After a battle which the user initiated (and survived), all enemies within a two tile radius of the user lose 20% of their max HP. Savage Blow's effect cannot reduce an enemy's HP below 1. It is learned by Malig Knights at Level 5 or higher.
Savage Blow can be combined with both Grisly Wound and Poison Strike which can further increase damage against nearby opponents. Combining these skills makes the user extremely dangerous; the main target will lose 60% of their health if they survive the battle, while nearby opponents in a two-tile radius of the user take 20%.
|Savage Blow 1||At the end of initiated combat.||50|
|Effects||If unit initiates attack, foes within 2 spaces of target take 3 damage after combat.|
|Savage Blow 2||At the end of initiated combat.||100|
|Effects||If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.|
|Savage Blow 3||At the end of initiated combat.||200|
|Effects||If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.|