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For the Thief Staff see: Thief (Staff)


The Thief (盗賊 Tōzoku) is recurring combat/utility physical class in the Fire Emblem Series. Wielding Swords or Knives as their weapons of choice, the primary role of Thieves is to Steal and manipulate locks imposed on doors and chests. Enemy Thieves are capable of destroying villages, and unlike most other enemies, they often leave battles after accomplishing their self-motivated jobs of pillaging villages and/or looting chests.

History in the SeriesEdit

In their original inception in Ankoku Ryū to Hikari no Tsurugi and Mystery of the Emblem, Thieves are unable to promote, and due to being frail combat-wise, are commonly tasked to perform support roles through their lock-picking skills.

The advent of Genealogy of the Holy War sees the Thief (シーフ Shīfu) class being able to promote for the first time in the series. Thief Fighters act as the promoted form of the class and are reputably capable fighters on the battlefield.

In Thracia 776, the Thief class is again able to promote into the Thief Fighter class. This incarnation of the class is particularly special for Lara; depending on whether the necessary requirements are met, she can promote from a Thief into either the Dancer or Thief Fighter classes. After this title, the Thief Fighter class is retired, though the later Rogue and Trickster classes fill the same niche of a promoted class that retains all functions of the original Thief class.

In TearRing Saga: Utna Heroes Saga thieves are reverted to not being able to promote. In the game, there are two versions of the thief class: a playable version in the mercenary class category, and a NPC/Enemy version in the criminal class category. The enemy version has a slightly higher strength cap in exchange for a slightly lower speed cap.

In Fire Emblem: Binding Blade, thieves continued to be unable to class change.

Thieves are given a new promoted form in Rekka no Ken: The Assassin class, losing the ability to Steal in return for the Lethality skill. In The Sacred Stones, Thieves are given the further option to promote into the Rogue class alongside Assassin.

In Path of Radiance, Volke is the only Thief who can promote into an Assassin. This promotion is done without an item, and is part of the main plot, in which Volke either leaves or is rehired as an Assassin for a fee of 50,000 gold.

There are no playable Thieves (盗人シーフ Shīfu) to promote in Radiant Dawn, effectively making it an enemy-only class. All playable characters in the Thief class line come pre-promoted as Rogues or, in Volke's case, as an Assassin.

In Shadow Dragon and Shin Monshō no Nazo, remakes of the Archanea Series, Thieves once again do not promote. However, they are allowed to reach up to Level 30.

In Awakening, Thieves are given the further option to promote into Trickster alongside Assassin.

Thieves are known as Outlaws in the localised versions of Fates and are treated as a Nohrian class. Outlaws wield Bows instead of Swords and Knives. They are given the further option to promote into Bow Knight alongside Adventurer, the Bow using equivalent to the Awakening Trickster. The Hoshidan counterparts to the Outlaw are the Archer class in terms of Reclassing, mirroring Outlaws' bow usage, and are similar to the Ninja class in terms of utility, even sharing the Locktouch skill with the later class.

OverviewEdit

CombatEdit

Thief animation

An attack animation of a Thief

The Thief class primarily focuses on agility in combat, and it is thence expected for them to dodge a vast majority of attacks waged against them. It is, however, not advisable to rely too heavily on them for combat purposes, as their signature low Strength will heavily impair their ability to damage foes. If interested in raising a Thief, it is recommended for the player to have other more durable units cover them while they take on severely weakened foes. Thieves should be treated as one would weaker Myrmidons; Thieves often score well in the Skill, Speed and Luck departments to offset their lower Strength, Defense and Resistance. While they are not able to inflict copious amounts of damage with each strike that they administer, their high Speed somewhat compensates for this, as it easily exceeds that which is possessed by most foes, allowing for them to perform double attacks while handily dodging counters. Thieves blessed with more Skill will further amplify their combat prowess, as they can potentially inflict massive damage with consistent volleys of critical hits. With proper raising, Thieves are capable of holding their own in combat, doling out heavy damage while remaining almost completely untouched.

If an offensive Thief is not what the player desires, players can still take advantage of their non-combat abilities. Thieves have higher Movement than other infantry units, making them good for quick assaults or reaching objectives quickly. They can see farther than other units in Fog of War battles, making them perfect for scouting purposes. They can also pilfer supplies from the enemy with their ability to Steal, robbing enemies of assets such as medicine or staves and granting the player easier access to them. With sufficient Strength, they can even steal weapons (depending on the game), especially valued if they can steal unique enemy equipment. These, alongside their ability to open doors and treasure chests without keys, make them valuable assets on any player's army. However, as they are physically frail, it is advisable to not leave them unguarded at all times.

When promoted into an Assassin, apart from the normal boost in all parameters, the Thief gains more points in HP, Resistance and Defense than any of their other stats. They lose their ability to steal from enemies, but retain the ability to use Lockpicks. They also gain the Lethality ability, thus making Assassins much more combat-oriented than Thieves. Rogues, conversely, keep all the abilities of the Thief class, becoming even more effective in that regard. Their price to pay is possessing weaker combat stats as compared to Assassins. However, they have a critical bonus, which, while not being as large as the Assassins, is still hefty when compared to that of Thieves.

Uniform Edit

Save for Lara and Thieves from the Tellius Series and from Genology of the Holy War, all Thieves throughout the series have had the same uniform; common clothing with little/no armour, a cloak to use as a disguise and a bag or sack containing their plunder (this isn't shown during battle sequences or cutscenes). Except those already mentioned, most Thieves come with minute differences between games; like in Fates, Outlaws are shown with a quiver of arrows. While generic male Thieves are shown with their hoods up, female Thieves wear a cloth headpiece to conceal their hair to avoid notice, although, this is only shown on map sprites and concept art.

In-GameEdit

Base StatsEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE1 163-190207--Sword 2
FE3 162-170107--Sword 1
FE4 2630307106--FE4 Sword C
FE5 16/141/0016/700-75/3-FE5 Sword Icon E
FE6 163/1-19/72/10/166/5--Sword E
FE7 16/153/2-1/39/802/10/266/5-Sword E
FE8 163-1902066-Sword E
FE9 163029020799Knife
FE10 1650610030799FE10 Knife D
FE11 1620170107--FE12 Sword E
FE12 1620170107--FE12 Sword E
FE13 1630680205--SwordIconFE13 E
FE14 1631481245--FE14 Bow E
TS 181051000-5--TS Sword 3

Maximum StatsEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE3 5220-20202020207--Sword 7
FE4 80181518223016156--FE4 Sword C
FE6 6020-20203020201520-Sword A
FE7 6020-20203020201520-Sword A
FE8 6020-20203020201520-Sword A
FE9 4020152020402020799Knife
FE10 3015102020401510799FE10 Knife A
FE11 60202025303025207--FE12 Sword A
FE12 60202025303025207--FE12 Sword A
FE13 60222030283021205--SwordIconFE13 A
FE14 35191820241817225--FE14 Bow B
TS 601615202530155-12-TS Sword 16

Growth RatesEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE3 60%30%-40%50%0%30%30%----
FE4 100%30%0%30%30%0%30%10%----
FE5 70%20%0%15%15%10%10%--20%--
FE6 50/45%5%-45%40%40%5%20%----
FE7 50/45%5%-45%40%40%5%25%----
FE8 50%5%-45%40%40%5%20%----
FE9 70%45%15%60%60%40%30%20%----
FE10 55%40%10%55%40%70%40%30%----
FE11 30%10%-20%30%40%0%5%-10%----
FE12 30%10%-20%30%40%0%5%-10%----
FE13 35%15%5%25%25%0%5%5%----
FE14 0%10%5%10%20%0%0%20%----

Class SkillsEdit

Skill Requirements
FE4 Steal (SNES)StealClass skill of the Thief and Thief Fighter classes.
FE5 Steal (SNES)StealClass skill of the Thief and Thief Fighter classes.
FE9 FE9 Knife SkillKnife
FE9 StealSteal
Class skill of the Thief and Assassin classes.
Class skill of the Thief and Assassin classes.
FE10 ShoveShove
StealSteal
Base skill of all foot units.
Class skill of the Thief, Rogue and Whisper classes.
FE13 Picklock (FE13)Locktouch
Movement +1Movement +1
Learnt at Level 1.
Learnt at Level 10.
FE14 Picklock (FE13)Locktouch
Movement +1Movement +1
Learnt at Level 1 and above.
Learnt at Level 10 and above.
TS TS StealSteal
TS PicklockPicklock
Class skill of the Thief (F) class.
Class skill of the Thief class.

PromotionsEdit

Base Class Promotion Method Promoted Class(es)
FE4 FE4 Thief Sprite (M)ThiefChoose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.FE4 Thief Fighter Sprite (M)Thief Fighter
FE5 (Standard)FE5 thiefThiefUse a Knight Proof (FE5)Knight Proof on a Level 10+ Thief.FE5 thief fighterThief Fighter
FE5 (Lara)FE5 Thief (F) SpriteThiefIn Chapter 12x, have Lara speak to Pirn.FE5 dancerDancer
FE7 FE8 Thief Map SpriteThiefUse a FellcontractFell Contract on a Level 10+ Thief.FE8 Assassin Map SpriteAssassin
FE8 FE8 Thief Map SpriteThiefUse an OceansealOcean Seal on a Level 10+ Thief.FE8 Assassin Map SpriteAssassin
FE8 Rogue Map SpriteRogue
FE9 (Volke)FE9 Volke Thief Sprite
Thief
Choose to rehire Volke at the end of Chapter 19.FE9 Volke Assassin Sprite
Assassin
FE13 FE13 Generic Thief (M) Map SpriteThiefUse a Master Seal FE13 IconMaster Seal on a Level 10+ Thief.FE13 AssassinAssassin
FE13 Generic Trickster (M) Map SpriteTrickster
FE14 FE14 Generic Outlaw (M) Map SpriteOutlawUse a Master Seal FE13 IconMaster Seal on a Level 10+ Outlaw.FE14 Generic Adventurer (M) Map SpriteAdventurer
FE14 Generic Bow Knight Map SpriteBow Knight

Notable ThievesEdit

Ankoku Ryū to Hikari no Tsurugi and Mystery of the EmblemEdit

Genealogy of the Holy WarEdit

Thracia 776Edit

Binding BladeEdit

Rekka no KenEdit

The Sacred StonesEdit

Path of RadianceEdit

  • Volke - A mercenary assassin who works under the drive of monetary gains.
  • Sothe - An orphaned stowaway seeking a lost, unnamed companion.

AwakeningEdit

  • Gaius - A thief from Ylisse with a strong addiction to sweets.

FatesEdit

  • Niles - A sadistic former criminal under the service of Leo.
  • Nina - The collected, albeit delusional daughter of Niles.
  • Anna - A sly lady with an obsession with expanding her wealth through a host of get-rich schemes.

TriviaEdit

  • Every naturally-occuring thief-class character in Awakening - Gangrel, Gaius, and Anna (and all three characters' potential Morgan) - is a redhead.
  • Thieves are often portrayed with a pack slung over their backs, as well as some manner of hooded cloak or cowl.

See alsoEdit

GalleryEdit


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