdit

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