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“Pray be silent, milady. The Voice is currently performing the rite. In doing so, she will draw the divine dragon's power from the land unto herself.”
Say'ri speaking with Lucina

The Threat of Silence is Paralogue 17 of Fire Emblem Awakening. This chapter takes place in the Divine Dragon Grounds.

This map will be unlocked once Chapter 18 has been completed. In this chapter, Tiki is busy gathering Divine Dragon power. However, numerous waves of Risen will swarm the map and will home in on her. If Tiki survives the chapter, she will join the army.

Script[]

The script for this chapter can be found here.

Items[]

Strategy[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

In this chapter, your units may need a bit of training to withstand the numerous amount of flyers, which consist of only Falcon Knights, Dark Fliers, Griffon Riders and Wyvern Lords. The best formations to protect Tiki is to barricade her with a diamond formation or a V formation, using the wall behind her to your advantage. Since all the enemies carry a weakness, if you want to deal extra damage to destroy the enemy quickly have your units equipped with any Wind-based tome, a Beast Killer, Wyrmslayer or Bows, depending on what they can use.

The player should not place their units right next to her since some of the enemies carry Tomahawks, Spears and various tomes. This will allow for four/five units to move freely around to destroy the incoming waves of flyers as they move in. Using Pair Ups are not recommended for your free units, unless they are not strong enough to take on the enemy by themselves. Units who have learned/inherited Galeforce are highly recommended to kill an extra enemy.

Luckily enough, the enemy isn't interested in fighting your units, but will go after Tiki instead. However, if they cannot get to her because she is blocked, the enemy tends to attack the weakest unit that is blocking her. Regardless of what they are using, they will attack the players up close. Once all the reinforcements are depleted, the boss will also move in.

Reinforcements[]

The reinforcements arrive in a set rotation, which can be easily seen from the map. After turn 1 has ended, Wyvern Lords arrive near the boss, Griffon Riders on the west, Dark Fliers/Falcon Knights from the east. From turn 4 on the number of enemies increases and the enemy classes rotate in a clockwise direction every turn (south --> west --> east --> south). An entire overview of the enemy reinforcements with their respective classes, levels and items has been provided below.

Hard Mode[]

All enemies spawn at the beginning of the enemy turn.

Lunatic Mode[]

All enemies spawn at the beginning of the enemy turn.


Trivia[]

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