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The Dragon Girl

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“After saving the hidden village of Arcadia, the Lycia Alliance Army followed Igrene out of the desert. Roy's next task was to confront the Revolutionaries in Etruria. However, a messenger from Nabata came to him with disturbing news. Fae, the little Dragon girl, had left Arcadia, following Roy. It would be a disaster if the Revolutionaries or Bern got their hands on her. Bent on finding her before the enemy, Roy led his forces toward a small fort on the Etrurian border.”
—Opening Narration

The Dragon Girl (竜の娘 Ryū no musume) is Chapter 15 of Fire Emblem: The Binding Blade.

  • At end of chapter, you will get a Knight Crest if Perceval was recruited and his allies survived the chapter. Rescuing them with some of your own units is one way to ensure this.

Initial EnemiesEdit

  • Raeth (Boss): L8 Paladin w/ Spear
  • 1 Wyvern Rider L18 w/ Silver Lance
  • 1 Wyvern Rider L17 w/ Steel Lance
  • 1 Wyvern Rider L15 w/ Steel Lance, Javelin
  • 1 Valkyrie L1 w/ Elfire, Physic
  • 2 Cavalier L18 w/ Horseslayer
  • 2 Cavalier L18 w/ Steel Lance, Javelin
  • 2 Cavalier L17 w/ Steel Lance
  • 2 Cavalier L15 w/ Steel Lance
  • 1 Valkyrie L1 w/ Aircalibur, Mend
  • 2 Sniper L5 w/ Silver Bow
  • 1 Mercenary L18 w/ Killing Edge
  • 3 Mercenary L17 w/ Steel Sword
  • 2 Mercenary L18 w/ Steel Sword
  • 2 Mercenary L18 w/ Armorslayer
  • 2 Archer L17 w/ Long Bow
  • 1 Archer L18 w/ Long Bow
  • 1 Archer L15 w/ Steel Bow
  • 1 Cavalier L14 w/ Steel Lance, Javelin
  • 1 Cavalier L14 w/ Steel Lance

Enemy ReinforcementsEdit

  • Turn 3, from the northeast mountains:
  • Turn 12-15, from the Forts north of the Castle:
    • 1 Cavalier L17 w/ Steel Lance
    • 1 Cavalier L16 w/ Steel Lance, Javelin
  • Turn 12-15, from the Castle:
    • 1 Cavalier L16 w/ Steel Lance
    • 1 Cavalier L16 w/ Steel Lance, Javelin

VillagesEdit

VendorEdit

StrategyEdit

Subjective
Secret Book (Artwork) The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.

To save the village and recruit Garret, you should send out your units together toward the eastern village so that Lilina can recruit him as well as get the Hammerne. Except for General Percival and his cavaliers, all enemies are east of your unit starting position, so you should keep your units largely together, toward the eastern village.

In any case, you should have given Lalum the Boots item from Ch. 14x, so that she can move 7 spaces instead of just 5, making it much easier for her to stay with the units while still being able to reach Percival when he finally nears your units.

You can have cavalier units escorting Lilina all the way to the village while one half stay near the forests east of the western village, but again, keep them near, as there are many starting units that will rush you and will make short work of your cavaliers if you separate them.

About half of the initial enemies are cavaliers with only lances and javelins and the reinforcements that come from turn 12-15 are also cavaliers with lances and javelins, so this map is perfect for the axe men on your team. Just make sure to bring a halberd or 2 along.

However, there are several mercenaries that will come toward your group initially, so make sure to protect your axe men or take archers to support against the units and do well against the dragon knights.

Since there are archers/snipers with a valkyrie who has an Aircalibur on this map, flying units are not recommended. Just use lances with your cavaliers, and you'll be fine. Due to the aforementioned cavaliers, a horseslayer or 2 would go a long way.

If the groups are balanced, they should both be able to defeat their attackers with no casualties.
Previous chapter:
Arcadia or The Infernal Element
The Dragon Girl Next chapter:
Retaking the Capital


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