“Yeah. I'm on a pegasus, see? I have a different movement pace than the others, so it's easier to fight on my own...”
—Shanna talking to Dieck in a support conversation.

Shanna (シャニー Shanī, Thany in the Japanese version) is a playable character from Fire Emblem: The Binding Blade. She is a Pegasus Knight from Ilia and the younger sister of Juno and Thea. While her sisters are full-fledged Pegasus Knights, she is still in training. She joined Dieck's mercenary crew as part of her training. She used to address Dieck as "Chief", but he did not like that. She thinks that Lot has a crush on her, although he only cares about her as a little sister. Because of this, she calls him "Big Brother". She is also kinder to Lot than she is to Wade because she fights with the latter in their supports conversations.

She makes a brief cameo appearance in chapters 16 and 17 of the Hasha no Tsurugi manga.


Fire Emblem: The Binding BladeEdit

Base StatsEdit

Starting Class Affinity
FE8 Pegasus Knight Map SpritePegasus Knight GBAWind Wind
Level HP Str Skl Spd Lck Def Res Con Mov
1 17 4 6 12 5 6 5 4 7
Weapon Starting Items

Lance Lance - D

SlimLanceSlim Lance

Promotion GainsEdit

Item Required Promoted Class
Elysianwhip Elysian Whip FE8 Falconknight Map Sprite Falcon Knight
Level HP Str Skl Spd Def Res Con Mov
1 +6 +2 +2 +2 +2 +2 +1 +1
Weapon Ranks
Sword E Lance +1

Growth RatesEdit

HP S/M Skl Spd Lck Def Res
45% 30% 55% 60% 60% 10% 25%


See also: Shanna/Supports


Shanna is the player's first flying unit and thus is very useful for rescuing others and carrying them around the map. She has very high Skill, Speed, and Luck, but her HP, Defense, and Strength are quite lacking, although her competition in units who join around the same time, such as Lance, isn’t much better by a much bigger margin. Even still, this isn’t much of a problem for Shanna, even on Hard Mode. With her base strength of four, she’s able to 2RKO most soldiers and archers with an Iron Lance.

Her constitution is on the low side, but this means she can pick up heavy units with a huge con with ease, such as Dieck, with his relatively high constitution of 13. Even with this constitution, she’s able to double the same things as units such as Lot or Alen, who have similar speed to her weilding an Iron Lance. With her speed growth, she’ll be able to reach higher speeds on average, normally able to double Hard Mode Cavaliers by Chapter Six, contributing a lot as a combat unit. Her Pegasus helps her reach awkward spots within maps to reach things other units most likely couldn’t, making it easier for her to chip enemies, and sometimes even kill them.

Shanna also has one other thing she has no competition for; an Elysian Whip. This is found just before the Western Isles within Chapter 8’s treasure room. If Shanna is at least level 10 by this time, the choice can be made to promote her early, giving her access to swords just in time for an area filled with them. She also gains a stat boost upon promotion, which help her tremendously in the long run.

By the timeThea joins, Shanna will most likely be on par with, if not better than her, despite the Hard Mode bonuses. Shanna also has the advantages of being recruited at around Chapter 2, as opposed to her joining at Chapter 10A/11B, depending on the route taken. It’s a great idea to use both, since having two fliers is useful for rescue chains and they can both support each other. Shanna supporting with Roy is also feasible if she is near him often, normally rescuing him onto a more convenient spot. This support could give both parties a much needed boost in attack and critical, with Shanna's rescue utility aiding Roy in approaching the throne despite their differing movement when separated. Supporting with Dieck gives her a nice boost in Defense and critical. Wade can give Shanna the same bonuses of the Roy pairing, so if he's in use this is a good pairing to boost both sides' effectiveness. 

Overall, Shanna is a very effective unit in almost every regard. She’s a great utility, good combat unit, although an effective support pool is somewhat lacking. It is recommended to use her for almost any chapter within the game, as she makes it a lot easier.

Fire Emblem AwakeningEdit


Starting Class
FE13 NPC Generic Pegasus Knight Map SpritePegasus Knight
Level HP Str Mag Skl Spd Lck Def Res Mov
10 23 10 7 13 19+2 10 8 9 7
Skills Weapon Starting Items

Speed+2Speed +2
Lucky 7Lucky Seven

LanceIconFE13Lance - D

Iron Lance FE13 IconIron Lance*

*Enemy only, joins unequipped

Fire Emblem HeroesEdit


Sprightly Flier
A trainee of the Pegasus Knights of Ilia. Cheerful and optimistic. Appears in Fire Emblem: The Binding Blade.

Base StatsEdit



Title Group
Sprightly Flier Heroes Flying Flying
Level HP Atk Spd Def Res
1 16/17 14/15/16 7/8 4/5 5/6/7
Skills Weapon

FEH skill offenseSteel Lance

FEH Lance Lance




Name SP Cost Might Range Effects Rarity

FEH skill offenseIron Lance

- 6 1 -
FEH skill offenseSteel Lance - 8 1 - ✯✯
FEH skill offenseKiller Lance 200 7 1 Accelerates Special trigger (cooldown count -1). ✯✯✯
FEH skill offenseKiller Lance+ 300 11 1 Accelerates Special trigger (cooldown count -1). ✯✯✯✯✯
Name SP Cost Effects Charge Cost Rarity
FEH skill special Chilling Wind 100 Boosts damage dealt by 50% of unit's Res. 4 ✯✯✯
FEH skill special Iceberg 200 (Required:
Chilling Wind)
Boosts damage dealt by 50% of unit's Res. 3 ✯✯✯✯
Name SP Cost Effects Rarity
FEH Desperation 1Desperation 1 50 If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
FEH Desperation 2Desperation 2 100 (Required: Desperation 1) If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack. ✯✯
FEH Desperation 3Desperation 3 200 (Required: Desperation 2) If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack. ✯✯✯✯
FEH Threaten Spd 1Threaten Spd 1 50 Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯
FEH Threaten Spd 2Threaten Spd 2 100 (Required: Threaten Spd 1) Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯
FEH Threaten Spd 3Threaten Spd 3 200 (Required: Threaten Spd 1) Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯✯


Death QuoteEdit

“Juno.. Thea... Sorry... I can't go home...”
—Shanna's death quote in The Binding Blade.

Heroes Edit

Shanna/Heroes Quotes

Possible EndingsEdit

  • Shanna - Cheerful Knight (朗らかな天馬騎士 Hogarakana Tenba Kishi)

After the war, Shanna was knighted and became a full-fledged Pegasus Knight. Throughout her career, she served as lieutenant and squad leader, and she eventually rose to the position of Flightleader of Ilia. Her cheerful personality earned her much admiration and respect from her colleagues.

  • Shanna and Roy

Shanna gave up the path of the Pegasus Knight and went to Pherae with Roy, where they married. Rebuilding the battered land was a painful process, but her cheerful personality encouraged many people to rise up and help lead Lycia to prosperity again.

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Shanna is illustrated in the trading card game Fire Emblem Cipher with the following cards:


Shani is Hebrew for "red". [1]. Shanna (often written 'Shana' or 'Shayna') is a Hebrew or Yiddish name meaning "beautiful".


  • On the official Japanese website for Nintendo, Shanna won 6th place out of 80 in the character popularity poll for Fire Emblem: The Binding Blade. The male-female vote ratio is 2:1. The voter comments seem to mainly focus on her bright, positive, and cheerful personality.
  • Shanna is the winner of the 8th Voting Gauntlet (Short-haired Ladies vs. Long-haired Gents) in Fire Emblem Heroes.