Skills are special abilities that units can possess, each having widely varying effects. The skill system was introduced in Genealogy of the Holy War and has been present in several games of the series since then.

Mechanics by gamesEdit

Genealogy of the Holy WarEdit

See also: List of Skills in Fire Emblem: Genealogy of the Holy War

In Genealogy of the Holy War, skills are divided into Soldier skills, which all units in a particular Class possess, and Citizen skills, which are inherent to the character and do not depend on their class. Skills cannot be removed or assigned, but Citizen skills are inherited by any children a character has. Skills can also be gained from equipping Rings or certain weapons. For example, the Killer Bow gives the user the Critical skill.

Thracia 776Edit

See also: List of Skills in Fire Emblem: Thracia 776

In Thracia 776, skills work much the same way as in Genealogy of the Holy War. There still exist skills that are inherent to a class and skills that are inherent to a character, but since there is no second generation, functionally these skills are treated the same. Skills can now be learned from Manuals or gained from equippable weapons, but Rings no longer give skills. Notably, Pursuit is no longer a skill and all characters can Double Attack.

The Sacred StonesEdit

See also: List of Skills in Fire Emblem: The Sacred Stones

In The Sacred Stones, skills particular to characters do not exist as in the prior games, only certain classes have associated skills.

Path of RadianceEdit

See also: List of Skills in Fire Emblem: Path of Radiance

In Path of Radiance, skills were reintroduced in a more similar way to as in the SNES games. Skills could be learned from scrolls. However, Skill Capacity was introduced as a limit on the number of skills that any one unit could learn. Mastery Skills were also introduced. These were class-specific skills that were only learnable through rare Occult Scrolls. Skills could also be removed to free up capacity for new skills, or simply because certain skills had negative effects as well as positive (such as Parity or Tempest).

Radiant DawnEdit

See also: List of Skills in Fire Emblem: Radiant Dawn

In Radiant Dawn, the skills system was much the same as Path of Radiance, with limited capacity and scrolls. However, skills could also be removed and reassigned to other units. Skills that a unit joined with did not take up capacity and were dubbed 'innate' skills. However, certain skills could not be removed. Shove and Canto became skills that took up 5 and 10 space, respectively. Mastery Skills from Path of Radiance reappeared. They could not be removed and took up a large amount of space, and were learned automatically on a Beorc unit reaching 3rd tier (Laguz could use a Satori Sign at level 30). In addition, skills could not be removed or reassigned during Part 2.


See also: List of Skills in Fire Emblem Awakening

In Awakening, skills are obtained when a unit reaches a certain level in their current class, depending on the tier their class is. There are also 4 skills that can be obtained via DLC chapters, and certain characters, such as Walhart and Aversa, have unique skills. Because of the Reclassing system, a unit can gather a wide pool of skills from their reclassing options. To balance this, no unit can have more than 5 skills equipped at any one time. However, players can freely choose what those 5 skills are from all the skills a character has ever learned.

Children characters will inherit a skill from each of their parents. They will inherit the last skill on the parent's skill list of skills each of their parents has currently equipped, even if it's from a class that they cannot reclass into because of their gender. As such Gerome can inherit Dual Support+ from Cherche or Nah can inherit Counter from her father if they have it equipped in their last open skill slot. However, skills from Downloadable Content cannot be inherited.

There are also 8 enemy exclusive skills. Only Dragonskin will appear on all difficulties while Hit Rate +10 and Rightful God will appear on Lunatic and higher. All 5 other skills will begin to appear on Lunatic+. All enemy skills will appear on all difficulties of Apotheosis.


See also: List of Skills in Fire Emblem Fates and List of Personal Skills in Fire Emblem Fates

In Fates, skills are learned when a unit reaches a certain level in their current class, depending on what tier their class is. If a unit is Level 15 or higher in a promoted class and they reclass into another one, they will learn the class skill of its first tier class if it has not been learned before the promoted skill. Every time the unit levels up, they will learn a skill of a new class once they have reached level 15 or higher in an advanced class, and 35 for special classes.

Every unit in the game has a personal skill that is unique to them and cannot be removed. However, they will have five slots to equip whatever skills they learn from their classes, totaling 6 equippable skills.


See also: List of Skills in Fire Emblem Heroes

In Heroes, every unit has a different predefined set of skills, unlockable based on their rarities, and can be learned by consuming SP. Skills are divided into four types: Weapon, Assist, Special and Passive:

  • FEH skill offense Weapon skills correspond to the unit's type: Sword, Lance, Axe, Bow, etc.
  • FEH skill support Assist skills are non-combat skill used on allies: Rally Speed, Sing, Dance, etc.
  • FEH skill special Special skills have various effects and are only usable after an amount of actions a unit perform: attacking, receiving damage, healing, etc.
  • Passive skills are further divided into three types: A, B and C.

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