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“Um... I'm Setsuna. I'm good with...a bow. ...Azama, you're standing on my foot.”
—Setsuna in Revelation Chapter 16

Setsuna (セツナ Setsuna) is a playable character in Fire Emblem Fates on the Birthright and Revelation routes. One of Hinoka's personal retainers, Setsuna is an absent-minded Hoshidan archer who is prone to falling into traps due to the lack of attention that she gives to her surroundings.

Setsuna is voiced by Ayano Ishikawa in the Japanese version and by Julianne Alexander in the English version.

ProfileEdit

A member of a noble house in Hoshido, Setsuna was born with a silver spoon in her mouth, a fact that saw every one of her heart's desires fulfilled almost instantaneously. This fact alone has resulted in her feeling that her life lacks any sort of excitement. This feeling of Setsuna's was altered one day when she was accidentally caught in a hunting trap; despite the inconvenience, she derived much excitement in the event, and, according to her, it marked the first time in her life that she had ever felt alive. From this point onwards, Setsuna regularly gets herself caught in traps, although she often requires either Hinoka or Azama to free her from them.

BirthrightEdit

Setsuna first appears in Chapter 8, where she, along with Azama, accompanies Hinoka on a mission to join up with Ryoma and Takumi's forces. While attempting to pass through the region that the Wind Tribe Village is situated in, the group runs headlong into the conflict that arises between the Wind Tribe and the Avatar's forces. The group is introduced at this juncture in a rather comical fashion, with Setsuna absentmindedly getting ensnared by quicksand and Hinoka attempting to help her while exasperatedly chastising Azama for his lighthearted, sardonic regard of the situation.

ConquestEdit

Setsuna first appears in Chapter 11, where she, along with Azama, accompanies Hinoka to defend the Rainbow Sage from the Avatar's army. The defence staged by the Hoshidans fails, and Setsuna, alongside her comrades, retreats thereafter.

Setsuna appears yet again in Chapter 24, where she and Azama aid Hinoka in the defence of Castle Shirasagi. Although she does not fully comprehend the true gravity of the situation, Setsuna promises Hinoka to perform her best in the ensuing battle. Despite their valiant efforts, the Hoshidans are defeated by the Avatar's army. Hinoka unhesitatingly steps before the Avatar and demands that they take her life but spare those of her soldiers. The Avatar responds by pretending to slay Hinoka with the Yato, and thereafter urges her to flee with her retainers.

RevelationEdit

Setsuna first appears in Chapter 16, where she, Azama and Scarlet follow Ryoma and Hinoka's lead and enters the Lava Fields to provide aid to the Avatar.

Setsuna subsequently aids the Avatar's effort to put an end to Anankos' machinations.

PersonalityEdit

Setsuna is a character who exudes an aura of calm and quiet, although this, contrary to being due to her being well-trained and disciplined, stems instead from her chronic absentmindedness and laziness. Her absentmindedness has, on multiple occasions, seen her blissfully walking into traps without once realising the danger that is presented to herself, the result of her daydreaming and losing focus of the path ahead of her. Even after being ensnared by traps, Setsuna is known to treat her predicament with bemused apathy, believing that Hinoka will always somehow manage to locate and rescue her from her plight.

Setsuna's absentmindedness has also helped her to develop a hilarious immunity to sarcasm, a fact that sees her often mistaking the insults of others for compliments. Her supports with Saizo particularly brings out this aspect of her character, where she manages to frustrate him by mistaking his insults for compliments.

Ironically, it is this very absentmindedness that makes Setsuna proficient in battle. Neither bothered with the opinions others may harbour of her nor intimidated by her opponents, Setsuna is able to engage in battle very well, focusing solely on sniping her foes with deadly precision.

Despite these weaknesses in Setsuna's personality, she is not without her strengths; through her supports with Hinoka, Hana and even the sharp-tongued Azama, it can be observed that Setsuna is actually able to discipline herself when she is seized with the desire to master certain skills. She has demonstrated this through learning to cook with Hinoka and Azama, understanding the benefits of teamwork with Hana in practical settings, and learning to avoid traps altogether with the male Avatar.

Setsuna is said to be the most flexible and limber in the army. Her birthday is May 20.

In-GameEdit

Base StatsEdit

Starting Class
FE14 Setsuna Bowman Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
3 19 8 0 9 10 6 5 3 5
Skills Weapon Starting Items

AbsentmindedOptimistic
Skill +2Skill +2

FE14 Bow Bow - D

Iron Yumi

Starting Class
FE14 Setsuna Bowman Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
11 25 12 0 15 17 11 8 10 5
Skills Weapon Starting Items

AbsentmindedOptimistic
Skill +2Skill +2
Prescient Victory (Skill)Quick Draw

FE14 Bow Bow - C

Steel Yumi

As an EnemyEdit

Conquest Chapter 11 - Rainbow SageEdit

Starting Class
FE14 Setsuna Bowman (Enemy) Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
12 26 9 0 13 14 9 6 5 -
Skills Weapon Starting Items

AbsentmindedOptimistic
Patient AssuranceStrong Riposte

FE14 Bow Bow - C

Steel Shortbow

Starting Class
FE14 Setsuna Bowman (Enemy) Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
12 28 11 0 13 16 9 7 6 -
Skills Weapon Starting Items

AbsentmindedOptimistic
Patient AssuranceStrong Riposte
Raven Strike (Skill)Certain Blow

FE14 Bow Bow - C

Steel Shortbow

Starting Class
FE14 Setsuna Bowman (Enemy) Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
12 28 11 0 13 16 9 7 6 -
Skills Weapon Starting Items

AbsentmindedOptimistic
Patient AssuranceStrong Riposte
Raven Strike (Skill)Certain Blow

FE14 Bow Bow - B

Steel Shortbow

Conquest Chapter 24 - HinokaEdit

Starting Class
FE14 Setsuna Holy Bowman (Enemy) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
15 37 23 0 26 31 18 15 19+2 6
Skills Weapon Starting Items

AbsentmindedOptimistic
Strength SealSeal Strength

FE14 Bow Bow - A

Silver Yumi

Starting Class
FE14 Setsuna Holy Bowman (Enemy) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
15 40 25 0 29 35 18 17 21+2 6
Skills Weapon Starting Items

AbsentmindedOptimistic
Strength SealSeal Strength
FE13 Sword Slayer Skill IconSwordbreaker
Pass Icon KakuseiPass

FE14 Bow Bow - A

Silver Yumi

Starting Class
FE14 Setsuna Holy Bowman (Enemy) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
15 40 25 0 29 35 18 17 21+2 6
Skills Weapon Starting Items

AbsentmindedOptimistic
Strength SealSeal Strength
FE13 Sword Slayer Skill IconSwordbreaker
Pass Icon KakuseiPass

FE14 Bow Bow - S

Silver Yumi

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
40% 35% 0% 45% 75% 35% 25% 40%

◾ Note: Growth Rates are based on the character in their starting class

HP Str Mag Skl Spd Lck Def Res
40% 35% 0% 50% 75% 35% 25% 40%

◾ Note: Growth Rates as a Sniper

HP Str Mag Skl Spd Lck Def Res
30% 25% 0% 45% 75% 45% 15% 55%

◾ Note: Growth Rates as a Kinshi Knight

Max Stat Modifiers Edit

Str Mag Skl Spd Luk Def Res
0 0 +1 +3 -1 -1 -1

Class SetsEdit

Standard SetsEdit

Class Sets
Base Classes Possible Promotions

Friendship SetsEdit

Buddy Sets
Possible Candidates Base Classes Possible Promotions
None
None
None

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Partner SetsEdit

Buddy Sets
Possible Candidates Base Classes Possible Promotions
Varies
Varies
Varies
None
None
None

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Special ClassesEdit

Class Sets
Base Classes Possible Promotions
-
-
-
-
-
-
-
-

Supports Edit

See also: Setsuna/Supports

Romantic Supports

HoshidoEdit

Nohr (Revelation)Edit

Other Supports

OverallEdit

Base ClassEdit

Setsuna is the first Archer recruited in Birthright and the second one recruited in Revelation. Compared to Takumi, Setsuna trails behind in most stats aside from Speed and Resistance, allowing her to double attack more and take magic damage better respectively than Takumi. Her high Speed helps to offset her low Defense and HP, relying more on dodging than taking physical hits. Nevertheless as an Archer, she should avoid close quarters combat as much as possible and be used primarily as an Anti-Air unit and to tag down Lance/Naginata and Shuriken users. Setsuna also has a moderately low strength growth, making it harder to damage enemies. When healed by a Stave or Rod, Setsuna's personal skill, Optimistic, the healing total is increased by 1.5x, meaning that if damaged, she can recover full health much more easily. Overall, while Takumi's strengths outnumber Setsuna's, she has enough perks to make her perfectly usable and worth using. She always comes equipped with Skill +2, which is good for her early levels, though it falls off in usage with further training and promotion. In Birthright, she needs to reach Level 10 to learn Quick Draw while in Revelation, she starts off with it. If Setsuna initiates a battle, she adds four points of damage to her attack, giving her a little more sting to her attacks.

Setsuna's two promotion options are the Sniper and Kinshi Knight classes. As a Sniper, Setsuna gains some Skill growths and focuses on her Bow/Yumi prowess, allowing herself to potentially reach an S-Rank in Bow/Yumi proficiency. Highlighting this is first Certain Blow at Level 5, giving her and additional 40 Hit Rate points when initiating combat and Bowfaire at Level 15, adding 5 points of damage when weilding a Bow/Yumi. Kinshi Knight boosts her Resistance and increases her Movement significantly. Alongside this is the ability to use Lances and Naginatas, alleviating her of being forced to avoid close quarter combat. However, to trade for these new perks are a drop to her HP, Strength, and Defense in exchange alongside a new weakness to Bows as the Kinshi Knight is a Flying Class. The flaws she receives can be offset by her new perks, but the choice to do so us up to the player. She learns Air Superiority at Level 5, making her incredibly powerful as an Anti-Air unit, especially with a Bow/Yumi as she can easily shoot down Aerial units thanks to the bonuses of both this skill and the Bow/Yumi bonus against them. Amaterasu, learned at Level 15, provides nearby allies with a 20% HP regen zone, great for having her stick close to defensive walls to have them tank most of the incoming damage, prevent herself from being caught out up close, and healing them for defending her. Either option is viable, Sniper is for those who want the most pure offensive Bow potential for her while Kinshi Knight provides more mobility, map presence, and weapon flexibility.

Secondary ClassEdit

Setsuna's secondary class is the Ninja class and works perfectly well as one given her stats growths. Of the 3 other first gen Ninjas, she is most similar to Kagero, but only besting her in skill, speed and resistance. While it would it makes her a fourth first generation Ninja, it is a potential option available if the other Ninjas are not performing or the player wants a fourth Ninja. If not, there are skills available from the class and its promotions that are beneficial for her in her base class. Locktouch is not particularly useful in the long run as it is only needed in Chapter Maps for maps that have Chests and Doors. Poison Strike reduces the enemy's HP by 20% after a battle initiated by her, thereby dealing more damage after a battle, helping to make up for her low Strength.

Master Ninja provides Lethality, her only Attacking skill in her class set. While it is great to have, its low activation rate makes it more of a secret weapon to be used on chance, rather than a reliable damage booster. If keeping her in the Master Ninja or it's other variation, the Mechanist, Shurikenfaire can be used to do the same thing as Bowfair with her shuriken. Mechanist is a great option for her since she still has access to Bows alongside Shuriken, so Bowfaire can be kept to boost her attacks. Mechanists learns Golembane which is only useful in game for certain chapter maps involving Stoneborns but in PvP battles, it is great for countering fellow Mechanists and Replicated units. Speaking of which, she learns Replicate to give her twice the presence on the field, though she needs to be managed with care to avoid needless death.

Buddy ClassEdit

Setsuna has three Buddy classes from Hinoka, Hana, and Selena.

  • Hinoka - Hinoka gives her retainer access to her Sky Knight class. This class also syncs well with Setsuna's base stats and growth rates as she is actually faster than the two and sits somewhere between the two for most other stats. Setsuna only gains one new promotion of the set, which is the Falcon Knight class. In order, she learns Darting Blow, increasing her likeliness to to double attack when initiating combat. She then learns Camaraderie, giving her a decent regeneration skill so long as other ally units are near her. Rally Speed is good for supportive play, though she lacks access to any other Rally skill without having to use the Avatar Logbook. Finally, she learns Warding Blow, reducing the damage of mages when she attacks them.
  • Hana - Hana provides the Samurai class. Should Setsuna choose this class, she could perform well, being the fastest again off all three Samurai, though she would be the weakest strength wise. The class and its promotions provide interesting skills for Setsuna to use. The Samurai first provides Duelist Blow, increasing her dodging when initiating combat. Vantage is a good skill since it allows her to attack before her enemy when they engage on her. However, since her weapon of choice is Bows, she needs to still have a means to block enemies from attacking from adjacent tiles to use this skill when wielding a bow at low health. The Swordmaster class provides namely one skill since Swordfaire is only useful if keeping Setsuna in this class or if reclassing her into the Master Ninja class. Astra is a good attacking skill for her as she can pile damage onto her enemies. With high crit bows and yumis, she can deal out incredible damage in a single turn, let alone one single volley from it. With her high speed, there is even the possibility to do it twice. Master of Arms provides Seal Strength first to cripple enemies that try to rush her down. Then she learns Life and Death which, while it increases the damage she deals and receives by 10, by using her bows, she can attack enemies from a distance, neutralizing the threat of the bonus her enemy receives from the skill.
  • Selena - Selena is Setsuna's Revelation exclusive buddy and gains access to the Mercenary class. While a little more physically frail than Selena, she is slightly faster, skilled and more resistant than she is. She learns Good Fortune for a chance at some free health regeneration and Strong Riposte if attacked by an enemy, though only from a distance with her Bows. Hero provides Sol, which is the best means for Setsuna to regenerate health from this class set and Axebreaker to at least eliminate one weapon as a threat to her. The Bow Knight class is actually a good class for Setsuna to permanently stay as given that it continues to allow her to use Bows, though not quite as effectively as a Sniper. It does not have the flying weakness that her Kinshi Knight class has and still provides a close quarter weapon with Swords and Katanas. She learns Rally Skill for Rally options and Shurikenbreaker to cripple shuriken users.

QuotesEdit

Refer to Setsuna/Quotes.

Possible EndingsEdit

Setsuna - Absent Archer (ぼんやり bonyari lit. Airhead)

After the war, Setsuna returned to her post and never left Hinoka's side. Scholars agree that while she didn't accomplish any great works, she nonetheless led a happy and fulfilled life.
Setsuna and Avatar (Birthright)
Avatar was hailed as a hero, working alongside his spouse to spread peace worldwide. Records show his wife, Setsuna, stayed by his side and was a great source of support and joy.
Setsuna and Azama
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Records show that his wife, Setsuna, stayed by his side and was a great source of support and joy.
Setsuna and Hayato
After the war, Hayato traveled the world before replacing Fuga as chief of the Wind Tribe. Records show that his wife, Setsuna, stayed by his side and was a great source of support and joy.
Setsuna and Jakob
Jakob served as a butler for the rest of his life, but his true love was reserved for his wife alone. Records show that his wife, Setsuna, stayed by his side and was a great source of support and joy.
Setsuna and Kaden
Despite marriage, Kaden continued to travel, returning favors. Later he served as chief of his village. Records show that his wife, Setsuna, stayed by his side and was a great source of support and joy.
Setsuna and Niles
Niles continued to take care of Lord Leo's dirty work while helping reform Nohr's criminal population. Records show that his wife, Setsuna, stayed by his side and was a great source of support and joy.

EtymologyEdit

Setsuna (刹那) can mean a moment or an instant.

Trivia Edit

  • Setsuna shares her Japanese voice actress, Ayano Ishikawa, with Scarlet.
    • Setsuna shares her English voice actress, Julianne Alexander, with Felicia.
  • Setsuna was voted as the 15th most popular female in Nintendo's official Fates character poll.
  • Setsuna's birthday is the same date that Fire Emblem Fates was released in Europe.
  • Setsuna and Subaki were featured in the Nohrian Festival of Bonds DLC due to being the developers favorite choice.
    • Setsuna has two left feet in her CG cutscene; this might be an uncaught error.

Gallery Edit

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