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“Following Elphin's lead, Roy headed for the cave near Djuto to find the Divine Weapon hidden there. Little did they know that they weren't the only ones who knew about the cave...”
The Axe of Lightning(天雷の斧 Tenrai no Ono lit. The Axe of Heavenly Thunder) is Chapter 12x of Fire Emblem: Binding Blade.
- To unlock this chapter, complete Chapter 12 within 20 turns
- Open 11 chests for 3 Elixirs, 3 Antitoxins, Chest Key, Lockpick, Torch, Red Gem, and White Gem.
- At the end of the chapter...
- You will obtain the Divine Axe, Armads
|The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.|
This is a great chapter to train your weaker units, especially sword-users like Roy, Fir, and Ogier. This is a fog-of-war chapter and there are 11 chests in total, so be sure to bring a Thief or two along. This chapter isn't too difficult, with only the Druid and the boss posing as big problems. You start out at the southwest corner of the map. You can opt to split your group into two with one thief in each group to try to pillage all the chests. This is quite difficult, due to 3 other enemy thieves lying around. Or you can do it like this:
Charge straight forward, all the while watching out that no units stay within the path of poison gas for too long. You can spot these traps by watching out for purple spots on the walls. These spew out poison in a 3-space range randomly. The Druid will keep casting Eclipse at your units. This should prove futile since your units should have high enough Luck to avoid this. Try to reach the Druid when his Eclipse is equipped to stay out of the range of his dangerous Nosferatu attack. When you reach the area around the throne, you should see a Myrmidon with a Killing Edge and a Brigand with a Devil Axe. Both will not attack unless you come within their attack range. The Brigand is easy to kill, but not the Myrmidon. Just tackle the two of them from afar, either with throwing weapons, Bows, or better yet, Magic. The real problem settles in with the boss, Gelero. A tricky boss, since he is a Berserker, which means a higher chance of getting killed quickly with critical blows. It is advised to force him to use his Hand Axe by attacking him at range and then making someone with high Luck finish him off. If not, try another strategy.
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The True Enemy
|The Axe of Thunder||Next chapter:|
The Rescue Plan