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“You abandoned your family, and Hoshido... Now, pay for your betrayal!”
—Takumi to the Avatar in Conquest Chapter 10

Takumi (タクミ) is a major playable character from Fire Emblem Fates on the Birthright and Revelation routes. The third eldest of the Hoshidan royal siblings, Takumi is a skilled archer who wields the Fujin Yumi and commands the loyalty of Hinata and Oboro as his personal retainers. If he achieves an S support, he will bear a son named Kiragi with his spouse.

Takumi is voiced by Yuki Kaji in the Japanese version and Roger Rose in the English version.

ProfileEdit

Takumi is the third child of four in the Hoshidan royal family, being the younger brother of Ryoma and Hinoka, the older brother of Sakura, and the son of Sumeragi and Ikona. In addition, he is the stepson of Mikoto, the stepbrother of the Avatar, and the adoptive brother of Azura. In order to gain recognition for his strength, he has been tirelessly perfecting his practice of martial arts. Although not explicitly stated, Takumi does have some skill with the blade, but when he was humiliatingly crushed by Ryoma during a sparring match many years prior to the events of Fates, he chose to become an archer instead.

At the end of Chapter 6, depending on the side the Avatar chooses, Takumi's involvement in the plot will be altered.

Birthright Drama CD [Takumi's Prequel - Corrin's Homecoming Tale] Edit

Following the return of the Avatar (referred to as male by their default name Corrin) to Hoshido, Takumi explains to Hinata and Oboro that while he looks forward to reuniting with his long-lost brother, he is also uncertain how to act due to having no memories of him. While tending to the Fujin Yumi, Takumi learns from Mikoto that Corrin had left with Ryoma to exterminate a group of monsters threatening Hinoka and Sakura, making him feel jealous and resentful that Ryoma brought Corrin over him. Mikoto attempts to console him, but Takumi quickly leaves and runs into Saizo. Saizo explains that he and Kagero were also unnecessary for the mission, making Takumi feel even more jealous of Corrin's apparent strength. Saizo also explains that Corrin fought Hoshidan soldiers and referred to the Nohrian royals as family at the Bottomless Canyon, making Takumi suspicious of him.

Upon formally reuniting with Corrin, Takumi is immediately envious of how Ryoma is treating him, as until recently Takumi was Ryoma's only younger brother. Takumi questions if Corrin is truly a prince of Hoshido and if a gentle person would attack Hoshidans at the Bottomless Canyon, and says that it is natural to suspect someone from Nohr. Takumi finally declares that he will never forgive him if he uses Mikoto or Ryoma in any way before leaving.

Several days later, Takumi feels that he may have been too hard on Corrin and plans on reconciling with him. Before he does, he learns from Kaze that Corrin had left with their siblings, Mikoto, and Azura without him for weapon training. Takumi briefly suppresses his feelings of being excluded, until Kaze mentions that Corrin is talented with a bow and is truly Hoshido's second prince, "demoting" Takumi to third prince. Feeling that Corrin has stolen his place in life, Takumi's intentions of apologizing dissappear and are replaced with the desire to surpass him. He leaves to discuss something with Mikoto.

Upon finding Mikoto in her room, Takumi offers to "return" the Fujin Yumi to Corrin, as he feels that it was always meant for Hoshido's "true" second prince. Breaking down, he angrily throws the Fujin Yumi to the ground and declares that he's not just Corrin's replacement before storming off, despite Mikoto's attempts to stop him.

Takumi leaves the castle with the intention of being alone before being confronted by a horde of Faceless. Realizing that he is unarmed since he left the Fujin Yumi with Mikoto, Takumi is ultimately saved by Hinata, Oboro, and Kaze. Oboro and Hinata apologize for eavesdropping on Takumi and Mikoto's conversation, and declare that they will continue to serve him even if he isn't the second prince. Takumi thanks them, and Mikoto arrives to return the Fujin Yumi to him. She explains that, as Takumi was chosen by the Yumi, it would be his even if Corrin was never kidnapped, and that Takumi is her beloved son even if they aren't related. Takumi returns the sentiment before suggesting that Corrin sit on the Throne of Truth in the hopes that it might return his memories of Hoshido. Mikoto is happy that Takumi is concerned about Corrin, and requests that he refers to Corrin as "brother" from now on. Takumi decides that he'll think about it, and he, his retainers, and Kaze return to the castle. Remaining behind, Mikoto privately asks Oboro, Hinata, and Kaze to continue watching over Takumi in her stead, as she knows that her death in imminent.

PrologueEdit

Takumi is first introduced in the opening sequences of Chapter 5, where he accompanies his siblings on their tour around the Hoshidan capital. Skeptical of the Avatar because of their Nohrian ties, Takumi adopts a demeanour of rude coldness, refusing to establish friendly terms with them. After the Avatar's Ganglari explodes in the town square and Mikoto is killed protecting them from a hooded man, Takumi blames them for her death, heatedly insisting that she would not have died if they had not returned to Hoshido. With the death of the queen and countless innocent Hoshidan lives, Takumi and the others, upon learning of a fresh Nohrian invasion, set out to meet the opposing army on the Plains of Hoshido in Chapter 6.

Spoiler warning: Plot and/or ending details follow.

BirthrightEdit

If the Avatar chooses to side with Hoshido, Takumi will aid them to repel the Nohrian invasion with his siblings.

Some time after the battle, Takumi is travelling with Ryoma when they are attacked by Nohrian forces. Quickly separated from each other in the confusion, Takumi only surfaces again in Chapter 10. Unexpectedly emerging in the forest of Mokushu while the Avatar's army is in the midst of a conflict with the ninja of Mokushu, he, much to the horror of his allies, launches a volley of attacks at them in a hostile reverie. Fortunately, Azura manages to intervene by serenading a song to calm his mind and guide him back to his senses. Takumi, oblivious to the trance he was subjected to, urges the Avatar's army to explain the situation to him. Upon learning of their goal to locate Ryoma, he unhesitatingly joins their ranks.

In Chapter 11, Takumi, along with the rest of the Avatar's army, manages to locate a ship that will carry them to Nohr on their quest to locate Ryoma. Upon hearing of Azura's warning that some of the ship's other passengers could be hostile to them, Takumi raises the suspicion that a spy could be in their midst. Attempting to convince the others that Zola, a Dark Mage who was previously responsible for the Izumo fiasco in Chapter 9, is a spy, he is quickly interrupted when invisible soldiers lay siege on the ship. After a short battle, the Avatar's army succeeds in driving away the soldiers. Unbeknownst to them, not all of the soldiers had been eradicated, and one of them attempts to attack Takumi. Zola intervenes by pushing Takumi aside and sustaining the hit, prompting Takumi to later apologise and thank his saviour.

Some time after a heated battle taking place on Wolfskin Peak concludes in Chapter 15, Takumi contracts a rare disease local to the region. Sakura informs the Avatar that one of the Wolfskin that they had fought earlier on could have been responsible for causing him to contract the disease. She also reveals that a lack of prompt treatment could result in his death. Fortunately for them, Ryoma recognises Palace Macarath in the vicinity, revealing that it possesses a well-stocked apothecary that very likely carries the medicine required for Takumi's recovery. The Avatar's army's subsequent attempt to enter the palace is, however, interrupted by Iago, who teleports into the palace in an attempt to halt their advance. The ensuing battle that follows sees Iago being defeated, whereupon he warps himself to safety. Flora, one of the Avatar's former maids who happened to be stationed in the palace under official orders, then guides Sakura to the apothecary and the medicine that Takumi requires. While recovering in his sleep, he cryptically urges the Avatar to "look behind the curtain" before entering a state of deep slumber.

Later in Chapter 18, the Avatar's army attempts to pass through the Woods of the Forlorn while en route to the capital of Nohr. Midway through their attempt, they are intercepted by Leo, who announces his intention to sentence them to death. Following the ensuing battle that results in Leo's defeat, Leo, after revealing his inability to continue fighting against the Avatar due to the strength of their sibling bond, entrust them with a tome that will warp them directly into Notre Sagesse. Takumi, suspicious of Leo's intentions, responds with skepticism, but eventually chooses to place his faith in the Avatar's judgment.

In Chapter 19, after the Avatar's army succeeds in breaking through the Rainbow Sage's challenge in the Sevenfold Sanctuary, they are warped into a house occupied by the Rainbow Sage himself. Here, the Rainbow Sage requests for Takumi to present his Fujin Yumi in order to perform the Seal of Flames ritual, one that transforms the Avatar's Yato into the Noble Yato. The Avatar's army thereafter returns to Nohr with the warp tome and continues their advance towards Windmire.

When the Avatar's army later enters Castle Krakenburg in Chapter 25, Iago appears and takes full control over Takumi's mind, revealing that he has been used as a spy for Nohr for much of their journey. Takumi is then commanded to take Azura hostage while Iago forces the Hoshidan siblings to either kill Takumi or watch Azura die. Azura then attempts to sing a song to break Iago's control, only to be stopped by Iago himself, who is very well aware of her power. Fortunately, with the Avatar's encouragement and Sakura's aid in distracting Iago, Azura is able to sing the song and break Iago's control over him. Takumi, regaining full control of his body thereafter, then vows to make amends by helping the Avatar's army to defeat Iago.

The battles waged against Garon both in Chapter 27 and the Endgame see Takumi successfully helping the Avatar slay Garon with their army. Upon returning to Castle Shirasagi in Hoshido, Ryoma is crowned Hoshido's new king in a ceremony also attended by the surviving Nohrian royals as Takumi and his siblings proudly watch on. Some time after Ryoma's coronation, Takumi meets with the Avatar in the town square of Castle Shirasagi with his siblings, where they pray and convene to a new statue of Mikoto that has been erected in her honor.

ConquestEdit

When the Avatar chooses to side with Nohr, Takumi and the rest of the Hoshidan forces will turn hostile against them.

Takumi is next encountered along with his retainers Hinata and Oboro while the Avatar's army is en route to Notre Sagesse in Chapter 10. Vowing to make the Avatar pay for their betrayal, Takumi leads a sizable army to lay siege on the port of Dia. Eventually defeated by the Avatar's army, Takumi adamantly refuses to listen to the Avatar's attempt to convince him of their benign intentions. Accusing the Avatar of being the cause of Mikoto's death, he is interrupted by the onset of a severe headache, one that prompts him to hurry away from the port when the Avatar expresses concern.

Takumi is later known to have headed alone to Cheve to support the rebellion uprising spearheaded by Scarlet. In Chapter 13, he encounters the Avatar outside the walls encasing Cheve, whereupon he shoots the Avatar with an arrow. Failing to kill them, he is later joined by Scarlet, and in response to Elise protesting against his barbed insults, fires an arrow at her as well. Prior to the start of the ensuing battle waged against the Chevians, Takumi ominously proclaims that killing the Nohrians will cause "the pain in [his] head" to go away. The battle ends in his defeat, and after raging at his inability to take down the Avatar, makes his retreat.

Takumi makes his next appearance in Chapter 18, where he, alongside his siblings, encounters the Avatar and their siblings in Izumo. Ryoma immediately launches into a heated exchange of hostilities with Xander, and later attempt to engage in a duel, only to be stopped by Izana, the duke of Izumo. Izana then proceeds to confiscate the weapons of both parties before leaving the scene. He later reemerges with two soldiers and apprehends Ryoma, thereupon unveiling himself to be but a guise used by the deceptive Zola to kidnap the Hoshidan royals. Trapped in an execution room with his siblings, Takumi is later rescued by the Avatar's army, spearheaded by Xander's refusal to support Zola. Following the end of the ensuing battle, Takumi and his siblings join the Avatar and the Nohrians in a feast, during which they, despite their enmity, maintain peace in reverence of the laws of Izumo.

Takumi appears alongside his subordinates and a massive army in Chapter 23, where they make up Hoshido's core legion, charged with the task of defending the gate leading into the country's capital. After a difficult battle against Takumi's forces, the Avatar's army emerges victorious. When the Avatar attempts to parley with Takumi thereafter, Takumi is seized with a jolt of madness that sees him responding with rage-infused incredulity at both Sakura's capture and the Avatar's refusal to ally with Hoshido. Dissolving into tears, Takumi is then completely enshrouded by a noxious purple aura, one that guides him to the balustrade of the border wall and compels him to throw himself off. He vanishes without a trace following this horrifying act, much to the immense distress of the Avatar and Azura.

After defeating the presence that had assumed the form of King Garon in Chapter 27, an infested Takumi appears before the Nohrian royals and attacks them mercilessly with a cursed version of Fujin Yumi. He shoots the Avatar and drives them into an unconscious near-death state.

Takumi reappears in the Avatar's dreams and explains that he has been dead for most of the war between Hoshido and Nohr; the demon who had been attacking the Avatar's companions is a puppet of his corpse fueled by his resentment of the Avatar. He then urges them to kill his possessed body and free him from the clutches of the demon ravaging it. He then entrusts Fujin Yumi to the Avatar and lends his support alongside Mikoto and Ryoma. After the Avatar's army successfully defeat Takumi, Azura proceeds to permanently kill him with her pendant, sacrificing herself in the process.

It is shown in Revelation that Anankos had possessed him after Garon had failed to complete his orders. When Anankos possessed him is unknown, it is presumably sometime after his failed siege on Dia.

RevelationEdit

Prior to the start of Chapter 10, Takumi and his retainers are captured by a group of Nohrian forces who have overrun Izumo. After the Avatar takes down Zola, the leader of the group, they free Takumi from imprisonment. Still suspicious of the Avatar, they free Izana. Izana later gives a prophecy regarding the Avatar's role in the war, and shortly dies as that prophecy required his life. Takumi says nothing, prompting Izana to jokingly threaten to haunt him for the rest of his life. Witnessing Izana's death, Takumi decides to join the Avatar and brings his retainers along with him.

ParalogueEdit

Takumi enters the Deeprealm Mountain in hopes of meeting his son Kiragi in Paralogue 8. Unable to locate his son due to the enormity of the vicinity, Takumi is later alerted to the presence of invisible soldiers by Sakura. Alarmed by the threat that they pose to Kiragi, Takumi leads the Avatar's army in a charge against the invisible soldiers. At the start of the ensuing battle, Sakura spots Kiragi attempting to fend against the invisible soldiers, prompting Takumi to be fueled by a wave of fiery passion as he vows to rescue his son. After the invisible soldiers are completely defeated, Kiragi excitedly expresses awe at Takumi's battle prowess, to which Takumi, initially flattered, attempts to divulge details on his last battle before checking himself. He then warns his son against leaving his Deeprealm, attempting to convince him to remain put for the sake of his safety. Under the joint coaxing of both Kiragi and Sakura, Takumi eventually relents.

Spoilers end here.

PersonalityEdit

Constantly overshadowed by the talents of his older siblings, Takumi is thus, understandably, sometimes portrayed in a state of moody malcontent due to having developed a bit of an inferiority complex that he covers up, keenly desiring to receive recognition without being framed by the achievements of Ryoma and Hinoka. This fact alone serves as both a strength and a flaw; on one hand, this has spurred Takumi to be immensely diligent in his austere efforts to upgrade his abilities, which have made him a very skilled archer. This fact is evident in his supports with Mozu, where he disproves her doubts over his farming capabilities by tirelessly engaging in manual labor on the field.

On the other hand, however, Takumi is known to be rather weak mentally due to the overwhelming inferiority complex that he harbors, a fact that is easily exploited and corrupted by Iago. The seething words of hatred that Takumi repeatedly utters while under the corruption's influence are very telling of the crushing inferiority that he feels, as they revolve around a desire to be stronger. His supports with several characters also highlight this; the conversations that he shares with Kiragi particularly exemplify this, where his immediate reaction to witnessing his son's stellar hunting skills at a tender young age is to experience jealousy at the possibility of him mastering the Fujin Yumi and eventually surpassing him. Iago is also able to twist his complex and desire for recognition into a sense of megalomania, as can be seen when Takumi is in a magic-induced trance during Birthright Chapter 10. There he declares that he should be the chosen one. Unlike his clear sense of inferiority, he does not exhibit any sign of megalomania outside of this scene, which is why it is uncertain whether this something he really feels or simply brought on by Iago's manipulation.

Takumi is also known to be a very cautious person, a fact that is proven throughout the Birthright route, where he is suspicious of anyone from Nohr. One such instance that clearly proves this fact is when the Avatar makes the decision to allow Zola to accompany them to Nohr; refusing to place his trust in Zola, he makes it a point to remind the Avatar of the Dark Mage's treacherous attempt to kill both them and Sakura previously. Despite this, Takumi is known to be rather amiable and friendly towards those who have gained his trust. This fact is best proven through his supports with Leo, where he initially treats the latter with cold arrogance, only warming up to him upon learning that they share similar aspirations.

Takumi has an interest in shogi, a fact that is mentioned during a conversation shared between him and Leo and one between Hisame and Kiragi. In Leo's case, their interests are almost the same; Takumi's interest in shogi mirrors Leo's interest in chess, while his partiality for miso soup mirrors Leo's love for beef stew. He is also skilled with the katana, as shown with his supports with Hinata and Hana.

Takumi is said to have the worst dreams out of everyone in the army. This is most evident in his S-Support with Azura, where he has a nightmare about Queen Mikoto's death. His birthday is December 14.

In-GameEdit

Base StatsEdit

Birthright Chapter 6 - In the White Light / Birthright Chapter 10 - Ninja Village / Revelation Chapter 10 - Voice of a GodEdit

Starting Class
FE14 Takumi Bowman Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
11 26 13 0 17+2 11 13 10 4 5
Skills Weapon Starting Items

RivalryCompetitive
Skill +2Skill +2
Prescient Victory (Skill)Quick Draw

FE14 Bow Bow - C

FE14Yumi Fujin Yumi
FE14Yumi Iron Yumi (Revelation only)

As an EnemyEdit

Conquest Chapter 6 - Embrace The DarkEdit

Starting Class
FE14 Takumi Bowman (Enemy) Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
7 24 12 0 15+2 10 11 9 4+2 5
Skills Weapon Starting Items

RivalryCompetitive
Skill +2Skill +2

FE14 Bow Bow - D

FE14Yumi Fujin Yumi

Conquest Chapter 10 - Unhappy ReunionEdit

Starting Class
FE14 Takumi Bowman (Enemy) Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
12 33 15 0 17 9 15 11 5+2 -
Skills Weapon Starting Items

RivalryCompetitive
Proximity ShotPoint Blank

FE14 Bow Bow - C

FE14Yumi Fujin Yumi
Elixir (Dropped)

Starting Class
FE14 Takumi Bowman (Enemy) Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
12 35 16 0 20 11 15 12 5+2 -
Skills Weapon Starting Items

RivalryCompetitive
Proximity ShotPoint Blank
Prescient Victory (Skill)Quick Draw
Defensive FormationWary Fighter

FE14 Bow Bow - C

FE14Yumi Fujin Yumi
Elixir (Dropped)

Starting Class
FE14 Takumi Bowman (Enemy) Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
12 35 16 0 20 11 15 12 5+2 -
Skills Weapon Starting Items

RivalryCompetitive
Proximity ShotPoint Blank
Prescient Victory (Skill)Quick Draw
Defensive FormationWary Fighter

FE14 Bow Bow - B

FE14Yumi Fujin Yumi
Elixir (Dropped)

Conquest Chapter 13 - UprisingEdit

Starting Class
FE14 Takumi Holy Bowman (Enemy) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
1 33 14 0 20 15 16 12 5+2 6
Skills Weapon Starting Items

RivalryCompetitive
Confined DefenceNatural Cover

FE14 Bow Bow - B

FE14Yumi Fujin Yumi

Starting Class
FE14 Takumi Holy Bowman (Enemy) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
1 35 17 0 23 17 16 14 6+2 6
Skills Weapon Starting Items

RivalryCompetitive
Confined DefenceNatural Cover
Pass Icon KakuseiPass

FE14 Bow Bow - B

FE14Yumi Fujin Yumi

Starting Class
FE14 Takumi Holy Bowman (Enemy) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
1 35 17 0 23 17 16 14 6+2 6
Skills Weapon Starting Items

RivalryCompetitive
Confined DefenceNatural Cover
Pass Icon KakuseiPass

FE14 Bow Bow - S

FE14Yumi Fujin Yumi

Conquest Chapter 23 - PossessedEdit

Starting Class
FE14 Takumi Holy Bowman (Enemy) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
14 45 25 0 31 24 25 20 9+2 -
Skills Weapon Starting Items

RivalryCompetitive
Vengeance (FE13)Vengeance
Proximity ShotPoint Blank

FE14 Bow Bow - A

FE14Yumi Fujin Yumi
Goddess Icon (Dropped)

Starting Class
FE14 Takumi Holy Bowman (Enemy) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
14 51 29 0 37 28 25 24 11+2 -
Skills Weapon Starting Items

RivalryCompetitive
Breaking Sky (Skill)Rend Heaven
Vengeance (FE13)Vengeance
BowExpertBowfaire
Proximity ShotPoint Blank

FE14 Bow Bow - A

FE14Yumi Fujin Yumi
Goddess Icon (Dropped)

Starting Class
FE14 Takumi Holy Bowman (Enemy) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
14 51 29 0 37 28 25 24 11+2 -
Skills Weapon Starting Items

RivalryCompetitive
Breaking Sky (Skill)Rend Heaven
Vengeance (FE13)Vengeance
BowExpertBowfaire
Proximity ShotPoint Blank

FE14 Bow Bow - S

FE14Yumi Fujin Yumi
Goddess Icon (Dropped)

Conquest Endgame - Night Breaks Through Edit

Starting Class
FE14 Takumi Holy Bowman (Touma) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
20 60 26+2 0 31+3 25+3 15 24 20+2 -
Skills Weapon Starting Items

RivalryCompetitive
Draconic CurseDraconic Hex
Dragonskin (Skill)Dragonskin
Attack and Guard Stance (Skill)Bold Stance

FE14 Bow Bow - S

FE14Yumi Skadi

Starting Class
FE14 Takumi Holy Bowman (Touma) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
20 65 28+2 0 34+3 27+3 15 26 22+2 -
Skills Weapon Starting Items

RivalryCompetitive
Draconic CurseDraconic Hex
Vengeance (FE13)Vengeance
Dragonskin (Skill)Dragonskin
Attack and Guard Stance (Skill)Bold Stance

FE14 Bow Bow - S

FE14Yumi Skadi

Starting Class
FE14 Takumi Holy Bowman (Touma) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
20 75 28+2 0 34+3 27+3 15 26 22+2 -
Skills Weapon Starting Items

RivalryCompetitive
Draconic CurseDraconic Hex
Vengeance (FE13)Vengeance
LifeabsorbLifetaker
Dragonskin (Skill)Dragonskin
Attack and Guard Stance (Skill)Bold Stance

FE14 Bow Bow - S

FE14Yumi Skadi

  • In Guard Stance with clone of self; +2 Str, +3 Skl/Spd.

Revelation Chapter 6 - Into The GroundEdit

Starting Class
FE14 Takumi Bowman (Enemy) Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
10 25 13 0 16+2 11 12 10 4+2 5
Skills Weapon Starting Items

RivalryCompetitive
Skill +2Skill +2
Prescient Victory (Skill)Quick Draw

FE14 Bow Bow - C

FE14Yumi Fujin Yumi

Starting Class
Mov
-

Starting Class
FE14 Takumi Bowman (Enemy) Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
10 25 13 0 16+2 12 12 10 4+2 -
Skills Weapon Starting Items

RivalryCompetitive
Skill +2Skill +2
Prescient Victory (Skill)Quick Draw

FE14 Bow Bow - B

FE14Yumi Fujin Yumi

Xenologue 20 - Heirs of Fate 6: Lost in the WavesEdit

Starting Class
FE14 Takumi Holy Bowman (Touma) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
20 41 24 0 31+2 28 5 20 8+2 6
Skills Weapon Starting Items

RivalryCompetitive
Skill +2Skill +2
Prescient Victory (Skill)Quick Draw
Raven Strike (Skill)Certain Blow

FE14 Bow Bow - S

FE14Yumi Skadi

Starting Class
FE14 Takumi Holy Bowman (Touma) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
20 41 25 0 35+2 29 10 22 9+2 6
Skills Weapon Starting Items

RivalryCompetitive
Skill +2Skill +2
Prescient Victory (Skill)Quick Draw
Raven Strike (Skill)Certain Blow
BowExpertBowfaire

FE14 Bow Bow - S

FE14Yumi Skadi

Starting Class
FE14 Takumi Holy Bowman (Touma) Map SpriteSniper
Level HP Str Mag Skl Spd Lck Def Res Mov
20 41 25 0 35+2 29 10 22 9+2 6
Skills Weapon Starting Items

RivalryCompetitive
Skill +2Skill +2
Prescient Victory (Skill)Quick Draw
Raven Strike (Skill)Certain Blow
BowExpertBowfaire

FE14 Bow Bow - S

FE14Yumi Skadi

Growth RatesEdit

Class:
Starting class
HP Str Mag Skl Spd Lck Def Res
60% 50% 0% 75% 55% 50% 45% 25%

Max Stat Modifiers Edit

Str Mag Skl Spd Luk Def Res
+1 0 +3 -2 +1 0 -2

Class SetsEdit

Standard SetsEdit

Class Sets
Base Classes Possible Promotions

Friendship SetsEdit

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Partner SetsEdit

Marriage Sets
Possible Candidates Base Classes Possible Promotions
Varies
Varies
Varies

Marriage Sets
Possible Candidates Base Classes Possible Promotions
None
None
None

Marriage Sets
Possible Candidates Base Classes Possible Promotions

Special ClassesEdit

Class Sets
Base Classes Possible Promotions
-
-
-
-
-
-
-
-
-
-
-
-

SupportsEdit

See also: Takumi/Supports

Romantic Supports

HoshidoEdit

Nohr (Revelation)Edit

Other Supports

OverviewEdit

Base Class SetEdit

Takumi is the second Archer recruited in Birthright and the first one recruited in Revelation. On the whole, Takumi is an excellent Archer unit and when compared to Setsuna, he is superior in nearly every stat except for Speed and Resistance. As such, a majority of his stats tend to develop very quickly, with each level up almost always accompanied by increases in almost every stat. As an Archer, Takumi excels at picking off distant enemies and is particularly strong against Lance and Shuriken users. His personal skill, Competitive, gives him an increased critical rate, attack damage increases by 3, and received attack damage is reduced by one only if his supporting unit in an Attack Stance or Guard Stance is higher or equal level than he is. Giving Takumi a stronger partner in either stance gives him the ability to reap the rewards of this skill, making him a bit more deadly. Due to this skill, it's usually prudent to keep Takumi's level just below the army's average, as it gives him more opportunities to utilize Competitive. Competitive is much more useful than one or two levels, and will help bring Takumi back up to speed if his levels are too far behind by allowing him to take on stronger foes.

Like Ryoma, Takumi has a signature divine weapon, the Fujin Yumi. With an impressive Might value of 14, it is one of the most powerful Yumi due to it not reducing his stats to compensate for its combat potency. In addition, the Fujin Yumi also awards Takumi with the bonus of moving through ground terrain without penalties, and it can thus be effectively utilized to either escape, intercept enemies without relying on fliers, or easily initiating an attack from defensively advantageous terrain such as mountains and forests. Although he can be reclassed if needed, Takumi should ideally be kept in a bow-using class so that he can continue to take advantage of the damage that the Fujin Yumi provides; even without being able to actually attack with the Fujin Yumi, he can still utilize it's free movement bonus just by having it in his inventory.

As powerful as Takumi is, he has trouble when facing against mages. Aside from mages having a natural Weapon Advantage (Tomes vs Bows), Takumi has very weak Resistance stat growths and base; if hit by a magical attack, he will take a good amount of damage. You can either give him a good amount of Talismans or add Countermagic (from buying off other castles) to help cover this weakness.

As an Archer, Takumi starts off with Skill +2, a skill that increases the accuracy of his attacks. The potency of this skill does wear off with time, as his naturally strong Skill will eventually eliminate the need for it to be equipped. Quick Draw, conversely, further increases his offensive damage by adding 4 guaranteed damage to his attacks, and is a skill that can continue to prove useful even as he gains levels. When the time is ripe, Takumi can choose to promote into either the Sniper or the Kinshi Knight class.

As a Sniper, Takumi gains a huge boost to his critical hit rate, and when this is coupled with his high Strength, his attacks are thus rendered far deadlier. He will also gain Certain Blow to increase his hit rate when initiating attacks and Bowfaire to further bolster his attack damage. Furthermore, Sniper keeps Archer's Growth Rates (save for an extra +5% to Skill) specializing Takumi's primary stats. However, Sniper will not help Takumi's Resistance Growths, cementing his weakness.

As a Kinshi Knight, Takumi benefits from slightly more mobility, although the class's flying and beast status make him vulnerable to both Bow and Beast Killer-wielding units. The skills that this class provides are, however, immensely useful; Air Superiority, for one, makes Takumi even more effective against all aerial units, including Malig Knights who may try to take advantage of his low resistance. Amaterasu, conversely, allows him to relieve nearby units by replenishing their HP. Stat-wise, Kinshi Knight will help Takumi's Resistance the most out of his base and secondary class sets, but not much else.

Secondary Class SetsEdit

Takumi's secondary class set is the Spear Fighter. As a Spear Fighter, Seal Defense is great for Takumi to learn to reduce the Defense of his enemies, allowing him to either set up a kill the next turn or allow another unit to benefit from the enemy's reduced defense. Swap will allow Takumi more flexibility in moving in to attack or out to escape from foes.

As a Spear Master, Takumi will benefit from Seal Speed, a skill that will allow him to better fend against enemies who may take advantage of his Speed deficiency. Lancefaire should be ignored unless the player wishes to keep him as a Kinshi Knight, since it is the only class where he can use both Bows and Lances.

As a Basara, Takumi is given access to the offensive Rend Heaven skill, one that allows him to take down strong offensive units like Berserkers by utilizing their high Strength to increase his attack damage. Quixotic is a bit of a gamble as it increases the hit rate of both his attacks and his enemy's in battle, but if he is the only one with an attacking skill, he will benefit the most from it.

Buddy Class SetsEdit

  • Ryoma/Hinata - Ryoma and Hinata both give Takumi access to the Samurai class set. As a Samurai, he can learn Duelist's Blow to reduce the risk of countering attack damage when he initiates an attack. Vantage, on the other hand, reduces enemy turn kills by giving him the chance to defeat them before he is. The Swordmaster class provides him with Astra, an offensive skill that complements his high critical hit rate very well. Swordfaire can be ignored, as unless he marries the Avatar with the Mercenary or Outlaw class as their secondary class set, he does not have any class that can use Swords and Bows at the same time. The Master of Arms class allows him to learn Seal Strength, which will allow him to be an effective stat seal unit. He can also pick up Life and Death while in this class, which increases his offense at the expense of increasing his vulnerability against enemies who can retaliate.
  • Jakob - Jakob's Troubadour class gives Takumi more support skills. Resistance +2 provides him with a short-term Resistance boost, but may lose effectiveness if Takumi has poor Resistance gains. Gentilhomme decreases the damage received from enemies towards female allies in his skill area, but should be replaced with the Strategist's Inspiration since it has the same effect as Gentilhomme, but affects all allied units instead of just females. The best skill that that the Butler class provides, however, is Tomebreaker, which allows Takumi to better fend against tome-wielding foes, his main weakness.
  • Leo - Leo provides Takumi with the Dark Mage class set, giving him more area-of-effect skills. Unfortunately, the Dark Mage class does not really help him as the class's two skills require him to use a magic weapon and attack an adjacent enemy, both of which he is unable to do. The Sorcerer class, on the other hand, gives him Vengeance, a strong attack skill that effectively capitalises on any damage that he sustains in battle. Bowbreaker grants him an upper edge when he is pitted against bow-wielding foes, whose attacks are often accurate and at times strong. The Dark Knight class provides Seal Magic, a skill that allows Takumi to reduce the damage of magic wielders. This skill works well with Tomebreaker, although Takumi will need to buy the skill off of another player's Takumi or through an Einherjar card. Lifetaker is the other skill that this class provides, and is a superb regenerative skill that complements Takumi's consistency in taking out foes.

Marriage OptionsEdit

  • Female Avatar - The Avatar can give Takumi access to whatever secondary class that the player has selected before starting the game. In this case, the Avatar can give him access to a wide variety of useful class sets to bolster his offense or defensive output. Some such class sets include Cavalier, which will give Takumi access to the Paladin class for Aegis to compensate for his low Resistance and the Great Knight class to add Luna into his skill roster for more offense and Armored Blow to ensure Takumi takes less damage against high damage dealing enemies or just for lowering damage he takes against enemies he cannot retaliate against. The Ninja is another possible class set that he can access, where he can pick up Lethality from the Master Ninja class and Replicate from the Mechanist class, both of which increase his offensive output significantly.
  • Azura - Marrying Azura provides Takumi with the Sky Knight class set. Reclassing to Sky Knight and then to Falcon Knight will lead to higher Speed growths; his spectacular Skill growth rates also will hold up quite well. He can benefit from Camaraderie for longevity, and Darting Blow for even higher Speed. Kinshi Knight will allow him to use his Fujin Yumi, but it possesses lower stats overall than Falcon Knight and cuts off access to Warding Blow, which will help compensate for Takumi's poor Resistance growths. However, the class does come with weakness to bows and Beast Killers/Beastbane.
  • Hana - Hana offers Takumi the Samurai class set, one that provides him with the exact same benefits as have been previously discussed for Ryoma and Hinata.
  • Rinkah - Rinkah grants Takumi access to the Oni Savage class set, one that entails the Blacksmith and Oni Chieftain promotions. Seal Resistance will help him better deal with foes possessing high Resistance, and when this skill is paired with the other seal stat skills that he can learn from his normal and buddy classes, Takumi will have access to a total of four seal stat skills. As a Blacksmith, Takumi can learn Lancebreaker, a skill that is particularly useful against accurate lance-wielding units like Spear Masters. Salvage Blow does not offer much utility and should thus be ignored. From the Oni Chieftain class, Takumi can learn Death Blow and Counter, two skills which provide impressive bonuses to him; Death Blow can be stacked with Astra and his Yumi for massive damage and Counter will discourage enemies from attacking him at close range.
  • Kagero/Setsuna - Kagero and Setsuna gives Takumi access to the Ninja class sets, along with the Mechanist and Master Ninja promotions. The skills in these classes can help Takumi greatly with his offense. From the Mechanist class, Golembane can be used against other Mechanists but is extremely limited due to the lack of puppet enemies manifesting in the game. Replicate will help in the event that Takumi is the player's highest-leveled unit; this is due to the fact that Competitive, his personal skill, will activate more frequently because of the presence of his clone on the battlefield. In addition, Takumi can enjoy an extra point of Movement without the risks that fliers are faced with. From the Master Ninja class, Takumi can learn Lethality and Shurikenfaire; Lethality works well with his Sniper class because of his high Skill cap. Shurikenfaire should only be considered if keeping him in the Mechanist class due it being the only class where he can use both bows and shurikens.
  • Orochi - Orochi grants Takumi access to the Diviner class set. Takumi does not have sufficient Magic effective magic user, but some of the skills from the class set are usable, aside from the Basara class, which he already has access to by default. Magic +2 sees little use, while Future Sight may occasionally activate to aid in his experience gains if he is lagging behind. Rally Magic works well with Takumi as a ranged unit, as he can increase the Magic of allied magic users who may be working in the backlines.
  • Mozu - Mozu provides Takumi with the Apothecary class set, giving him access to the Merchant and Mechanist classes. All three of the classes forming this set can use Bows, allowing Takumi to continue to using the Fujin Yumi. While he is still better suited to his base class set, these classes provides him with good supportive skills nevertheless. The Merchant class provides Profiteer, a skill that helps the player acquire gold more rapidly, while Spendthrift boosts his offensive strength in exchange for Gold Bars.

QuotesEdit

Refer to Takumi/Quotes.

Possible EndingsEdit

Takumi - Wild Card (神弓の使い手 Shinkyū no Tsukaite lit. Wielder of the Divine Bow)

After celebrating Ryoma's coronation, Takumi struck out on his own—volunteering to help rebuild war-torn villages. Over the years, he grew into a wise and patient leader.
Takumi and Avatar (Birthright)
Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. Avatar was hailed as a hero, working alongside her spouse to spread peace worldwide.
Takumi and Azura
Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. There are few records of Azura beyond her marriage. She remains a historical mystery.
Takumi and Elise
Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. His wife, Elise, grew out of her childish ways into a talented healer of extraordinary compassion.
Takumi and Felicia
Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. Felicia gave up her career in the service industry for the military, ultimately becoming a commander.
Takumi and Oboro
Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. His wife, Oboro, worked hard and eventually was able to reopen her late parents' tailor shop.
Takumi and Orochi
Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. His wife, Orochi, was completely indispensable, both through her intelligence and her future sight.
Takumi and Rinkah
Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. Rinkah's fiery personality ensured her husband's life was not boring, and they loved one another well.

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Takumi is illustrated in the trading card game Fire Emblem Cipher with the following cards:

EtymologyEdit

Takumi is a Japanese given name written in Kanji as 海, which roughly translated to a great ocean or a wide ocean. Takumi (匠) means artisan or skillful.

TriviaEdit

  • Takumi's official artwork depicts him wielding the Fujin Yumi.
  • Takumi is the only one of the Hoshidan Siblings to not have standard access to the Sky Knight class without having to marry a character who does.
  • If reclassed to a Swordmaster, Takumi's model will bear a striking resemblance to his father, Sumeragi.
  • Takumi was the 3rd most popular male character in the official character popularity poll held on the game's official site.
    • Takumi won 1st place in both character popularity polls issued by Famitsu and Nintendo Dream.
  • According to the Making of Fire Emblem 25th Anniversary Book early concept art show that Takumi at one point was going to have red hair like his two sisters Hinoka and Sakura but was changed to silver instead.
  • According to the Drama CD, it was Takumi who suggested the idea of the Avatar sitting on the Hoshidan throne to Mikoto.
  • Infested Takumi's portrait uses his 3D model from the cutscene prior to fighting him, as opposed to using an altered version of his regular, 2D portrait.
  • In Takumi's boss fight in Chapter 13 and Chapter 23 of Conquest, the invader theme plays rather than the normal Hoshidan boss theme, hinting towards later events at the Conquest endgame.
  • Takumi shares his critical quote "Oh, that's it!" with his retainers Oboro and Hinata.
  • Takumi is the most recurring named enemy in the series, appearing as an enemy in seven different chapters.
  • Takumi is one of two final bosses in the series to not have their own unique class, the other being Veld.

GalleryEdit


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