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[[File:Tellius_map.jpg|thumb|250px|A Map of Tellius, The Beorc Nations in Yellow, Blue, and Red]]
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[[File:Tellius map.jpg|thumb|250px|A Map of Tellius, The Beorc Nations in Yellow, Blue, and Red]]
   
 
'''Tellius''' is a continent and the main setting of ''[[Fire Emblem: Path of Radiance]]'' and in ''[[Fire Emblem: Radiant Dawn]]''. It appears to be a peninsula, with ocean to the north, south and west. To the east, Tellius connects with a mainland that extends for an unknown distance. However, Tellius (and the nearby kingdom of [[Hatari]]) are believed to be the only sources of life not destroyed by a cataclysmic flood.
 
'''Tellius''' is a continent and the main setting of ''[[Fire Emblem: Path of Radiance]]'' and in ''[[Fire Emblem: Radiant Dawn]]''. It appears to be a peninsula, with ocean to the north, south and west. To the east, Tellius connects with a mainland that extends for an unknown distance. However, Tellius (and the nearby kingdom of [[Hatari]]) are believed to be the only sources of life not destroyed by a cataclysmic flood.
   
Tellius contains several nations, each ruled by a single ruler and, in some cases, powerful senators from each duchy of the land. At the end of [[Radiant Dawn]], either [[Yune]] or [[Ashunera]] watches over the continent as well.
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Tellius contains several nations, each ruled by a single ruler and, in some cases, powerful senators from each duchy of the land. At the end of ''Radiant Dawn'', either [[Yune]] or [[Ashunera]] watches over the continent as well.
   
  +
==List of Nations from Tellius==
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===Beorc Nations===
 
There are three nations ruled by [[beorc]]: [[Begnion]], [[Crimea]], and [[Daein]].
 
There are three nations ruled by [[beorc]]: [[Begnion]], [[Crimea]], and [[Daein]].
   
  +
====Begnion====
 
[[File:Sienne.png|thumb|Sienne]]
 
[[File:Sienne.png|thumb|Sienne]]
'''The [[Begnion]] Empire''' is 'the oldest [[beorc]] nation on Tellius', and at one time consisted of all three [[beorc]] nations. However, both [[Crimea]] and [[Daein]] emerged as separate nations before the events of [[Path of Radiance]]. It is ruled by an empress (descended from [[Lehran]] and [[Altina]]) who is deemed as the apostle and is said to be able to hear [[Ashera]]’s voice, and seven senators from the different regions of the nation. Unlike the other nations of Tellius, Begnion puts a great deal of stock on social classes and birth. Notable locations in Begnion include:
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'''The Begnion Empire''' is the oldest [[beorc]] nation on Tellius, and at one time consisted of all three [[beorc]] nations. However, both Crimea and Daein emerged as separate nations before the events of ''Path of Radiance''. It is ruled by an empress (descended from [[Lehran]] and [[Altina]]) who is deemed as the apostle and is said to be able to hear [[Ashera]]’s voice, and seven senators from the different regions of the nation. Unlike the other nations of Tellius, Begnion puts a great deal of stock on social classes and birth. The capital of Begnion is Sienne.
*[[Sienne]] - the capital of Begnion
 
*Mainal Cathedral - the home of the apostle and center of the capital
 
*[[Tower of Guidance]] - a monumental tower in Sienne where the goddess Ashera sleeps
 
*[[Grann Desert]] - a desert area north of the capital and the original base of the Laguz Emancipation Army
 
*Flaguerre - a fortress town on the Begnion-Gallia border
 
*Mugill - a fortress town on the Begnion-Gallia border slightly southeast of Flaguerre and known for its thick walls.
 
*Miscale River - a mighty river that flows through Begnion and beside Serenes Forest
 
*[[Ribahn River]] - a tributary of the Miscale River that flows through the country
 
*Telgam - referred to as both a region and a city, it is located in the Sestohl Plains
 
*Sestohl Plains - a region in western Begnion located west of the Ribahn River
 
*[[Serenes Forest]] - a mystical forest which was the former home of the Heron Clan
 
*Salmo - a region in eastern Begnion
 
*[[Tanas]] - a dukedom located near the eastern edge of the Serenes Forest, across the Miscale River
 
*Seliora - a dukedom located in northern Begnion
 
*Gaddos - a dukedom located in northern Begnion
 
*[[Soze Pass]] - a path located in the mountains north of the Grann Desert
 
*[[Kauku Caves]] - dangerous caves inside a volcanic mountain range that provide passage to Gallia and Goldoa
 
*Lake Semper - a large body of water in northeastern Begnion near the Daein border
 
 
 
[[File:Castle_Crimea.png|thumb|left|Melior]]
 
'''The monarchy of [[Crimea]]''' is a relatively new nation and considered a suzerain state of [[Begnion]]. Of all the [[beorc]] nations, it has the best relationship with the [[laguz]] and is the only country out of itself, [[Daein]], and [[Begnion]] not to declare war on the [[Laguz Alliance]]. [[Crimea]] was destroyed by [[Daein]] during the Mad King’s War, and spent the following three years recuperating and only narrowly avoided civil war. Notable locations in Crimea include:
 
*[[Melior]] - the capital of Crimea
 
*Fort Pinell and Nados Castle - two military defenses to the east of the capital
 
*[[Gritnea Tower]] - the place where Izuka created the first Feral Ones
 
*[[Delbray|Castle Delbray]] - the fortress guarding Crimea's eastern regions, it was the base of loyal Crimean retainers in the Mad King’s War
 
*Toha - a major Crimean port that can provide passage to Begnion
 
*Talma - a port located in western Crimea
 
*[[Castle Canteus|Canteus Castle]]- served as a Daein-controlled prison in the Mad King’s War
 
*[[Ohma]] - a farming village where an uprising is averted
 
*[[Fort Alpea]] - a defensive base where Queen Elincia defeats the forces of [[Ludveck]], who rebelled against the Royal Family during the events of Radiant Dawn.
 
*[[Felirae|Castle Felirae]] - Ludveck's home. The [[Crimean Royal Knights]] laid seige to it during his rebellion.
 
There is also a bridge linking Crimea to Daein.
 
 
 
 
 
 
[[File:Daein_keep.png|thumb|Nevassa]]
 
Like [[Crimea]], '''[[Daein]]''' was a part of the [[Begnion]] Empire before [[Path of Radiance]]. After its defeat in the Mad King’s War, it fell back under [[Begnion]] control. The [[Begnion]] senate used its influence to cruelly break the country’s spirit. However, the [[Dawn Brigade]] was able to overcome the occupational forces and restore Daein’s independence. Daein differs from the other [[beorc]] nations in that its more recent rulers ([[Pelleas]] and [[Micaiah]]) are not supported by a senate. Notable locations in [[Daein]] include:
 
*[[Nevassa]] - the capital of Daein
 
*[[Talrega]] - a remote southern region of the country in the mountains prone to landslides and unpredictable weather
 
*[[Tor Garen]] - a vast Daein wall that is overcome in the Mad King’s War
 
*Kisca - a small town near Nevassa
 
*[[Terin]] - a place in Daein where the Dawn Brigade has its first publicized victory
 
*[[Marado]] - an independent state within Daein that pledges its support to Micaiah
 
*Glaive Prison - a Begnion-controlled prison where Micaiah is sent to after her capture by Jarod
 
*[[Umono]] Camp - the largest prison camp where Begnion keeps Daein ex-soldiers
 
*Shifu Swamp - an area where the Begnion occupational forces attempt to execute large numbers of Daein prisoners
 
*[[Castle Nox]] - a southern mountain stronghold where the Daein army attempts to hold off the apostle’s army
 
There is also a bridge linking Daein to Crimea.
 
 
There are five nations ruled by [[laguz]]: [[Gallia]], [[Goldoa]], [[Phoenicis]], [[Kilvas]], and [[Hatari]]. In addition, [[Serenes]] Forest becomes a home for the united bird tribes after [[Radiant Dawn]].
 
 
   
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====Crimea====
 
[[File:Castle Crimea.png|thumb|left|Melior]]
 
'''The Monarchy of Crimea''' is a relatively new nation and considered a suzerain state of Begnion. Of all the [[beorc]] nations, it has the best relationship with the [[laguz]] and is the only country out of itself, Daein, and Begnion not to declare war on the [[Laguz Alliance]]. [[Crimea]] was destroyed by [[Daein]] during the Mad King’s War, and spent the following three years recuperating and only narrowly avoided civil war. The capital of Crimea is Melior.
   
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====Daein====
 
[[File:Daein keep.png|thumb|Nevassa]]
 
Like Crimea, '''The Kingdom of Daein''' was a part of the Begnion Empire before ''Path of Radiance''. After its defeat in [[The Mad King's War]], it fell back under Begnion control. The Begnion senate used its influence to cruelly break the country's spirit. However, the [[Dawn Brigade]], with the help of the [[Daein Liberation Army]], was able to overcome the [[Begnion Occupational Army]] and restore Daein's independence. Daein differs from the other [[beorc]] nations in that its more recent rulers ([[Pelleas]] and [[Micaiah]]) are not supported by a senate. The capital of Daein is Nevassa.
   
  +
===Laguz Nations===
 
There are five nations ruled by [[laguz]]: [[Gallia (country)|Gallia]], [[Goldoa]], [[Phoenicis]], [[Kilvas]], and [[Hatari]]. In addition, [[Serenes]] Forest becomes a home for the united bird tribes after [[Radiant Dawn]].
   
  +
====Gallia====
 
[[File:Gallia.png|thumb|Castle Gallia]]
 
[[File:Gallia.png|thumb|Castle Gallia]]
'''[[Gallia]]''' is known for its great forests, and is home to both cat and tiger [[laguz]]. It is ruled by a king and a council of advisors. Gallia has also formed close ties with the neighboring nation of [[Crimea]]. A peaceful nation, Gallia invaded another land only once in its entire history, when it led the [[Laguz Alliance]] against [[Begnion]]. Notable places in Gallia include:
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'''Gallia''' is known for its great forests, and is home to both cat and tiger [[laguz]]. It is ruled by a king and a council of advisors. Gallia has also formed close ties with the neighboring nation of Crimea. A peaceful nation, Gallia invaded another land only once in its entire history, when it led the [[Laguz Alliance]] against Begnion. Gallia's capital is Castle Gallia.
 
*Castle Gallia - the capital of Gallia
 
*Fort Tatana - a base invaded and occupied by Daein troops in Path of Radiance
 
*[[Gebal Castle]] - an old base that serves as a resting place for travelers
 
*Ertz Mountains - mountains that form the border between Gallia and Begnion
 
 
 
   
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====Goldoa====
 
[[File:Goldoa.png|thumb|left|Castle Goldoa]]
 
[[File:Goldoa.png|thumb|left|Castle Goldoa]]
'''[[Goldoa]]''', home of the dragon tribe existed in complete isolation and neutrality prior to the events of Radiant Dawn. Its sole monarch up to that point, [[Dheginsea]], refused to mingle with the rest of Tellius until [[Ashera]]’s awakening. Then, he brought his people to the Tower of Guidance to defend Ashera. Goldoa’s capital is Goldoa Castle.
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'''Goldoa''', home of the dragon tribe existed in complete isolation and neutrality prior to the events of ''Radiant Dawn''. Its sole monarch up to that point, [[Dheginsea]], refused to mingle with the rest of Tellius until [[Ashera]]’s awakening. Then, he brought his people to the Tower of Guidance to defend Ashera. Goldoa's capital is Goldoa Castle.
   
  +
====Phoenicis and Kilvas====
 
 
[[File:Kilvas.png|thumb|Kilvas Hall]]
 
 
 
[[File:Kilvas.png|thumb|Castle Kilvas]]
 
 
[[File:Phoenicis.png|thumb|left|Phoenicis Hall]]
 
[[File:Phoenicis.png|thumb|left|Phoenicis Hall]]
'''[[Phoenicis]] and [[Kilvas]]''' are small islands south of the Tellius mainland and house hawk and raven [[laguz]], respectively. The tribes dislike each other, but both attack beorc ships that pass through their waters. However, Phoenicis does come to the aid of the [[Greil Mercenaries]] in their struggle against Daein is the Mad King’s War. The capital of Phoenicis is Phoenicis Hall, and the capital of Kilvas is Kilvas Hall.
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'''Phoenicis and Kilvas''' are small island nations south of the Tellius mainland and house hawk and raven [[laguz]], respectively. The tribes dislike each other, but both attack beorc ships that pass through their waters. However, Phoenicis does come to the aid of the [[Greil Mercenaries]] in their struggle against Daein is the Mad King’s War. The capital of Phoenicis is Phoenicis Hall, and the capital of Kilvas is Kilvas Hall.
   
  +
====Hatari====
'''[[Hatari]]''' is a land outside of Tellius, separated from the other countries by the Desert of Death east of [[Daein]]. It is a monarchy and the home of the wolf [[laguz]], also some [[beorc]] and even [[branded]] live in [[Hatari]]. However, little else is known about the land.
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'''Hatari''' is a land outside of Tellius, separated from the other countries by the Desert of Death east of Daein. It is a monarchy and the home of the wolf [[laguz]], also some [[beorc]] and even [[branded]] live in Hatari. However, little else is known about the land.
   
 
==Etymology==
 
==Etymology==
The name 'Tellius' is likely derived from the latin word ''Tellus'' meaning 'earth'.
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The name 'Tellius' is likely derived from the Latin word ''Tellus'', meaning 'earth'.
  +
{{PoR}}
 
{{RD}}
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{{FE9}}
 
{{FE10}}
 
[[de:Tellius]]
 
[[de:Tellius]]
 
[[Category:Locations]]
 
[[Category:Locations]]

Revision as of 22:25, 28 January 2013

Tellius map

A Map of Tellius, The Beorc Nations in Yellow, Blue, and Red

Tellius is a continent and the main setting of Fire Emblem: Path of Radiance and in Fire Emblem: Radiant Dawn. It appears to be a peninsula, with ocean to the north, south and west. To the east, Tellius connects with a mainland that extends for an unknown distance. However, Tellius (and the nearby kingdom of Hatari) are believed to be the only sources of life not destroyed by a cataclysmic flood.

Tellius contains several nations, each ruled by a single ruler and, in some cases, powerful senators from each duchy of the land. At the end of Radiant Dawn, either Yune or Ashunera watches over the continent as well.

List of Nations from Tellius

Beorc Nations

There are three nations ruled by beorc: Begnion, Crimea, and Daein.

Begnion

Sienne

Sienne

The Begnion Empire is the oldest beorc nation on Tellius, and at one time consisted of all three beorc nations. However, both Crimea and Daein emerged as separate nations before the events of Path of Radiance. It is ruled by an empress (descended from Lehran and Altina) who is deemed as the apostle and is said to be able to hear Ashera’s voice, and seven senators from the different regions of the nation. Unlike the other nations of Tellius, Begnion puts a great deal of stock on social classes and birth. The capital of Begnion is Sienne.

Crimea

Castle Crimea

Melior

The Monarchy of Crimea is a relatively new nation and considered a suzerain state of Begnion. Of all the beorc nations, it has the best relationship with the laguz and is the only country out of itself, Daein, and Begnion not to declare war on the Laguz Alliance. Crimea was destroyed by Daein during the Mad King’s War, and spent the following three years recuperating and only narrowly avoided civil war. The capital of Crimea is Melior.

Daein

Daein keep

Nevassa

Like Crimea, The Kingdom of Daein was a part of the Begnion Empire before Path of Radiance. After its defeat in The Mad King's War, it fell back under Begnion control. The Begnion senate used its influence to cruelly break the country's spirit. However, the Dawn Brigade, with the help of the Daein Liberation Army, was able to overcome the Begnion Occupational Army and restore Daein's independence. Daein differs from the other beorc nations in that its more recent rulers (Pelleas and Micaiah) are not supported by a senate. The capital of Daein is Nevassa.

Laguz Nations

There are five nations ruled by laguz: Gallia, Goldoa, Phoenicis, Kilvas, and Hatari. In addition, Serenes Forest becomes a home for the united bird tribes after Radiant Dawn.

Gallia

Gallia

Castle Gallia

Gallia is known for its great forests, and is home to both cat and tiger laguz. It is ruled by a king and a council of advisors. Gallia has also formed close ties with the neighboring nation of Crimea. A peaceful nation, Gallia invaded another land only once in its entire history, when it led the Laguz Alliance against Begnion. Gallia's capital is Castle Gallia.

Goldoa

Goldoa

Castle Goldoa

Goldoa, home of the dragon tribe existed in complete isolation and neutrality prior to the events of Radiant Dawn. Its sole monarch up to that point, Dheginsea, refused to mingle with the rest of Tellius until Ashera’s awakening. Then, he brought his people to the Tower of Guidance to defend Ashera. Goldoa's capital is Goldoa Castle.

Phoenicis and Kilvas

Kilvas

Kilvas Hall

Phoenicis

Phoenicis Hall

Phoenicis and Kilvas are small island nations south of the Tellius mainland and house hawk and raven laguz, respectively. The tribes dislike each other, but both attack beorc ships that pass through their waters. However, Phoenicis does come to the aid of the Greil Mercenaries in their struggle against Daein is the Mad King’s War. The capital of Phoenicis is Phoenicis Hall, and the capital of Kilvas is Kilvas Hall.

Hatari

Hatari is a land outside of Tellius, separated from the other countries by the Desert of Death east of Daein. It is a monarchy and the home of the wolf laguz, also some beorc and even branded live in Hatari. However, little else is known about the land.

Etymology

The name 'Tellius' is likely derived from the Latin word Tellus, meaning 'earth'.