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The Neverending Dream

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The Neverending Dream
FEfnt22
GameFire Emblem: Binding Blade
ObjectiveSeize Throne
Units Allowed16 (6 on left side, 10 on right side)
Units GainedCath (Turn 16 on the set of stairs above the chests in the eastern room)
BossZephiel


“After obtaining the Sword of Seals, Roy directed his troops towards Bern's capital where King Zephiel was waiting. Inside the castle, Zephiel awaited with his personal guards at hand. Roy prepared to charge the castle to end this war, and to bring peace to Elibe again.”
—Opening Narration

The Neverending Dream (見果てぬ夢 Mihatenu yume) is, unless the player gets all the sacred weapons, the final chapter of Fire Emblem: Binding Blade.

StrategyEdit

The battle is inside Bern's castle. The allies are divided into two groups, each one on the bottom right and left part of the map. To reach Zephiel, who is locked inside on the center on the map, it's necessary to activate two switches on the uppermost right and left corners, defeat the enemies who protect them, and order an ally to end their turn above it (these units can now move away from spot and converge on the throne room). But activating both doors won't open the door immediately, so Roy must stand in front of the central door and Equip or Use the Sword of Seals and finish his turn in front the door (it's not suggested to select the "Use" command, despite it healing Roy, as it consumes a use of the Sword of Seals). After a conversation between Roy and Zephiel, the door will open, also showing very powerful enemies, especially 2 Manaketes. When the throne room is first opened, let the enemies approach you (by ending your turn), positioning your allies to weather the two attacks from two Heroes (Silver Sword and Lancereaver equipped). Then defeat the two Heroes (if you haven't already in a counterattack) and go after the two manaketes (preferably with a Divine Weapon or a Wyrmslayer from one of the chests in the eastern room), Druids and the Sniper. Have your units end your turn on top of the stairs and slowly move your units towards the King. Let Rutger loose on the King with a Killing Edge (with a healer close by), provided that he's levelled sufficiently.

  • Starting Enemies: 39
  • Reinforcements:
    • Turn 10: 2 Bishop from the enclosed square on the uppermost central part (the left one equips Silence, Divine and Physic, and the right one has Sleep, Divine and Physic). They will appear every five turns until 40th turn.
    • Turn 15: 1 Thief from left side, near from the chests.
    • After opening the door: 2 hero, 1 Sniper and 1 Druid from both bottom corners (where units start the battle). Druids, Snipers, Manaketes and Heroes continue to spawn  every three turns from the stairs.
  • Chests:
    • Upper chest from left side: Sleep.
    • Middle chest from left side: White Gem.
    • Bottom chest from left side: Nosferatu.
    • Upper chest from right side: Wyrmslayer.
    • Middle chest from right side: Dragonshield.
    • Bottom chest from right side: Swordreaver.


Previous chapter:
The Sword of Seals or The Silencing Darkness
The Neverending Dream Next chapter:
Epilogue or The Ghosts of Bern

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