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The Dragonkin Realm

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“Doluna...Land of the Manaketes. Before Medeus, the dragonkin had few dealings with the human realm, but when the Shadow Dragon came, everything changed. He sunk all Akaneia into a cycle of war, in which heroes rose and heroes fell- always claiming his cause was just and the human deaths deserved. But now Medeus's empire was crumbling...He was nearing the end of his reign...even as Marth was nearing then end of his long quest.”
—Opening Narration

The Dragonkin Realm is Chapter 24 of Fire Emblem: Shadow Dragon.

ShopsEdit

Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit

ArmoryEdit

Items Price
Iron Sword 320
Steel Sword 500
Armorslayer 760
Rapier 900
Killing Edge 1250
Levin Sword 1600
Silver Sword 2000

VendorEdit

Items Price
Heal 780
Mend 1200
Recover 1550

Fire Emblem: Mystery of the EmblemEdit

ArmoryEdit

Items Price
Killing Edge
Wyrmslayer
Silver Sword
Ridersbane
Silver Lance
Silver Bow

VendorEdit

Items Price
Door Key
Fire
Thunder
Elfire
Heal
Mend

Fire Emblem: Shadow DragonEdit

ArmoryEdit

Items Price
Iron Sword
Steel Sword
Silver Sword
Killing Edge
Levin Sword
Wyrmslayer
Armorslayer
Rapier
Dragonpike

VendorEdit

Items Price
Elfire
Bolganone
Mend
Recover
Vulnerary
Pure Water

Secret ShopEdit

This is the last Secret Shop in the game. It is located on the lone plains tile at the very edge of the map in the mountains in the southwest. Like the Secret Shop in chapter 21, this one contains a variety of stat boosting items. Of note is the fact that Boots can be purchased to increase movement range. In the DS version, they are replaced by three Arms Scroll's, allowing one to boost weapon ranks for one or multiple units considerably.

Secret Shop MerchandiseEdit

Ankoku Ryū to Hikari no TsurugiEdit

Shadow Dragon=Edit

Enemy ReinforcementsEdit

  • A Bishop, Hero, Pegasus Knight and three Manaketes will appear from the surrounding Forts from turn 7 and every three turns after that (10, 13, 16, e.t.c), Until either the boss is defeated, or turn 49 has passed.

CommentsEdit

Seeing as the title of this chapter is "The Dragonkin Realm," you can expect there to be a decent amount of manakete in this chapter, and luckily there is an armory near your deployment that sells dragonpikes and wyrmslayers if you have run out of dragon-slaying weaponry (DS only.) The Falchion also comes in handy here. While Eris starts off with the Aum Staff in the original, the remakes place it in a little temple with one chest In the southwest of the map. However, there is a thief who starts off closer to the temple than your army does, so it is important to kill the thief before he makes off with the staff. A ballistician such as Beck or possibly Jake is useful for taking out the thief. There is a small passageway over which you can cross the mountains to the south of your deployment if you wish to send some units in that way, although it can be somewhat cramped and risky, seeing as there are a couple snipers and mage dragons on the other side of the passage, which is important to note as mage dragons are immune to magic (the boss, Xemcel, is a mage dragon as well). However, one or multiple flying classes armed with dragonpike can be used to defeat the boss instantly and claim the castle without being harmed except by the boss itself.

ExtraEdit

  • If you want to advance to the DS-exclusive Gaiden Chapter (Chapter 24x: The Alterspire) you must have Tiki dead (or not recruited) and the Falchion not in possession, although you can have Tiki killed and then resurrect her with the Aum Staff later. Conversely, note that while there is no benefit to having allies fall in the original, the staff can only be used to resurrect an ally on this chapter, so if a fallen friend needs to be revived, be sure to bring Eris and escort her to the southern temple.

GalleryEdit


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