“After liberating Grust, Marth accepted Wendel's request to find the lost Orbs, and headed to Raman Temple. However the ancient temple, built to worship Naga, was wrecked by constant warring and has now become a thieves' hideout. "They're escaping with the temple's valuable treasures. We mustn't let them take them away. We must recover them!!" "We mustn't attract the attention of the soldiers guarding Cashmere Bridge. We don't stand a chance of winning, so don't appoach at all costs." "Also it seems there's a travelling child dancer who's lost her way in the forests. We must rescue her before she gets ambushed by the thieves!" After the troops received their orders, they surrounded Raman Temple. The flame of a new battle was about to ignite.”
—Opening Narration, Mystery of the Emblem
|The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.|
Navarre and Phina can retreat to the left with more ease than other directions. Because it can be expected Navarre will fight twice at the beginning of the first player turn, it is easy to reset until both encounters result in Navarre performing critical hits.
It is best to avoid combat with Astram if the player wishes to recruit him later.
- There is a Physic in the cave after the dragon has been felled.
- Upon approaching the cave towards the west, a dragon appears that drops a fire gem.
- Reinforcements appear from the forts at the start of turn 4.