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“Take this! Knight Killer!! I’ll show you the horrors of the Macedonian dragon knights!”
—Rumel's battle quote in the original Mystery of the Emblem.

Rumel is a Dracoknight boss in Book 2 of Fire Emblem: Mystery of the Emblem and its remake. He is a member under Rucke's rebellion army and assisted him by overthrowing Princess Minerva.

Profile Edit

When Minerva had disbanded the oppressive generals of Macedon and attempted to reform the military, Rumel and Rucke rebelled against her and formed a rebellion, with Rucke as the leader, and decided launch an attack towards Minerva. With Minerva not being prepared for the situation, the attack was successful and the Minerva was captured by the rebels. Afterwards, Rucke dispatched Rumel along with powerful Dracoknights to guard the country's bordering forests. When the Marth's army marched into Macedon to reclaim Princess Minerva, they were encountered by Rumel and his bordering patrols. Rumel engages in a battle against the Altean army but is eventually defeated in battle, leaving Rucke to take care of the rest.

Rumel can optionally be killed in the chapter he appears in (not counting Normal mode and below in the DS remake). Should he live, his fate is unknown and is not mentioned afterwards.

In GameEdit

Fire Emblem: Mystery of the EmblemEdit

Starting Class
Dragon Knight
Level HP Str Skl Spd Lck Def Res Wlv Mov
3 31 10 6 8 - 14 0 - 10
Weapon Starting Items


Knight killer icon Knight Killer

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

Starting Class
Enemy Dracoknight FE12 Map IconDracoknight
Level HP Str Mag Skl Spd Lck Def Res Mov
3 25 10 1 8 9 0 11 3 -
Weapon Starting Items

FE12 LanceLance - D
FE12 AxeAxe - C

FE11handaxeHand Axe
FE11steelaxeSteel Axe*

*Drops when defeated

Starting Class
Enemy Dracoknight FE12 Map IconDracoknight
Level HP Str Mag Skl Spd Lck Def Res Mov
3 39 14 1 13 15 0 11 3 10
Weapon Starting Items

FE12 LanceLance - A
FE12 AxeAxe - A

FE11silveraxeSilver Axe
FE11steelaxeSteel Axe*

*Drops when defeated

Overview Edit

In the original, Rumel wields a Ridersbane (known as Knight Killer in the original) which makes him a terror at this early point in the game since his weapon is effective towards your Cavaliers and your Paladin, Arran. He is also a mobile boss in this chapter, meaning he is capable on moving out of his square, so one should keep their mounted units out of his range.

In the DS remake on Normal mode and below, he is changed into a stationary boss. His Ridersbane was also removed on all difficulties and he is equipped with Axes, making it much easier for beginners to not lose any of their mounted units early at this point of the game.

On Hard Difficulty and beyond, Rumel retains his mobility, and his equipped with Silver Axe and Steel Axe. Meaning the player can ignore him and seize the Chapter once he's moved off his square. But one should kill him for the experience and the droppable weapon.

Since Rumel is a flying unit, he is vulnerable to Bows. Since you'll have at least 3 Bow Users (Gordin, Ryan, and Warren if is recruited) (or 4 if the Avatar started off as an Archer (in the remake)) from the point you encounter him, it should be really simple in taking Rumel out once he is lured, even on higher difficulties.

Death QuoteEdit

“General Rucke, I leave the rest to you...”
—Rumel's death quote in the original Mystery of the Emblem.


  • He uses Emereus portrait except with a green cape in the original version of the game.
  • He is the only non Knight/General enemy in the game to have a unique color scheme in battle.


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