- FE1: Arena
- FE2: Skirmishes, Shrines, Boss Abuse
- FE3: Arena, Dancer Abuse
- FE4: Reinforcements, Dancer Abuse
- FE5: Arena, Infinite Reinforcements, Dancer Abuse
- FE6: Arena, Dancer Abuse
- FE7: Arena, Dancer Abuse
- FE8: Arena, Tower of Valni, Lagdou Ruins, Skirmishes, Dancer Abuse
- FE9: Heron Abuse
- FE10: Heron Abuse
- FE11: Arena
- FE12 (Remake): Arena, Training Grounds, Dancer Abuse
- FE13: Skirmishes, EXPonential Growth
- FE14: Skirmishes, Boo Camp, Boss Abuse
In the majority of games, Boss Abuse can result in an almost infinite source of experience, as the player will eventually run out of weapons. There are exceptions to this rule in Gaiden and Fates, as weapons have infinite durability, in addition to certain infinite use weapons in the Tellius Series, such as Ragnell or Amiti.
Dodge Abuse is when a unit repeatedly dodges an enemy's attack, generally gaining 1 EXP per dodge. However, this does not apply to all games, as some games in the series do not grant EXP for only dodging. The unit un-equips or trades away their weapons so that it cannot counterattack, and as long as the enemy misses, the enemy's weapon will never break unless it is a magic tome or ballista. This is best done if the enemy has a 0% or incredibly low chance of hitting the unit. In Fire Emblem: Radiant Dawn, the unit can be positioned on top of a ledge, giving a 50% bonus to avoid and making it much easier to dodge an attack. This tactic requires the enemy to have a ranged weapon such as a Hand Axe or Javelin. There is also priest abuse in which, like in boss abuse, a character repeatedly attacks, while the priest is healed every turn by his staff.
Heron Abuse is when the player passes turns repeatedly, making the Heron chant every turn until the Heron's level is at maximum. This only works to level up the Herons in Fire Emblem: Path of Radiance and Radiant Dawn. In other Fire Emblem games, the same tactic can be done with Dancers or GBA Era Bards.