TearRing Saga: Berwick Saga (ティアリングサーガシリーズ ベルウィックサーガ), full title TearRing Saga Series: Berwick Saga: Lazberia Chronicle Chapter 174, is a game for the PlayStation 2 console. While it is officially the sequel to the original TearRing Saga: Utna Heroes Saga, the games are not significantly related by plot (taking place roughly a millennium apart on different continents) and the Berwick Saga battle and skill systems borrow significantly less from Fire Emblem than the Utna Heroes Saga battle and skill system did; because of this, the two games barely resemble each other in terms of gameplay.
Notable Differences from Fire EmblemEdit
- The game's maps use a hexagonal grid as opposed to the square grids used in Fire Emblem and Utna Heroes Saga.
- There is no Luck or catch-all Skill statistic. Instead, there are Skill stats for every different weapon type.
- Most units have stat bracketing, which prevents them from getting too far away from their average expected statistics.
- Generally, units are unable to counterattack when they are hit by an attack.
- Attacks at a distance of one space are separated into range 0 and range 1, where the former is a regular melee attack, and the latter is considered a ranged attack. This distinction further restricts when defending units can counterattack.
- Units can become injured or crippled when they are attacked, which makes them vulnerable to being captured.
- Roughly half of all recruitable units start off as mercenaries, which need to be re-hired each chapter. Mercenaries can be recruited permanently by fulfilling certain unit-specific requirements, which often involve raising their hidden Happiness statistic through various actions.
- Most weapons and shields break based on a probability instead of having a static number of uses.
- Instead of there being a Staff weapon type, Dark and Light magic both have status ailment-related spells in addition to damage-dealing spells.
- Horses and wyverns count as equipment. They have their own HP and stat bonuses, and they can be healed and swapped around.
- Swords have two sub-categories: blades and maces, which can only be equipped by those who possess skill allowing them to do so. Blades are heavy but deal good damage, while maces are only used by certain clerical units and often have secondary effects.
- Spears also have two sub-categories: lances and pitchforks. Lances are rarer, can only be used by those with the Lance skill, can only be used when mounted, and cannot counterattack. Pitchforks are essentially novelty weapons, used by some enemies and only one playable character. Most spears of all categories also deal additional damage based on how many spaces the wielder moved before attacking.
- Bows and crossbows are treated as entirely different weapon types. Bows are all 1-2 range, while crossbows are 0-1 range, and they both require arrows as ammunition. Crossbows also have the subcategory of ballistae.
- The capital city of Narvia serves as a hub where the player can prepare units, organize items, acquire food bonuses, hire mercenaries, take on requests from townspeople, and do other various activities.
- See main article: List of characters in TearRing Saga: Berwick Saga.
- See main article: List of classes in TearRing Saga: Berwick Saga.