FANDOM


“Roy was shocked by Larum's story. He quickly penned off a letter to Cecilia letting her know of the horrors happening on the Western Isles, and his chosen course of action. After sending the letter, Roy led his forces towards Mt Ebrakhm to try and free the people suffering from forced labor. Etruria had assigned Bishop Oro of the Elimine Church to supervise the mine. A fortune's worth of minerals had already been taken from the mine, but it seems Etruria's greed knew no bounds...Ebrakhm...the Mine of Death. The desperate wails of the people forced into labor echoed through the mines like the howling of ghosts...”
—Opening Narration

The Hero of the Western Isles (西方の勇者 Seihō no yūsha) is Chapter 11A of Fire Emblem: The Binding Blade if you visited the left of two villages back in Chapter 9: The Misty Isles.

Recruitable UnitsEdit

  • Talking to Thea with Klein will recruit her, talking to her with Shanna will turn her into a Green unit (will not attack you, but you cannot control them).

NotesEdit

  • Turn 5 - Klein appears from Southeast as an enemy
  • Turn 7 - Thea appears from Northwest as an enemy, stop Bandits from pillaging villages at the Northeast and Southeast
  • Turn 8 - Echidna appears from right center village as an NPC
  • Recruit Klein with Roy or Clarine
  • Recruit Thea with Klein (or by talking with Shanna both before and after Klein is recruited)
  • Recruit Echidna with Larum
  • Enter the arena for Gold and experience
  • Visit 8 villages for Restore, Dragonshield, 5000G, Speedwing, Orion's Bolt, Sleep, Axereaver, and an Angelic Robe
  • Kill the boss before Turn 10 if you want to prevent 7 Cavaliers from showing up in the Northwest
  • Conquer the throne
  • Will obtain a Hero Crest at the end of the chapter if no villages were pillaged
  • Will obtain an Orion's Bolt at the end of the chapter if all Klein's units survived
  • Will obtain an Elysian Whip at the end of the chapter if all Thea's units survived

StrategyEdit

Subjective
Secret Book (Artwork) The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.

For the best reward for completing this chapterEdit

It is possible to save all of the villages, Klein's units, and Tate's units all at the same time. That being said, this is mostly based on your luck with aIl of Klein's and Thea's units, so it can be difficult.

You will want two forces: one made of Cavaliers escorting Clarine through the immediate entrance and a second that can be made of Shanna and Swordsmen (which you will ferry across the wall to face the northern horde of units) or Archers and Nomads so they can rush to the cracked wall in the north and more safely deal with said horde.

When Klein's units arrive, get Clarine into his range and talk to him (it may require several tries depending on your luck. Sometimes, Klein will not move away from his starting position). You can then move Klein to visit the southeast village, stopping the southeast bandit from sacking it. However, you will need your Cavaliers to head to the center village, so that the Bandit will not be able to get this one either.

Two turns later Thea and her Pegasus squad arrive. She can be spoken to with Shanna before recruiting Klein to turn her green (Other Unit) and spoken to with Shanna again after recruiting Klein to fully recruit her. If you don't take Shanna or just don't speak to her with Shanna, Klein can speak to Thea and immediately recruit her.

Echidna comes in a turn after Tate. When that happens, be sure to have some of your characters kill the Fighters and rescue her as soon as possible (you don't want her to go on a rampage killing Thea and her units) and get her into Larum's range. Have Larum talk to her.

On hard mode, Echidna's steel axe hinders her so much that she could very well get killed by the three fighters, and will not survive the force of fighters to the north, requiring you to dispatch them quickly..

Cavaliers will spawn where your units started and should attack southwards if most of your units are located at the southeast corner and if you did not destroy the wall. This strategy has an additional problem on Hard Mode, as there will be a second group with a paladin, Robarts, which will come into the field from Klein's starting point after the first group of cavaliers enter and both forces will be near each other in the south.

If you did destroy the wall, the cavaliers that spawn first, where your units started, will take the northern route, entering through the cracked wall and will therefore be separated from Robarts' force when both are on the map.

Lastly, it's important to the note that, with the exception of Tate, Klein, and the 3 Axe men surrounding Echidna, killing the boss stops all reinforcements from spawning on Normal Mode. If you can kill him before turn 6, you don't even need to worry about the bandits destroying the villages. This is regardless of whether or not he's told them to sack the villages. If he's gone and they aren't on screen yet, they don't show.

On hard mode, the bandits will still spawn, but it will take them a much longer time to do so.



Previous chapter:
The Resistance Forces
The Hero of the Western Isles Next chapter:
The True Enemy

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.