The Conqueror (覇王ヴァルハルト Haō Varuharuto lit. Overlord Valhalt in the Japanese version) is C[[SIlchapter 19 of Fire Emblem Awakening. This chapter takes place in Valm Castle, even though Chrom's army is approaching it.
The script for this chapter can be found here.
Sol (from Walhart) Silver Axe (from north-west Great Knight) Silver Bow (from western Bow Knight) Elixir (from eastern Dark Knight) Arcwind (from north-east [[Dark Knight) Silver Sword (from northern Paladin)
|The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.|
One possible strategy which can be used to complete this chapter in one turn is to use:
-A unit with 'Galeforce' skill and one of the following: a ranged weapon and 8 movement OR more than 8 movement
-A powerful unit which will be able to defeat Walhart in a single combat
Start by placing the unit with 8 or higher movement in the space diagonally up/left of Chrom, and the powerful unit within pairing distance (if they are the same unit, you don't need to worry about this). Start the battle and move the powerful unit to the far-moving unit and pairing up. Next, move them 1 space (2 if possible) left and 7 upwards, then defeat the Paladin to activate Galeforce. Next, move as close to Walhart as possible and switch to the strong unit. Make sure any other units you brought are safe, then end the turn. During the enemy phase, Walhart will attack your strong unit and kill himself, completing the chapter in one turn.
If you are not going for the one turn strategy, have your units trained up to withstand the onslaught of mounted enemies and Wyvern Lords that are spread out across the map.
Hard Mode (enemies spawn at the beginning of the enemy turn). There are a total of 12 forts from which enemies spawn (4 upper, 4 middle and 4 bottom). The order of reinforcements goes from left to right and from up to down. Since most of the reinforcement are Paladins, Great Knights and Wyvern Lords, it is advised to bring effective weapons against them, like Beast Killer and Rapier.
- Turn 4 (from the upper and middle forts)
- Turn 5 (from the middle forts)
- Turn 6 (from the middle and bottom forts)
- Turn 8 (from the bottom forts)