Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズDX, literally Great Fray Smash Brothers Deluxe), was the popular sequel to Nintendo 64 title Super Smash Bros. and one of the initial releases for the Nintendo GameCube in late 2001 in America and Japan. The game itself focuses on the combat of various Nintendo characters, despite their origins from separate universes. Most notable, SSBM featured of a very unique style of play from other fighting games, being drastically different particularly in terms of its 2-D styled movement and usable items. The game featured 25 different playable characters as well as 29 different stages to fight on.
Fire Emblem CharactersEdit
Due to popular demand by fans, Marth, the main protagonist of the first Fire Emblem game: Fire Emblem: Ankoku Ryū to Hikari no Tsurugi was introduced into the Super Smash Bros. universe as an unlockable character. Wielding his Falchion, Marth focuses entirely on sword combat, having no type of ranged or projectile attack. Overall, Marth is among the higher ranking characters, known for arguably having the best attacks for combos, along with the innate ability to deal more damage and knock back if the player strikes their targets with the very tip of his blade. In the debug menu, Marth's name is written as "Mars" (the Americanized version), however Nintendo decided to keep Marth as he was. Ken Hoang, the "King of Smash" in the world during his time (as he is retired now) mains Marth as his character. His model is based on the appearance in the Fire Emblem anime, but having a darker blue tone to his cape.
Marth's Victories Phrases
- "今回は僕の勝ちだね。", "Konkai wa boku no kachi da ne?" which translates to "Don't you think this time is my victory?"
- "今日も生き延びることが出来た。", "Kyou mo ikinobiru koto ga dekita.," which translates to "Today, I have survived."
- "僕は負ける訳には行かないんだ。", "Boku wa makeru wake-ni wa ikanai n da!" which translates to "There's no way I can lose!"
Roy made his debut not in his own game: Fire Emblem: Binding Blade, but as an unlockable character in Super Smash Bros. Melee. Added into the game as a promotion for Binding Blade, as his character trophy stated he would be featured in a future release. As a character, Roy's moveset is identical to that of Marth. His moves are more powerful, but his overall movement is dramatically slower than his Melee counterpart. Roy's weapon, the Sword of Seals (respectively from his own game) is capable of dealing increased damage from the midsection of the blade, as opposed to Marth's blade tip. Unlike Marth, Roy is not ranked as well on the roster of playable characters in Melee. It should be noted that Roy's appearance in this game differs a bit from his official artwork and his in-game appearance in Fire Emblem, such as the very dark red hair and other minor details.
Roy's three victory lines are:
- "苦しい戦いだった。 (Kurushī tatakai datta)", which translates to "It was a painful fight."
- "真の戦いは、これからだ。 (Shin no tatakai wa, korekara da)", which translates to "The true fight is yet to come."
- "守るべきもののために、負けられない! (Mamoru beki mono no tame ni, makerarenai!)", which translates to "For those whom I must protect, I will not lose!".
Fire Emblem StagesEdit
As the name of Marth's continent in the game Fire Emblem: Ankoku Ryū to Hikari no Tsurugi appears in the game's debug menu, it has been speculated that it was going to appear in the game to represent the series. The stage was removed in the game's final release apparently due to time constraints, and Marth and Roy instead appear in the Temple stage from the Legend of Zelda series.
Fire Emblem MusicEdit
When choosing the Temple stage, holding the L and R buttons during the loading sequence will cause the normal Temple soundtrack to be replaced with a medley known as "Fire Emblem". This orchestrated track consists of two Fire Emblem songs, the first being the "Character Recruitment" theme from the first, third, seventh, and eleventh Fire Emblem games, followed by a remix of the main theme music after a short piano solo. Upon completion, the song loops. This song is also played when attempting to unlock either of the Fire Emblem characters and during certain event matches specially featuring Marth and Roy. This song is also known as "Together We Ride".