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The Sage (賢者 Kenja) is a combat magical class that recurrently appears across the Fire Emblem Series, beginning from Fire Emblem Gaiden. The original promoted form of the Mage class in several titles, the Sage class wields Anima Magic as its primary weapon of choice, alongside staves for support purposes.

History in the SeriesEdit

In its original inception in Gaiden, the Sage class is introduced as a replacement for the Bishop class, acting as the promoted form of the Mage class.

The Sage class is then rendered absent until the onset of Genealogy of the Holy War and Thracia 776. The Sage class acts as the promoted form of Shamans and Bards, and is, apart from wielding all types of Anima Magic, also able to arm Light Magic and Staves. In Thracia 776, the Sage class is also the promoted form of Asvel, a character who starts out as a Mage.

In TearRing Saga: Utna Heroes Saga, the Sage class acts as the promoted form of the Mage class, as is the case in Gaiden. Like its Jugdral predecessor, the Sage class in this title is able to wield Anima Magic, Light Magic and Staves.

The Sage class is not instituted as the staple promoted form of the Mage class until Binding Blade. This iteration of the class is locked to employing only Anima Magic and Staves.

In The Sacred Stones, the Sage class is one of the promoted forms of both Monks and Priests. This iteration of the class is, like its Jugdral incarnation, able to wield Light Magic alongside Anima Magic and Staves.

In Radiant Dawn, the Sage class specialises in specific types of Anima Magic, and is thence split into Fire, Thunder and Wind Sages. Other non-Anima variations of the Sage class also exist, taking the form of the Light and Dark Sage classes, specialising in Light and Dark Magic respectively.

In Fates, the Sage class is known as Onmyoji (陰陽師 Onmyōji) and is treated as a Hoshidan class.

OverviewEdit

CombatEdit

Sages tend to possess the highest Magic growth and caps of any non-exclusive class in most titles, although there have been exceptions to this rule; Sorcerers in Fates, for one, have slightly higher Magic.

Path of RadianceEdit

Interestingly, Mages in Path of Radiance have the choice of gaining the ability to wield either Knives or Staves upon promotion, with all Pre-Promoted sages having the former chosen for them by default. This marks the second occurrence of a magic-wielding class gaining a non-magical weapon upon promotion (the first being the Mage Knight of FE4, using Swords). The latter option is, however, ostensibly more useful, in that it adds healing powers that draw upon the unit's Magic, whereas the former option is not especially useful in the hands of Sages, who will most often have low Strength, although it does offer a chance for them to physically attack units with high Resistance.

AwakeningEdit

Due to the astronomical Magic cap boasted by Sages in this title, their Tome strength and healing potency is unparalleled. If they have high enough Magic, their range with the Rescue or Fortify staves can possibly cover entire maps, making them excellent support units. The two skills Sages can learn are Rally Magic and Tomefaire.

Rally Magic boosts Magic by 4 to all units within three spaces. In addition to powering up the combat magical capabilities of allies, this skill also makes the healing power of other staff users stronger, emphasizing Sages' supportive role and enhancing their strategic use. Tomefaire grants the user +5 to their Magic when they are equipped with a Tome; an outstanding boon under consideration of the fact Sages cannot wield any weapons besides tomes, and thus would never misuse the skill's benefits.

FatesEdit

Onmyoji are parallel to Awakening's Sages in almost every aspect. Their physical defensive qualities remain lackluster, although this is compensated for by their reliable Skill, Speed and Resistance. In addition to this, Onmyoji wield Tomes and Staves as their primary equipment, alongside preserving Rally Magic and Tomefaire as their skills.

However, unlike their Awakening incarnation, Onmyoji do not boast superlative Magic in this game, the title now having been conferred to the Witch, who possess a hefty 36 Magic (three points above the Onmyoji class' 33), as well as an S Rank in Tomes (compared to the Onmyoji's maximum of A). Their Luck has also been noticeably downgraded, and in accordance to Fates' HP adjustments, their maximum HP is now 45, further dampening the little defensive use that they have.

However, none of this deter the player from employing the Onmyoji class. The Magic that they possess still remains among the best in the game, and their good Skill and Speed guarantee that they can consistently perform double attacks, as well as dodge sometimes and land critical hits reliably enough. Though they may be severely lacking in Defense, their Resistance remains steadfastly reliable, and it is thus very likely that they will be able to survive and even tank magical attacks aimed at them.

Onmyoji's B Rank in Staves further expands their usefulness by granting them access to a bounty of healing options and debuffs, making them not just powerful offensive casters, but more than outstanding supporters as well. While they may fill either role wonderfully, an Onmyoji's true versatility lies in how they can perform both simultaneously in the heat of battle, making them a valuable unit with many different uses.

Game differences Edit

Though the general theme of the class is the same, the stats and how the class is used depends on the game. For example, in the GBA Series, the Sage was more used as an all around magic wielder, able to use offensive, defensive, and supportive properties quite well, while not getting too great in any category. This of course remains the same within the Tellius series as well, acting as a middle ground mage. However, in Awakening and Fates, the class has taken on a much higher focus on offense and support, lacking in defense. While they still heal quite a bit of HP, they go down a lot easier then the Sages of previous fire emblem games. On harder difficulties, this will become a problem because almost every hit will be a 1-hit kill. Despite this, the raw power this class has is to not be taken lightly, regardless of class.

WiFi BattlesEdit

(Please note that due to the discontinuation of the Nintendo DS Wi-Fi servers, the following information is arguably obsolete)

Sages are used mainly for their utility value. No sage is able to kill a combat unit one-on-one, and they are therefore mostly used for their staves. In particular, Staves like Fortify and Warp provide a team with a large tactical advantage.

The actual value of having a Sage on a squad is debatable. Sages can be easily killed in one-on-one encounters, and are also usually unable to take down foes in one-on-one combat. Despite this, the predominant reason Sages are deployed is because they do not drain stat-increasing items needed to make a squad of five powerful units. Normally, a team of five combat units will need to spread the boosts thinner and have little need for Magic boosts. However, a team of four combat units and a Sage will be able to distribute their limited boosts to the combat units by especially focusing Magic-based items on the Sage character. However, Strategist and specially Falcon Knight fit better this role because of they're superb mobility.

In-GameEdit

Base StatsEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE2 3212-870694--Black Magic
FE4 35015121503126--FE4 Fire B FE4 Thunder B FE4 Wind B FE4 Light B FE4 Staff B
FE5 20/160779/1004/3-75/3-FE5 Fire Icon D FE5 Thunder Icon D FE5 Wind Icon D FE5 Light Icon C FE5 Staff Icon D
FE6 20/19-5/44/64/505/35/667/5-Anima C Staff E
FE7 20/19-5/44/64/505/35/667/4-Anima C Staff E
FE7 (Limstella)19-46503667-Anima C Staff E
FE8 20/19-5/44/64/505/35/667/4-Anima C Light D Staff D
FE9 20244/36/704/36/7610/710/7FE9 Fire D FE9 Thunder D FE9 Wind D FE9 Staff E
FE11 2234240356--FE12 Tome D FE12 Staff E
FE12 2235240356--FE12 Tome D FE12 Staff E
FE13 2017570456--TomeIconFE13 E StaffIconFE13 E
FE14 1607672366--FE14 Tome E FE14 Staff E
TS 20078804-5--TS Fire MagicTS Thunder MagicTS Wind MagicTS Light Magic 5

Maximum StatsEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE4 80153027303018276--FE4 Fire B FE4 Thunder B FE4 Wind B FE4 Light B FE4 Staff B
FE5 80202020203020-2020-FE5 Fire Icon A FE5 Thunder Icon A FE5 Wind Icon A FE5 Light Icon A FE5 Staff Icon A
FE6 60-28/3030/28253020251520-Anima S Staff S
FE7 60-28/3030/28263021251520-Anima S Staff S
FE7 (Limstella)60-3028263030301520-Anima S Staff S
FE8 60-28/3030/28263021251520-Anima S Light S Staff S
FE9 6015302828402028610/710/7FE9 Fire S FE9 Thunder S FE9 Wind S FE9 Staff S
FE11 60203028253020256--FE12 Tome A FE12 Staff A
FE12 60203028253020256--FE12 Tome A FE12 Staff A
FE13 80304643424531406--TomeIconFE13 A StaffIconFE13 A
FE14 45253331322725316--FE14 Tome A FE14 Staff B
TS 60152223233019-12--TS Fire MagicTS Thunder MagicTS Wind MagicTS Light Magic 20

Growth RatesEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE2 150%50%-50%50%0%50%0%----
FE4 100%10%30%30%30%0%10%30%----
FE6 45%-45%30%25%15%10%25%----
FE7 45%-45%30%25%15%10%40%----
FE8 45%-45%30%25%15%10%40%----
FE9 55%15/10%55%45%45/50%20%35/20%50/55%----
FE11 20%-15%20%20%20%0%-15%20%----
FE12 20%-15%20%20%20%0%-15%20%----
FE13 35%0%20%20%20%0%5%10%----
FE14 0%0%20%10%15%0%0%15%----

Class SkillsEdit

Skill Requirements
FE2 RenewalClass skill of the Sage and Exorcist classes.
FE9 FE9 Knife SkillKnife
Flare (FE9)Flare
Choose Knives to be the secondary equipment.
Occult skill of the Sage and Bishop classes; assign with an MasteryBookOccult Scroll.
FE13 MagiccryiconRally Magic
MagicexperticonTomefaire
Learnt at Level 5.
Learnt at Level 15.
FE14 MagiccryiconRally Magic
MagicexperticonTomefaire
Learnt at Level 5 and above.
Learnt at Level 15 and above.

PromotionsEdit

Base Class Promotion Method Promoted Class(es)
FE2 FE2 Mage Map IconMageVisit a shrine after reaching Level 12.FE2 Sage Map IconSage (Males)
FE4 FE4 Bard SpriteBardChoose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.FE4 Sage Sprite (M)Sage
FE4 (Julia)FE4 Shaman SpriteShamanChoose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.FE4 Sage Sprite (F)Sage
FE5 FE5 bardBardUse a Knight Proof (FE5)Knight Proof on a Level 10+ Bard.FE5 SageSage
FE5 FE5 clericSisterUse a Knight Proof (FE5)Knight Proof on a Level 10+ Sister.
Visit the Church in Chapter 21 (Linoan).
FE5 Sage (F) SpriteSage
FE5 (Asvel)FE5 MageMageUse a Knight Proof (FE5)Knight Proof on a Level 10+ Mage.FE5 SageSage
FE6 FE8 Male Mage Map SpriteMageUse a GuidingringGuiding Ring on a Level 10+ Mage.FE8 Sage Map SpriteSage
FE7 FE8 Male Mage Map SpriteMageUse a GuidingringGuiding Ring on a Level 10+ Mage.FE8 Sage Map SpriteSage
FE8 FE8 Male Mage Map SpriteMageUse a GuidingringGuiding Ring on a Level 10+ Mage.FE8 Sage Map SpriteSage
FE8 FE8 Priest Map SpritePriestUse a GuidingringGuiding Ring on a Level 10+ Priest.FE8 Sage Map SpriteSage
FE8 FE8 Monk Map SpriteMonkUse a GuidingringGuiding Ring on a Level 10+ Monk.FE8 Sage Map SpriteSage
FE8 FE8 Pupil Map SpritePupil (2)Use a GuidingringGuiding Ring on a Level 10+ Pupil.FE8 Sage Map SpriteSage
FE9 FE9 Soren Mage Sprite
Mage
Use a FE9mastersealMaster Seal on a Level 10+ Mage.FE9 Soren Sage Sprite
Sage
FE11 FE11 Mage (M) Map SpriteMageUse a FE11mastersealMaster Seal on a Level 10+ Mage.FE11 Sage (M) Map SpriteSage
FE12 FEDS Mage (M) Map SpriteMageUse a FE11mastersealMaster Seal on a Level 10+ Mage.FEDS Sage Map SpriteSage
FE13 FE13 Generic Mage (M) Map SpriteMageUse a Master Seal FE13 IconMaster Seal on a Level 10+ Mage.FE13 Generic Sage (M) Map SpriteSage
FE13 FE13 Generic Priest Map SpritePriestUse a Master Seal FE13 IconMaster Seal on a Level 10+ Priest.FE13 Generic Sage (M) Map SpriteSage
FE13 FE13 Generic Cleric Map SpriteClericUse a Master Seal FE13 IconMaster Seal on a Level 10+ Cleric.FE13 Generic Sage (F) Map SpriteSage
FE14 FE14 Generic Diviner (M) Map SpriteDivinerUse a Master Seal FE13 IconMaster Seal on a Level 10+ Diviner.FE14 Generic Onmyoji (M) Map SpriteOnmyoji
FE14 FE14 Generic Monk Map SpriteMonkUse a Master Seal FE13 IconMaster Seal on a Level 10+ Monk.FE14 Generic Onmyoji (M) Map SpriteOnmyoji
FE14 FE14 Generic Shrine Maiden Map SpriteShrine MaidenUse a Master Seal FE13 IconMaster Seal on a Level 10+ Shrine Maiden.FE14 Generic Onmyoji (F) Map SpriteOnmyoji
TS Mage WMageUse a TS Saint ProofSaint Proof on a Level 10+ Mage.TS Alicia Sage SpriteSage

Notable SagesEdit

SageGBAIcon

GaidenEdit

Genealogy of the Holy WarEdit

Thracia 776Edit

TearRing Saga: Utna Heroes SagaEdit

Binding BladeEdit

Rekka no KenEdit

The Sacred StonesEdit

Path of RadianceEdit

Shadow DragonEdit

Note: All Sages were Bishops in the original game

Shin Monshō no NazoEdit

AwakeningEdit

FatesEdit

EtymologyEdit

Onmyoji (陰陽師), the Fates name of the class in the Japanese version, were Japanese scientists during the Heian Period who conducted research on astronomy, geology and atmospheric science to improve farming techniques or military strategies. In Japanese popular culture, they are often portrayed as spellcasters who expel demons.

TriviaEdit

  • In Rekka no Ken, the morphs Sonia and Limstella, while formally classed as Sages, have higher stat caps with respect to Defense and Resistance, both of which can reach a maximum of 30, compared with the usual 21 and 25 respectively that can be attained by normal female Sages.
  • The Sacred Stones incarnation of the Sage class has the highest number of classes promoting into it (Mage, Priest, Monk and Pupil (2)), sharing the number with the Paladin class from Path of Radiance and Archsage class from Radiant Dawn.
  • In Fates, Onmyojis use different attack animations when given a tome.
  • In Fates, Onmyojis are the only class to learn a -faire skill but are not capable of reaching S rank in their weapon.

GalleryEdit


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