Wikia

Fire Emblem Wiki

Shura

5,298pages on
this wiki
Talk0


“My face is not unknown. Many people recognize me as an outlaw. If it became widely known I was part of your group, it would damage your good names. ”
—Shura in his supports with the female Avatar

Shura (アシュラ Ashura in the Japanese version) is a playable character in Fire Emblem Fates and can accompany the Avatar regardless of their decision. He is voiced by Madoka Shiga in the Japanese version and David Stanbra in the English version.

ProfileEdit

Shura is a thief from Nohr who was born in the former country of Kohga. Shura had a relatively happy life in Kohga until the neighboring kingdom of Mokushu invaded, razing the country and killing many of its people. Shura was one of the few survivors and became a refugee. He sought to make a new life in Hoshido, but was denied entry and settled in Nohr instead. Because of Nohr's harsh conditions, Shura was driven to a life of crime to survive, and he eventually came to lead a gang of thieves. Shura was later hired by Yukimura to kidnap Azura from Nohr in retaliation for King Garon killing King Sumeragi and abducting the Avatar.

He is the best long-distance swimmer out of everyone in the army.

BirthrightEdit

In Chapter 22, the Avatar and their forces arrive at Windmire and find it oddly deserted. Shura appears and tells the group that he and his men will kill them unless they give up their weapons, especially the sword the Avatar is carrying. After he is defeated, Azura asks him if he knows about a secret tunnel into the castle. He refuses to tell them unless the group gives him money, which Ryoma is prepared to do when he says that he is the Crown Prince of Hoshido. Surprised at the turn of events, he tells Ryoma that his family served the royal family until his principality was taken over by Mokushu and pledges his efforts to help him out. In exchange, Ryoma promises to help him reclaim the land his people once had. On the way, they pass by an underground Nohrian market where it is extremely similar to Hoshido, telling the group that this is the Nohrian lifestyle, and that only "rich foreigners and idiots" travel above.

After the battle, it is revealed that Shura had kidnapped Azura through the secret tunnel that she mentions to him, although she is unaware of her kidnappers. He is surprised to see how strong she has become after all those years.

ConquestEdit

Shura, along with a group of his men, attempts to swindle the Avatar's forces on board their ship in Chapter 16. After challenging them, he disguises himself as a friendly soldier, although when talking to him, he will drop his disguise and fight the Avatar. After he and his gang are defeated by the Avatar, their siblings pressure them to execute him for his crimes. However, Shura offers to join the Avatar's army in return for sparing his life.

If spared, Shura will swear loyalty to the Avatar. Their siblings are somewhat surprised that the Avatar decided to spare him, but support their decision and allow Shura into the army. He also apologizes to Azura afterwards for kidnapping her from Nohr. If executed, Shura is shocked but asks the Avatar to kill him quickly. The player will obtain a pair of Boots if they execute him.

RevelationEdit

Shura appears as an enemy in Chapter 15. He arrives at Notre Sagesse in hopes of obtaining the power at the end to defeat Kotaro. As fate would have it, the Avatar and their army had arrived at the hamlet themselves to obtain the power at the end. After meeting with them, Shura learns that they defeated and dethroned Kotaro as the self-proclaimed daimyo of Mokushu. Learning of their name and their goals, Shura decides to join their army as thanks for taking down Mokushu. If he is approached by anyone but the Avatar he will attack and if he is defeated will die, thus becoming unrecruitable.

PersonalityEdit

Despite his appearance and his job as a thief, Shura has good intentions to why he does it. His supports with the male Avatar show that he attempted to rob them because he needed their gold to fulfill his dream of restoring his country. His honesty can be shown through his supports with the Avatar, as he regrets killing innocent people for money but had to in order to survive.

With the female Avatar, he is often a "loner" in the army, eating away from the rest of the group. He is aware that because of his reputation as an outlaw, he is afraid that he would tarnish the Avatar's reputation if people knew he was working with them. He feels that his past burdens him down and that it would also hurt him. However, the Avatar insists that he should talk with others, and at the end, he realizes that there are other people in the army with similar situations and promises to help the Avatar whenever they need it.

His birthday is December 21.

In-GameEdit

Base StatsEdit

Starting Class
FE14 Asyura Adventurer Map SpriteAdventurer
Level HP Str Mag Skl Spd Lck Def Res Mov
10 34 20 11 23 27 15 14 24 6+1
Skills Weapon Starting Items

Dirty FightHighwayman
Movement +1Movement +1
Lucky 7Lucky Seven
Picklock (FE13)Locktouch

FE14 Bow Bow - A
FE14 Staff Staff - C

Spy's Yumi
Beaststone+

Starting Class
FE14 Asyura Adventurer Map SpriteAdventurer
Level HP Str Mag Skl Spd Lck Def Res Mov
2 31 18 10 21 24 13 13 21 6+1
Skills Weapon Starting Items

Dirty FightHighwayman
Movement +1Movement +1
Picklock (FE13)Locktouch

FE14 Bow Bow - C
FE14 Staff Staff - D

Killer Bow
Mend

Starting Class
FE14 Asyura Adventurer Map SpriteAdventurer
Level HP Str Mag Skl Spd Lck Def Res Mov
10 34 20 11 23 27 15 14 24 6+1
Skills Weapon Starting Items

Dirty FightHighwayman
Movement +1Movement +1
Lucky 7Lucky Seven
Picklock (FE13)Locktouch

FE14 Bow Bow - B
FE14 Staff Staff - C

Steel Bow
Heal

As an EnemyEdit

Birthright Chapter 22 - Hidden CapitalEdit

Starting Class
FE14 Asyura Adventurer (Enemy) Map SpriteAdventurer
Level HP Str Mag Skl Spd Lck Def Res Mov
8 35 17 16 23 29 14 13 28+2 6
Skills Weapon Starting Items

Lucky 7Lucky Seven
Picklock (FE13)Locktouch

FE14 Bow Bow - A
FE14 Staff Staff - C

Spy's Yumi

Starting Class
FE14 Asyura Adventurer (Enemy) Map SpriteAdventurer
Level HP Str Mag Skl Spd Lck Def Res Mov
8 35 22 19 23 29 14 16 28+2 6+1
Skills Weapon Starting Items

Movement +1Movement +1
Lucky 7Lucky Seven
Picklock (FE13)Locktouch

FE14 Bow Bow - A
FE14 Staff Staff - C

Spy's Yumi

Starting Class
FE14 Asyura Adventurer (Enemy) Map SpriteAdventurer
Level HP Str Mag Skl Spd Lck Def Res Mov
8 40 22 19 23 29 14 16 28+2 6+1
Skills Weapon Starting Items

Movement +1Movement +1
Lucky 7Lucky Seven
Picklock (FE13)Locktouch

FE14 Bow Bow - A
FE14 Staff Staff - B

Spy's Yumi

Conquest Chapter 16 - InvasionEdit

Starting Class
FE14 Asyura Adventurer (Enemy) Map SpriteAdventurer
Level HP Str Mag Skl Spd Lck Def Res Mov
2 38 16 9 19 22 13 12 19 -
Skills Weapon Starting Items

WeakBeatsStrongUnderdog

FE14 Bow Bow - C
FE14 Staff Staff - D

Short Bow
Killer Bow

Starting Class
FE14 Asyura Adventurer (Enemy) Map SpriteAdventurer
Level HP Str Mag Skl Spd Lck Def Res Mov
2 41 18 10 21 24 13 13 21 -
Skills Weapon Starting Items

Counter (FE13)Counter
WeakBeatsStrongUnderdog
Four FangsGrisly Wound

FE14 Bow Bow - C
FE14 Staff Staff - C

Short Bow
Killer Bow

Starting Class
FE14 Asyura Adventurer (Enemy) Map SpriteAdventurer
Level HP Str Mag Skl Spd Lck Def Res Mov
2 41 18 10 21 24 13 13 21 -
Skills Weapon Starting Items

Counter (FE13)Counter
WeakBeatsStrongUnderdog
Four FangsGrisly Wound

FE14 Bow Bow - A
FE14 Staff Staff - B

Short Bow
Killer Bow

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
30% 30% 25% 25% 55% 30% 15% 55%

◾ Note: Growth Rates are based on the character in their starting class

Max Stat Modifiers Edit

Str Mag Skl Spd Luk Def Res
-1 0 -1 +3 -1 -2 +2

Class SetsEdit

Standard SetsEdit

Class Sets
Base Classes Possible Promotions

Partner SetsEdit

Marriage Sets
Possible Candidates Base Classes Possible Promotions
Varies
Varies
Varies

Special ClassesEdit

Class Sets
Base Classes Possible Promotions
-
-
-
-
-
-
-
-
-
-
-
-

SupportsEdit

See also: Shura/Supports

Romantic Supports

Other Supports

OverallEdit

Base ClassEdit

Shura has relatively strong growths in speed and resistance, and he has poor growths everywhere else. He enters the party equipped with the Locktouch, Movement +1, and (in Birthright and Revelations) Lucky Seven skills. Additionally, he comes packed with decent ranks in bows/yumi and rods/staves. As a full utility unit, Shura will probably be outclassed by the likes of Kaze or Niles; and, as a cleric or hexer, he will most definitely be outclassed by Sakura or Elise. Offensively, he lacks the base stats and growths to pose any practical threat to the enemy. Despite all of his shortcomings, Shura can occupy an interesting, albeit gimmicky, niche in offensive support—though, even there, Shura may find himself outclassed by better units. Moreover, thanks to his middling base stats, Shura can be quickly salvaged with the help of stat-boosting items.

Shura's personal skill, Highwayman, complements his ability to wield bows very well. Whenever Shura enters combat in which the enemy cannot counterattack, the enemy will incur a temporary 3-point stat reduction in strength and speed at the end of combat. As a bowman, Shura will initiate most attacks at a distance and against enemies who cannot counter him. Post-combat enemies will be left nicked and debuffed, which may be perfect setup for his allies to sweep in for safe clean-up. Shura can further debuff his enemies when equipped with Setsuna's Yumi, which incurs a 4-point stat reduction in skill, defense, and resistance upon hit.

Shura's niche in offensive support may also extend to his ability to wield staves. While he may not have the magic stat necessary to substantially heal his allies, he may hex enemies with staves and rods such as Freeze, Enfeeble, or Hexing Rod. However, his lackluster magic and skill stats do not boast high hit rates, and so other units (e.g., Sakura, Elise) may outclass him in this respect.

Shura possesses decent speed, and resistance as well as relatively high growths in both stats, allowing Shura to effectively absorb or even dodge magic attacks. This allows Shura to serve as magic bait or even a mage-killer when equipped with the Dual Yumi or Spellbane Yumi; however, his mediocre HP and poor HP growth may discourage prolonged magic damage. Moreover, other units (e.g., Kaze, Niles) may outclass him in this respect.

Shura's base class offers two skills: Lucky Seven and Pass. Lucky Seven boosts the user's hit and avoid rates by 20 points each for the first seven turns on a map. This significantly increases Shura's reliability in debuffing opponents or evading magic attacks in the early metagame. Pass allows Shura to move through enemy units; this skill is only circumstantially useful as Shura will likely spend most of his time behind the protection of his frontline allies, firing arrows from afar. Alternatively, Shura can utilize Pass to shuttle an ally far into enemy lines, thanks to Movement +1.

Secondary ClassesEdit

Shura can reclass into a Bow Knight, the Fighter class set, and the Ninja class set to expand his supportive role skill set or alter his stats and playstyle.

To extend his supportive role to buffing his allies, Shura can grab Rally Skill from the Bow Knight class and Rally Strength from the Berserker class. Poison Strike from the Ninja class set accentuates Shura's abilities to provide offensive support and Replicate from the Mechanist class drastically increases Shura's map presence and ability to support his allies. Additionally, the Bow Knight and Mechanist classes retain the use of bows and increase Shura's movement, which can further increase his supportive capabilities.

The Fighter class set grants Shura the necessary HP and strength growths to make a passable glass cannon—which will likely be outclassed by the likes of Hana or Charlotte. He can utilize HP +5 and Gamble from the Fighter class set to aid in bulk and potential damage. Axebreaker from the Hero class and Shurikenbreaker from the Bow Knight class aid in offensive reliability and longevity. And Shurikenfaire from Master Ninja or Axefaire from Berserker can increase damage output from shuriken or axe weapons, respectively.

The remaining skills Shura can grab from his secondary classes (Sol from the Hero class; Lethality from the Master Ninja class; Golembane from the Mechanist class) may not be viable in supportive or offensive roles because they either depend on Shura's lackluster skill stat or because they are situationally convenient.

QuotesEdit

Refer to Shura/Quotes.

Possible EndingsEdit

Shura - Righteous Rebel (名を捨てた賊 Na wo Suteta Zoku lit. The Thief Who Abandoned his Name)

With the help of the Hoshidan royal family, Shura began the difficult task of rebuilding the kingdom of Kohga. Putting his outlaw past behind him, he eventually ran for office and was elected governor.
Shura and the Avatar (Birthright/Conquest)
With cooperation from Hoshido, Shura dedicated his life to rebuilding the kingdom of Kohga. Avatar was hailed as a hero, working alongside her spouse to spread peace worldwide.
Shura and the Avatar (Revelation)
The two spent the rest of their lives together, Avatar ruling as the wise Queen of Valla. With his wife's support, Shura successfully continued to rebuild the kingdom of Kohga.

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Shura is illustrated in the trading card game Fire Emblem Cipher with the following cards:

EtymologyEdit

Shura is an alternate Japanese term referring to one of the six realms of reincarnation; the kanji are also used in the name for the Buddhist entities known otherwise as Asura. Ashura is the Japanese pronunciation of Asura, a group of Hindu deities.

TriviaEdit

  • Shura shares his English voice actor, David Stanbra, with Xander and Kaze.
  • Shura was voted as the 21st most popular male on Nintendo's official Fates character poll.
  • Shura is the only character in Fates who can be both fought and recruited in all three routes.
  • Shura is the only character in Fates who can be recruited on all three routes that only has supports with the Avatar (and possibly male Kana).

GalleryEdit


Around Wikia's network

Random Wiki