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The Final Battle

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“Imperial calendar, the year 3, February… The holy palace of Akaneia was enveloped by a strange silence. Following a rebellion in Akaneia, many capable knights, starting with the paladin Midia, were captured. However, even then Akaneia had double Altea’s manpower, the palace streets teeming with soldiers. Nearly one year has passed since the Grustian expedition… And now, the decisive battle that would settle the fate of two nations was about to begin.”
—Opening Narration, Shin Monshō no Nazo

“It is the 2nd month of the year 3 of the imperial calender... Akaneia’s holy capital of Pales is currently in the middle of a mysterious silence. There was a rebellion in Akaneia, led by the paladin Midia, which resulted in many skilled knights being defeated and captured. Even so, Akaneia still had double Altea’s army strength to arm the streets of Pales with. It has almost been a whole year since the Grustian Expedition. Now, the last decisive battle, which will decide the fate of the two countries, is finally about to begin.”
—Opening Narration, Mystery of the Emblem

The Final Battle is Chapter 19 of Fire Emblem: Mystery of the Emblem and its remake.


Fire Emblem: Mystery of the EmblemEdit


Items Price
Silver Sword
Silver Lance
Silver Bow


Items Price
Door Key

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

Armory 1Edit

Items Price
Iron Sword
Steel Sword
Silver Sword
Iron Lance
Steel Lance
Silver Lance
Wing Spear

Armory 2Edit

Items Price
Iron Axe
Steel Axe
Silver Axe
Iron Bow
Steel Bow
Silver Bow

Vendor 1Edit

Items Price

Vendor 2Edit

Items Price
Door Key
Pure Water


Secret Book (Artwork) The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.

This chapter can be difficult if moves are not planned ahead. The vast majority of the enemies in this chapter are Paladins with Silver Lances. The best way to survive this chapter is to use Tiki and equip her with the Life Orb. Have Tiki fly over the mountains located on the left side of the screen and use her to kill most of the enemies located there. Do not stray to far into the circle where the forts are located because more enemies will be coming out of the forts, so keep that in mind when approaching the forts with your army. Another way to survive this chapter is to have one of your characters (preferably a Dragon Knight or a Pegasus Knight because they can move more spaces and have the ability to retreat into the mountains once the Paladins start approaching) move halfway up to the town towards the right at the beginning of the chapter and lure the enemies down to the location where Roshea was recruited. After that, form a wall with your strongest defensive characters, for example Sheema (if you trained her on the previous chapter), Draug, Est, Palla, Minerva, and Tiki. Since the vast majority of the enemies have silver weapons and a few carry Killer Lances, your best fighters would be those that have high luck, carry a Light Orb, or have good support with nearby allies.

In Shin Monsho no Nazo, the challenge is increased not by harder enemies, but by the inclusion of four recruitable units: the Wolfguard. Roshea can be recruited by Marth if the one and only village in the map is visited. Be careful, however, as when you do that, Vyland and three other Paladins will appear at the rear end of the map. Roshea can recruit Vyland, but be careful, for both of these characters are unimaginably fragile and in any mode above normal, will go down in a turn. Vyland can in return recruit Sedgar, who can recruit Wolf. Sedgar will move forward to attack when any of the horsemen he is in a group with is triggered. Again, he is extremely weak and will die easily. The next recruitable character is Wolf, but his position makes him extremely hard to recruit. He is on the left of the castle and in the middle of enemy ballistician and forts. The forts will spawn paladins and horsemen, so going in guns blazing with only a few units will get your few units killed.

Reinforcements Edit

Shin Monshō no Nazo

on Turn 4,near the starting point:

  • 2 Paladins L10 w/ Silver Lance
  • 1 Paladin L10 w/ Killer Lance
  • Vyland

on Turn 6 and every other turn once you have fought against one of the Units surrounding the castle,from 8 of the forts surrounding the castle:

  • 2 Paladins L10 w/ Silver Lance
  • 2 Paladins L10 w/ Silver Sword
  • 2 Horsemen L10 w/ Silver Bow,Silver Sword
  • 2 Sages L8 w/ Elfire


Previous chapter:
Battle of the Pass
The Final Battle Next chapter:
Dark Emperor

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