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“To liberate the people of the Western Isles once and for all, Roy headed for Djuto, the Isles' largest city. The Etrurian capital was located there. Lord Arcard, the supervisor of the mining operation on the Isles, resided in Djuto. According to Elphin, Arcard was of high birth, but he held no importance in the Etrurian court. Roy was still worried about Etruria's response to his attacking the capital, but he had no choice if he was going to rescue the people.”
—Opening Narration

The True Enemy (真実の敵 Shinjitsu no teki) is Chapter 12 of Fire Emblem: Binding Blade.

  • To unlock Chapter 12x, you have to complete this chapter in under 20 turns and keep Elphin if you recruited him in Chapter 11B.

Objectives and Events

Enemy Reinforcements

  • Turn 8 : Cath appears from the northern exit.
  • Turn 12, from the northeast:
  • Turn 12, from the southeast:
  • Turn 17-22, from the stairs in the throne room:
    • 1 Fighter L14 w/ Steel Axe, Hand Axe
    • 1 Fighter L12 w/ Steel Axe, Hand Axe
  • Turn 20, from the southwest:

Strategy

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

This chapter is not too difficult, with reinforcements only appearing once, and you should be quite far off from them when they appear. You need to bring Chad and Astore along. Basically, your army is split into two groups. The one on the left is your main group. Just charge forward with Lugh to clear the path. When the path is cleared, make Alen and Lance charge forward to take care of the Warrior and Fighters. Make Chad open all the chests on the left.

Your second group has an easier task. Basically, make someone kill the Fighter with a Killer Axe first. This isn't too difficult. The Sniper behind the broken wall poses a slight problem. Kill him off with a long-range unit first, then break the wall. Kill the priests and, while doing so, make Astore open all the chests on the right. When Cath appears, make Roy go up to her and Talk. If you have at least one use of the Unlock stave left, use it to open the door to the throne room. Remember to Talk to Raigh, as he is an extremely good character. Just make Lugh, Raigh, and Lilina kill Aine, who is a Manakete with high defense and low Resistance. You will have to be quick because of the Turn Limit to enter Chapter 12x. When all this is done, conquer the throne with Roy.

The boss can only be reasonably damaged with a legendary weapon, a magic tome, or the wyrmslayer. Because of his high evasion and the turn requirement, it is not recomended to use mages, , even with fire's enormous hit rate. It is also somewhat unlikely you will have a character that can use the Durandal because of the S-rank requirement. You should instead bring Rutger and/or Echidna (if you went A-route) to this map and have them attack the boss with the wyrmslayer.



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Previous chapter:
The Hero of the Western Isles or Escape to Freedom
The True Enemy Next chapter:
The Axe of Thunder or The Rescue Plan


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