Tellius is a continent and the main setting of Fire Emblem: Path of Radiance and in Fire Emblem: Radiant Dawn. It appears to be a peninsula, with ocean to the north, south and west. To the east, Tellius connects with a mainland that extends for an unknown distance. However, Tellius (and the nearby kingdom of Hatari) are believed to be the only sources of life not destroyed by a cataclysmic flood.
Tellius contains several nations, each ruled by a single ruler and, in some cases, powerful senators from each duchy of the land. At the end of Radiant Dawn, either Yune or Ashunera watches over the continent as well.
List of Nations from Tellius
Beorc Nations
There are three nations ruled by beorc: Begnion, Crimea, and Daein.
Begnion
The Begnion Empire is the oldest beorc nation on Tellius, and at one time consisted of all three beorc nations. However, both Crimea and Daein emerged as separate nations before the events of Path of Radiance. It is ruled by an empress (descended from Lehran and Altina) who is deemed as the Apostle and is said to be able to hear Ashera’s voice, and several senators from the different regions of the nation. Unlike the other nations of Tellius, Begnion puts a great deal of stock on social classes and birth. The capital of Begnion is Sienne.
Crimea
The Monarchy of Crimea is a relatively new nation and considered a suzerain state of Begnion. Of all the beorc nations, it has the best relationship with the laguz and is the only country out of itself, Daein, and Begnion not to declare war on the Laguz Alliance. Crimea was destroyed by Daein during The Mad King’s War, and spent the following three years recuperating and only narrowly avoided civil war. The capital of Crimea is Melior.
Daein
Like Crimea, The Kingdom of Daein was a part of the Begnion Empire before Path of Radiance. After its defeat in The Mad King's War, it fell back under Begnion control. The Begnion senate used its influence to cruelly break the country's spirit. However, the Dawn Brigade, with the help of the Daein Liberation Army, was able to overcome the Begnion Occupational Army and restore Daein's independence. Daein differs from the other beorc nations in that its more recent rulers (Pelleas and Micaiah) are not supported by a senate. The capital of Daein is Nevassa.
Laguz Nations
There are five nations ruled by laguz: Gallia, Goldoa, Phoenicis, Kilvas, and Hatari. In addition, Serenes Forest becomes a home for the united Bird tribe Laguzs after Radiant Dawn.
Gallia
Gallia is known for its great forests, and is home to both cat and tiger laguz. It is ruled by a king and a council of advisors. Gallia has also formed close ties with the neighboring nation of Crimea. A peaceful nation, Gallia invaded another land only once in its entire history, when it led the Laguz Alliance against Begnion in Laguz-Begnion War. Gallia's capital is Castle Gallia.
Goldoa
Goldoa, home of the Dragon tribe existed in complete isolation and neutrality prior to the events of Radiant Dawn. Its sole monarch up to that point, Dheginsea, refused to mingle with the rest of Tellius until Ashera’s awakening. Then, he brought his people to the Tower of Guidance to defend Ashera. Goldoa's capital is Goldoa Castle.
Phoenicis and Kilvas
Phoenicis and Kilvas are small island nations south of the Tellius mainland and house hawk and raven laguz, respectively. The tribes dislike each other, but both attack beorc ships that pass through their waters. However, Phoenicis does come to the aid of the Greil Mercenaries in their struggle against Daein is the Mad King’s War. The capital of Phoenicis is Phoenicis Hall, and the capital of Kilvas is Kilvas Hall.
Hatari
Hatari is a land outside of Tellius, separated from the other countries by the Desert of Death east of Daein. It is a monarchy and the home of the Wolf laguz, also some beorc and even branded live in Hatari. However, little else is known about the land.
Etymology
The name 'Tellius' is likely derived from the Latin word Tellus, meaning 'earth'.