|This Class Article needs Stats adding!|
Units of this class can summon Phantom minions to fight for them, are quite skilled in using Dark Magic on their own, and can also use staves. In The Sacred Stones, there are two possible Summoners: Ewan, who starts as a Pupil and thus must promote to a Shaman before he can be promoted to this class, and Knoll, who starts as a Shaman and can rather quickly be promoted at Chapter 15 with the Master Seal from the village nearby. There is only one other class that can summon phantoms, which is the Necromancer, unique to Lyon. As the Summoner's level goes higher, the Phantoms they summon become proportionally more powerful.
Summoners were originally introduced to the game to give Dark Magic Users a second Promotion choice (seeing as The Sacred Stones used a branched Promotion system), since only Shamans and Druids could use Dark Magic Tomes. (As well as a few unique classes, i.e. Archsage, Necromancer, etc...)
Statistically, Summoners have lower stats than Druids, except for their Skill stat; this can be attributed to the fact that Summoners have more options in battle due to the Summon Command, thus creating a need for balance. In Fire Emblem: The Sacred Stones, only one Phantom can be on the field at a time, unless both Knoll and Ewan are summoners, in which case they can each summon one Phantom.
In Fire Emblem: Radiant Dawn, the only summoner in the game is Izuka. Instead of summoning Phantoms like Summoners in The Sacred Stones, Izuka summons Feral Laguz. Izuka can summon four Feral Laguz per turn, as opposed to the single Phantom previous Summoners could maintain.