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“Yeah. I'm on a pegasus, see? I have a different movement pace than the others, so it's easier to fight on my own...”
—Shanna talking to Dieck in a support conversation.

Shanna (シャニー Shanī, Thany in the Japanese version) is a playable character from Fire Emblem: The Binding Blade. She is a Pegasus Knight from Ilia and the younger sister of Juno and Thea. While her sisters are full-fledged Pegasus Knights, she is still in training. She joined Dieck's mercenary crew as part of her training. She used to address Dieck as "Chief", but he did not like that. She thinks that Lot has a crush on her, although he only cares about her as a little sister. Because of this, she calls him "Big Brother". She is also kinder to Lot than she is to Wade because she fights with the latter in their supports conversations.

She makes a brief cameo appearance in chapters 16 and 17 of the Hasha no Tsurugi manga.

In Fire Emblem Heroes, she is voiced by Nao Shiroki in the Japanese version and Marisha Ray in the English version.


Fire Emblem: The Binding BladeEdit

Base StatsEdit

Starting Class Affinity
FE8 Pegasus Knight Map SpritePegasus Knight GBAWind Wind
Level HP Str Skl Spd Lck Def Res Con Mov
1 17 4 6 12 5 6 5 4 7
Weapon Starting Items

Lance Lance - D

SlimLanceSlim Lance

Promotion GainsEdit

Item Required Promoted Class
Elysianwhip Elysian Whip FE8 Falconknight Map Sprite Falcon Knight
Level HP Str Skl Spd Def Res Con Mov
1 +6 +2 +2 +2 +2 +2 +1 +1
Weapon Ranks
Sword E Lance +1

Growth RatesEdit

HP S/M Skl Spd Lck Def Res
45% 30% 55% 60% 60% 10% 25%


See also: Shanna/Supports


Shanna is the player's first flying unit and thus is very useful for rescuing others and carrying them around the map. She has very high Skill, Speed, and Luck, but her HP, Defense, and Strength are quite lacking. While her constitution is quite low, which will often compromise her doubling and dodging capabilities, she rarely comes across a scenario where she is ever in danger of being doubled outright - even in Hard Mode - simply because of her incredible speed base and growth. Although her strength is on the low end of the spectrum, her offense is patched up easily by lances, which have generally good might, and unlike the weaker swords won't suffer might loss from weapon triangle disadvantage against the abundant enemy lance users.

However, it is indisputable that Shanna has a very slow start; she doesn't double often, does low damage and has shaky hitrates against her enemies, who on hard mode will almost one shot KO her. However, one must ask themself this: who, other than Marcus and Dieck, does this not apply to? Weapon accuracy in her game is low, and almost everyone is subject to frequent accuracy rates of around 50 or 60, especially against faster enemies like the infamous Sacean Nomads. Almost nobody doubles early on and almost nobody can easily tank. Shanna's early problems are far from unique; she only deals low damage, which will eventually be fixed by consistent doubling and the generally high might of lances. It's often quite easy and also worthwhile to train Shanna on the rather pathetic enemy Soldiers in the early chapters.

However, this is without even scratching her utility as a rescuing unit: Shanna's low constitution quickly becomes an advantage when she's able to easily ferry around units like Dieck and Marcus due to her high mounted aid.

Thea is subjectively a better combat unit, especially in Hard Mode due to her stat boosts and more balanced growths. However, Shanna still has advantages of being recruited earlier and at a lower starting level, and having better Avoid, and is only behind her in base stats by two or so stats on normal despite being seven levels lower, which she'll quickly reach and surpass. It is not a bad idea to use both, since having two fliers is useful for rescue chains and they can both support each other. Shanna supporting with Roy is also feasible if she rescues him often. This support could give her a much needed boost in attack and critical, though their differing Move hampers the usefulness of this pairing. Supporting with Dieck gives her a nice boost in Defense and critical. 

Fire Emblem AwakeningEdit


Starting Class
FE13 NPC Generic Pegasus Knight Map SpritePegasus Knight
Level HP Str Mag Skl Spd Lck Def Res Mov
10 23 10 7 13 19+2 10 8 9 7
Skills Weapon Starting Items

Speed+2Speed +2
Lucky 7Lucky Seven

LanceIconFE13Lance - D

Iron Lance FE13 IconIron Lance*

*Enemy only, joins unequipped

Fire Emblem HeroesEdit


Sprightly Flier
A trainee of the Pegasus Knights of Ilia. Cheerful and optimistic. Appears in Fire Emblem: The Binding Blade.

Base StatsEdit



Title Group
Sprightly Flier Heroes Flying Flying
Level HP Atk Spd Def Res
1 17 15 8 4 6
Skills Weapon

FEH skill offenseSteel Lance

FEH Lance Lance




Name SP Cost Might Range Effects Rarity

FEH skill offenseIron Lance

- 6 1 -
FEH skill offenseSteel Lance - 8 1 - ✯✯
FEH skill offenseKiller Lance 200 7 1 Accelerates Special trigger (cooldown count -1). ✯✯✯
FEH skill offenseKiller Lance+ 300 11 1 Accelerates Special trigger (cooldown count -1). ✯✯✯✯✯
Name SP Cost Effects Charge Cost Rarity
FEH skill special Chilling Wind 100 Boosts damage dealt by 50% of unit's Res. 4 ✯✯✯
FEH skill special Iceberg 200 (Required:
Chilling Wind)
Boosts damage dealt by 50% of unit's Res. 3 ✯✯✯✯
Name SP Cost Effects Rarity
FEH Desperation 1Desperation 1 50 If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
FEH Desperation 2Desperation 2 100 (Required: Desperation 1) If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack. ✯✯
FEH Desperation 3Desperation 3 200 (Required: Desperation 2) If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack. ✯✯✯✯
FEH Threaten Spd 1Threaten Spd 1 50 Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯
FEH Threaten Spd 2Threaten Spd 2 100 (Required: Threaten Spd 1) Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯
FEH Threaten Spd 3Threaten Spd 3 200 (Required: Threaten Spd 1) Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯✯


Death QuoteEdit

“Juno.. Thea... Sorry... I can't go home...”
—Shanna's death quote in The Binding Blade.

Heroes Edit

Shanna/Heroes Quotes

Possible EndingsEdit

  • Shanna - Cheerful Knight (朗らかな天馬騎士 Hogarakana Tenba Kishi)

After the war, Shanna was knighted and became a full-fledged Pegasus Knight. Throughout her career, she served as lieutenant and squad leader, and she eventually rose to the position of Flightleader of Ilia. Her cheerful personality earned her much admiration and respect from her colleagues.

  • Shanna and Roy

Shanna gave up the path of the Pegasus Knight and went to Pherae with Roy, where they married. Rebuilding the battered land was a painful process, but her cheerful personality encouraged many people to rise up and help lead Lycia to prosperity again.

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Shanna is illustrated in the trading card game Fire Emblem Cipher with the following cards:


Shani is Hebrew for "red". [1]. Shanna (often written 'Shana' or 'Shayna') is a Hebrew or Yiddish name meaning "beautiful".


  • On the official Japanese website for Nintendo, Shanna won 6th place out of 80 in the character popularity poll for Fire Emblem: The Binding Blade. The male-female vote ratio is 2:1. The voter comments seem to mainly focus on her bright, positive, and cheerful personality.


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