Speed (stat)
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Speed (速さ)is a stat that usually affects the number of strikes a character can make. It can also affect the evasion ability of a character. To see the statistics of this please see Evasion.
The speed of a character or unit can depend on the personal statistics of said character or unit and the class of the unit. For example, a knight is going to have naturally slower speed than a myrmidon, so a myrmidon is naturally more likely to double attack and evade a counterattack in a fight against the knight. However, the concept of Constitution makes this slightly more complex; if the weight of a weapon is higher than the unit's Con, the unit will suffer from a speed penalty. Weight-Con = Speed Penalty. For example, if a Pegasus Knight with a Con of 5 uses an Iron Lance ( Wt. 8) to attack an enemy she will suffer from a penalty of 3 Speed. What is left is her Battle Speed. If her Battle Speed is 4 higher than the enemy's, she will double him.
A Speed Ring or Speedwings can be used to raise the speed of a character. Of course, the number of speed-boosting items present in each game are limited, so often they are used to boost the speed of a character with low speed, helping their evasion and their chances of double-attacking.
In modern Fire Emblem games, such as Path of Radiance or Radiant Dawn, strength is used in place of constitution.
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| Affinity - Aid - Attack Speed - Constitution - Defense - HP - Leadership - Level - Luck - Magic - Maximum Hit Points - Movement - Movement Star - Pursuit Critical Coefficient - Relative Power - Resistance - Skill - Speed - Strength - Weapon Level - Weapon Rank - Weapon Skill - Weight |