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|The Radiant Hero|
“The Radiant Hero, a legendary hero from a distant land. Chrom and his allies arrive at an isolated island, in search of this hero, and find more than they had sought...”
This map has a total of 50 enemies comprised of 49 other units and Priam. There are 9 Swordmaster units, 9 General units, 7 Sniper units, 9 Warrior units, 9 Sage units, and 6 Hero units, not counting Priam, who is also a Hero. All melee units are equipped with Silver weapons suited for their class, however some wield Spears or Tomahawks. One wields a Hammer, and another wields a Beast Killer. The Sages are all equipped with B-rank tomes (Rexcalibur, Thoron, and Bolganone).
Priam comes equipped with Ragnell (A-rank Sword, grants Def+5), and carries a Secret Book and Goddess Icon, both of which drop on his defeat. He does not drop his sword, but will come equipped with it upon his recruitment.
As the final SpotPass map, this will be a long fought battle. You are allowed to bring a massive, 30 units onto the map. For the best results, bring all of your best units who have been capped. If playing on higher difficulties, it is best to wait to do this chapter once you have exactly 30 capped units. Hard and Normal does not need the 30 for good results, but it will certainly make things faster. Any units brought on the map should be paired with their S-Support if possible, but having them with an A-Support is just as good.
On normal difficulty, most of the enemy will not be too problematic as they'll have lackluster skills and stats. Priam, will be the most problematic unit regardless of difficulty as he packs Swordbreaker, Lancebreaker, and Axebreaker. This means that your best plan of offense is to attack with Tomes and Bows. However Priam has Ragnell equipped, meaning that he'll counterattack any attack unless attacked by a Longbow or long-range Mire tome. Express extreme caution and make sure that whatever unit attacks him are ready to defend themselves from either Priam if they do not kill him, or Priam's army.
As the difficulty rises, Priam becomes even stronger and the enemy gains more skills. Counter can be particularly deadly to encounter starting from Hard mode as they will often try and suicide kill your units this way. Keep your units out of their range as long as possible or have them rush in, kill the Counter units, then run out via Galeforce or Rescue staff. Avoid leaving your units isolated or able to be attacked from all four side. Optionally, keep them within a Fortify healer's range. Hit-and-run tactics are extremely effective to prevent units from isolation. Good Rally play is effective as the stat boosts from them can give your units an edge enough to avoid damage or nullify it entirely. Other skills worth bringing are health regenerative skills, weapon breaker skills, Galeforce, Vantage, Armsthrift, and Pavise/Aegis. For this battle, consider bringing Brave weapons as well, along with silver weapons and B-tier tomes. Brave weapons are good for piling damage, but should not be the weapon of choice against Counter units.