“But another mother rescued me when I was at my lowest—the Mother Mila. Now I will spend my life repaying that debt however I can. I will bring the Mother’s wisdom to the meek and lonely and save them in turn.”
A sweet-tempered sister of Mila who has never seen her father’s face, when Silque was young, her and her mother, a cleric of the Duma Faithful went on a pilgrimage in Rigel. But suddenly one day, her mother left her in a priory in Zofia, before vanishing without a trace. While she was raised as an orphan at the priory, it was Mila that saved her; thereafter, she made it her lifelong goal to share Mila’s teachings with those suffering from loneliness.
Before the start of Shadows of Valentia, Silque leaves Novis Island to deliver Mila's Turnwheel to Alm. However, she is attacked by brigands twice on the way to Ram Village; Jesse saves her the first time, but she falls unconscious during the second and is kidnapped by the thieves. When Alm hears of this, he immediately rushes to the Thieves' Hideout to rescue her. After defeating the bandits, she wakes up and tells the party who she is.
If Alm rescues her, she hands him Mila's Turnwheel and explains how it works to him. However, if Alm skips the Thieves' Hideout completely and never interacts with her, he instead receives it from a merchant at the beginning of Act 3, who informs Alm that he received it from Silque. If Silque is not recruited into Alm's party, Celica can visit her in the same location in Act 2, revealing that the two know each other. However, Silque will not join Celica's party in spite of that.
After the war, she heads to Rigel to heal the wounded.
Reach the end of the Thieves' Shrine on the world map. Silque will be in the last room, where you can talk with her to recruit her.
When considering the two Clerics that are obtained at the beginning of each route, Silque can be thought of as the Cleric with offense oriented support spells, while Genny plays a more traditional defensive/healing support role.
There are 3 key spells that differentiate Silque and Genny. The first is their Invoke spells. Genny's Invoke spell is learned at level 4 and will spawn Soldiers, fairly weak units that are mainly used as distractions or to weaken enemy units; while Silque's Invoke spell is learned at level 18 and spawns Dread Fighters, which are much more powerful.
The second spell that differentiates the two Clerics is Silque's Warp spell. Warp gives Silque the ability to send adjacent units to any location on the map, allowing for a greater range of strategies and flexibility.
The third ability that differentiates the two Clerics is Genny's Physic spell, which allows Genny to heal a unit anywhere on the map. This makes keeping units alive in Celica's route easier since Genny never has to put herself in danger to heal her allies. On Alm's route, Tatiana can be recruited near the end of the game with the Physic ability already learned.
|Base Class(es)||Possible Promotion(s)|
*DLC class; access with the Altar of the Faerie.
Personal Max StatsEdit
- See also: Silque/Supports
Silque is the first cleric Alm acquires in his part, joining at the Thief Shrine. Statistically she has low stats across the board with the exception of her resistance, and her joining defense and HP are among the lowest on the team, requiring protection from enemies. However, she has a very powerful spell list that she will unlock at the game progresses, making her one of the most useful members of Alm's overall team even in the later acts. Alongside the basic healing spell, Recover, she earns the Warp spell starting at level 7, which will allow her to warp allies a distance away from herself, immensely aiding in mobility. She will also learn Expel, which can banish lesser terrors from the battlefield in a large area of effect. Later in the game, she will also learn a powerful version of Invoke, which can summon illusionary Dread Fighters to fight for her.
Aside from her white magic utilities, Silque's combat is poor, as her low defenses make her an easy target for enemies, and the inaccuracy of Nosferatu makes it an unreliable for both damage and healing. Her offense improves dramatically upon promotion to Saint, where she learns the much more accurate Seraphim spell, which is effective against Terrors.
“I'm sorry, everyone...”
- "In order to aid the injured, she headed towards Rigel."
Echoes: Shadows of ValentiaEdit
- "The war left Valentia with many wounded, and Silque traveled to the former Rigel to heal all that she could. Her exact path is difficult to retrace, but anecdotes survive across the continent telling of the countless lives she saved."
Silque is illustrated in the trading card game with the following cards:
- Like many characters from Gaiden, Silque has different hair colors in different mediums: it is blue in Gaiden, green in the manual for Gaiden, pink in the artbook Fire Emblem The Complete, purple in the manga adaptation, and light blue in Echoes: Shadows of Valentia.
- Silque's English voice actress also sang the vocals for the English version of the end credits song of Fire Emblem Echoes: Shadow of Valentia: The Heritors of Arcadia.
- If Silque is reclassed to a class other than Cleric or Saint, she will lose her headdress.
- In the Gaiden novelization, Silque is Kliff's half-sister, having the same mother but different fathers. When she was still very young, before Kliff was born, she was left in a priory by their mother. After that, their mother traveled to Ram Village, where Kliff was born. Furthermore, their mother had served Emperor Rudolf as a wet nurse, which sets the precedence Silque serving as Alm's confidant during the war.