|The Radiant Hero|
“The Radiant Hero, a legendary hero from a distant land. Chrom and his allies arrive at an isolated island, in search of this hero, and find more than they had sought...”
This map has a total of 50 enemies comprised of 49 other units and Priam. There are 9 Swordmaster units, 9 General units, 7 Sniper units, 9 Warrior units, 9 Sage units, and 6 Hero units, not counting Priam, who is also a Hero. All melee units are equipped with Silver weapons suited for their class. However, some units may have Spears, Tomahawks and anti-weaponry. The Sages are all equipped with B-rank tomes (Rexcalibur, Thoron, and Bolganone).
Priam comes equipped with Ragnell (A-rank Sword, grants Def+5), and carries a Secret Book and Goddess Icon, both of which drop on his defeat. He does not drop his sword, but will come equipped with it upon his recruitment, along with a Tomahawk.
The script for this chapter can be found here.
As the final SpotPass map, this will be a long fought battle. You are allowed to bring a massive 30 units onto the map. For the best results, bring all of your best units who have been capped. If playing on higher difficulties, it is best to wait to do this chapter once you have exactly 30 capped units. Although you will not need 30 units on Normal or Hard, it would make things faster. It is also recommended to have units Pair Up that have an A or S Support Rank to kill the enemies faster.
On Normal, every enemy has at least one ability. One of the Generals and Sages have Rally Defense and Rally Magic, respectively. The only threat if your units are strong enough would be Priam and the Swordmasters on the field. Priam begins moving at the beginning of his turns, and is packed with three of the weaponbreaker skills, Swordbreaker, Axebreaker, Lancebreaker, Sol, and Luna. This makes it dangerous to fight him with these weapons (unless a Superior Edge is used against him, as it would nullify Swordbreaker), and Ragnell can be thrown at a distance, similar to Amatsu. The only way to attack him safely is with a Longbow, which would not be recommended because of his high DEF, or with a Mire tome.
As the difficulty rises, Priam becomes even stronger (he still has the same abilities) and the enemy gains more skills. On Hard mode, most of the Warriors will have Counter on them, and they will try to suicide rush your units to allow their comrades to finish them off. Most of the units capable of Rally skills will now have them, meaning more units will be affected by Rally Strength, Defense and Magic, although the majority of the enemy use strength-based weapons. Kill the Warriors with Counter, then if they have Galeforce move them onto the sea or away from the enemy, or if they don't have it, have a unit with high MAG use a Rescue staff instead to get them out.
It is best to bring the best weapons you've collected from DLCs, chapters and from Risen skirmishes if playing on higher difficulties. Bringing weapons that are B-rank+, anti-weaponry or Killer weapons may help in faster kills. Suggested abilities would be any weaponfaire/breaker skill, a defensive skill, Galeforce and offensive skills can complete this map faster.