“At long last, the liberation army neared the final stage of their journey. The army's presence continued to instill courage in those still suffering under the empire's rule, and civilians all over Jugdral rose in revolt. Silesse was the first to return to the people's control. Shortly thereafter, the wave spread to Agustria, spurring the masses to rise and take up arms. However, the momentum had yet to penetrate Grannvale. The Grauen Ritter axe brigade under the command of Burian of Dozel, the Beige Ritter archer brigade under the command of Scopio of Jungby, and the Gelben Ritter thunder brigade under the command of Queen Hilda of Freege were all in top form.
Ishtar and the sinister Prince Julius, along with the 12 enigmatic Deadlords, remained eerily silent at Belhalla. Over a year had passed since the liberation army's initial uprising in Isaach. The ongoing conflict tragically split the Twelve Crusaders between light and dark as it pitted fellow descendants against one another. And thus commenced the final holy war...”
The Last Holy War is the Final Chapter of Fire Emblem: Genealogy of the Holy War. Seliph has to fight the remaining dukedoms, save Julia from the control of Manfroy, and defeat Prince Julius at Belhalla.
|Arthur/Amid||Teeny/Linda||Luck+1||Neither has a lover|
|Altena||Areone||Areone and his group become Ally Units||Freege seized, Areone appears|
|Seliph||Julia||Re-recruit Julia||Velthomer seized|
|Julia||-||Book of Naga||Julia is re-recruted, enter Velthomer castle|
|Patty/Daisy||Seliph/Shanan/Lester||Max HP+3, Spd+3||-|
|Janne||Leif||Max HP+5||Edda seized|
|Mana||Asaello||Max HP+5||Edda seized|
|Nanna/Janne||Seliph||Max HP+3||Edda seized|
The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.
To begin, the player should have at least one Restore staff available. The first enemies that the player will face will be dark mages wielding long range dark magic and Silence. It is best to deal with the enemies holding silence staves before sending any magic using units into battle, as they will be useless against the cavalry that close in on Chalphy castle if silenced.
The cavalry will be led by Robert wielding the Brave Sword, making him a dangerous opponent. Once the cavalry are taken care of, the player will have to face enemies wielding sleep staves near castle Edda. Though these enemies are the largest barrier to securing Edda, the player should also be wary of Boyce, who wields the Levin Sword, which has a 1-2 range. Many of the enemy mages will also be wielding long range magic that makes penetrating the line of defense unscathed nearly impossible.
Once all the enemies at Edda are defeated, the player should take care to send at least a few units back towards Chalphy before capturing Edda, as castle Dozel will send a two pronged attack as soon as Edda is captured. One prong, led by Fisher, attacks through the mountain pass north of Edda, while the other, led by Burian wielding the powerful Swanchika axe, attacks through the pass just north of Chalphy. Burian by far is the larger threat, as his weapon, along with possessing a 1-2 range and 30 power, grants the user +20 defense and +10 resistance. He also possesses the Life Ring and four leadership stars, making him a powerhouse that the player must be wary of.
Comparatively, Daggon, who holds Dozel, should pose little threat to Seliph's troops once the rest of Dozel's forces are eliminated. The next step after capturing Dozel is Freege. The main force at Freege is composed of armored units led by Hilda, who possesses 30 magic, three leadership stars, and the Bolganone tome. However, as soon as Hilda's troops are engaged (or the player has units located near the southwest corner of the map), a group of bow knights led by Scorpio will appear from the southwest corner of the map. Seliph will be trapped between the two forces if the player neglects to take countermeasures.
Scorpio's troops will appear if any units are located near the southwest corner of the map. Therefore, it is possible to lure out and defeat his troops without engaging Hilda and risking getting trapped. Once Scorpio's troops are defeated, Hilda's troops, minus Hilda herself, should pose little problem to a competent magic user, perhaps wielding the Forseti. It is best to lure them out of range of the enemy dark mages wielding sleep staves of Fenrir. Once her troops are gone, Hilda should not pose an overwhelming threat as long as the player acts with care. The player should then eliminate the remaining forces quickly, as the numerous sleep staves will undoubtedly slow the player's army.
The final part of the chapter commences once Freege is captured. Before seizing Freege, make sure Altena is near the southeast corner of the map, as Areone will appear and can be made the player's ally if spoken to by Altenna. Once Freege is captured, the final gate will be unlocked and the player will face a group of enemies led by Ishtar, who possesses five leadership stars and the Mjölnir tome, making her a force to be reckoned with. She will be accompanied by the three Pegasus sisters Meng, Bleg, and Maybell, each wielding the Earth Sword and a Leg Ring. The player must avoid getting surrounded by the Pegasus sisters as they are able to initiate a Triangle Attack, which is an instant death sentence for all but the sturdiest units.
Once this large barrier is overcome, the player should make way to Velthomer as quickly as possible while avoiding an engagement with Julia, as she will prove essential later on. Velthomer can be easily subjugated with the use of Arione's dragon knights, who will follow Altenna. The dark bishops will move in order to use their sleep staves on Arione's troops, where they will then be in range of the player's units who should be able to deal with the dark bishops and Manfroy without much trouble.
Once Velthomer is captured, have Seliph speak to Julia in order to re-recruit her, then have her visit Velthomer to acquire the indispensable Book of Naga, which has 30 power, grants +20 to skill, speed, defense, and resistance, and nullifies the effects of Julius's Loptyr. The player must then face the twelve Deadlords. Each possesses 80 hp and considerable capability, but can be easily dealt with using Julia and a Forseti user.
Finally, the player must face Julius wielding the Loptyr tome, which grants the user +5 resistance and halves the enemy's attack before applying the user's defense. In most cases, the effects of the Loptyr tome will make any attack deal at most only a few points of damage. However, Julia's Book of Naga nullifies the effects of the Loptyr tome, enabling Julia to be able to defeat Julius singlehandedly. If Julius is beaten before Manfroy, Manfroy will cease to exist due to the dark power fading and Julia will be free.
- This Chapter and Chapter 9 are the only chapters in Genealogy of the Holy War where it's possible to have all character slots in the Home Castle occupied.
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Light and Dark
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