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Tiki
TikiKakusei
GameFire Emblem: Ankoku Ryū to Hikari no Tsurugi
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~
Fire Emblem: Awakening
First SeenChapter 19: Manakete Princess (Ankoku Ryū to Hikari no Tsurugi
Chapter 14: A Mystery Revealed (Mystery of the Emblem)
Chapter 16: Naga's Voice (joins in Paralogue 17: The Threat of Silence) (Awakening)
Starting ClassManakete


“When their time comes, perhaps. That's why I feel a heaviness when I gaze up at night. I'm trapped down here on the earth, when all those I've loved are way up in the sky. So far way, beyond my reach... I wonder if they ever look down at me too.”
—Tiki in Xenologue 16 of Fire Emblem: Awakening

Tiki (チキ, Chiki) is a playable character hailing from the Akaneia Series of Fire Emblem Series and Fire Emblem: Awakening. In the Japanese version of Awakening, she is voiced by Ikue Ohtani[1], while she is voiced by Mela Lee in the English localisation.

ProfileEdit

Fire Emblem: Shadow Dragon and Fire Emblem: Mystery of the EmblemEdit

Born on February 28th, 500 years before the start of the Akaneian Calender, Tiki is the Princess of the Divine Dragon tribe, and daughter of Naga. The power that she wields is one that is said to be so tremendous, to the point where if she were to degenerate, the humans residing within the continent of Akaneia would be eradicated. While the Binding Shield is supposed to prevent this, it is, however, stolen and broken apart by Adrah. In a desperate bid to shield the human race from the instability of Tiki's power, Naga makes the decision to send Tiki into a state of eternal slumber to suppress her power. Naga then, prior to her eventual passing, issues orders for Gotoh to watch over Tiki, and in the event that the shield is not restored, Tiki should be destroyed. Eons after this takes place, an old Manakete named Bantu takes pity on Tiki's plight and awakens her, and proceeds to introduce her into the realm of human civilisation, where he works tirelessly to care for her. This time of bliss proves to be transient, as the pair is later separated. Shortly after their separation, Tiki is captured and brainwashed by Gharnef, and is compelled to fight against Marth. Bantu succeeds in urging her to snap out of her trance, whereupon she resolves to join Marth's cause, with the jubilant eagerness that she displays in doing so possibly functioning as an indication of her having grown infatuated with him. The remainder of the war sees Tiki becoming acquainted with Xane, an individual who constantly frustrates her by imitating her actions. It is later revealed that Xane is an agent of Gotoh, sent to Tiki with the express purpose of protecting her.

After the War of Darkness concludes, Gotoh's attention is brought to the alarming revelation that an increasing number of Manaketes are slowly falling into madness. Fearing that Tiki will takes after her counterparts, he hurriedly takes Tiki to the Ice Dragon Temple, where he returns her to a state of deep slumber. This proves to be a double-edged sword, as his doing so essentially causes Tiki to be tormented by constant nightmares of her turning feral. Eventually, Gotoh entrusts her safety to Marth after he procures the Lightsphere, a relic that allows Tiki to freely cohabit with humans. The conclusion of the War of Heroes sees Tiki eventually taking up residence in Pales.

Fire Emblem: AwakeningEdit

Main StoryEdit

Tiki returns 2,000 years later as a priestess of Naga in Valm, where she is reverentially known as the "Voice of the Divine Dragon", a being who is believed to be able to resonate with Naga and convey her blessings unto the common citizenry. Tiki resides in the Mila Tree, where she, prior to the events of Awakening, has kept safeguarded the blue gem of the Fire Emblem, Azure, for millennia, ever since the point in time where the gems were distributed.

Tiki is first introduced in the events of Awakening in Chapter 16, where she, upon rousing from her slumber and setting eyes on Lucina, mistakes her for Marth, and thereafter affectionately refers to her as "Mar-Mar". Lucina then clarifies the truth of her identity, compelling Tiki to stand corrected, whereupon she briefly forlornly reminisces over the long-deceased Marth. Quickly snapping out of her reverie, Tiki then proceeds to ask Chrom if he has the Fire Emblem in his possession. Upon being presented with the Fire Emblem, she questions the whereabouts of the Gemstones, save for Argent and Azure. Receiving confusion in response to her remark, Tiki then explains that each one of the Gemstones is infused with a portion of Naga's power, and when mounted on the appropriate alcoves on the Fire Emblem, grants its wielder the ability to perform the rite of Awakening that is required to vanquish Grima. She then goes on to explain that this very fact has resulted in the Gemstones being deliberately removed from the shield and dispersed, before entrusting Azure into Chrom's care and assigning him the task of locating the three remaining Gemstones. Just as Chrom's party is about to depart to begin their search for the remaining Gemstones, Tiki, upon sensing the fell energies of Grima manifesting within the Avatar's core, halts him/her in his/her tracks, faintly remarking that he/she possesses a power that resembles hers. As the Avatar responds in incredulity, Tiki hurriedly recomposes herself, passing off her words as nothing more than ones that are articulated without given due thought as a result of her grogginess from waking up. She decides to remain in the Mila Tree in the meantime.

Tiki later reappears in Paralogue 17, where she, entering the realm of the hallowed Divine Dragon Grounds, prepares to perform a ritual in order to awaken the powers of Naga residing within her. Requiring her to lapse into a resolute state of meditative immobility, her attempt to do so is, however, one that is beset with threat, as a hoard of Risen soldiers appear with the intent of assassinating her. The threat is contained with the aid of Say'ri, Chrom, and the Avatar's efforts, allowing Tiki to complete the ritual. Upon regaining her vigour, Tiki enlists into the ranks of Chrom's army, resolving to defeat Grima. Alternatively, if Tiki is slain, the ritual will end in failure, rendering her incapable of being recruited.

After the war ends, Tiki returns to the Divine Dragon Grounds, where she sleeps for several days. The life that she thereafter leads is one that is marked by her paying frequent visits to the humans inhabiting the nearby settlements.

The Future PastEdit

Tiki plays a pivotal role in motivating the events of the Future Past DLC episodes, where she is first introduced at the end of the first Future Past episode. In response to Lucina's surprise at her appearing in the basement of Ylisstol instead of Mount Prism, she reveals that the mountain has been conquered by the Risen. She then proceeds to question the whereabouts of the other children characters, and, although vexed upon learning that they had been sent on the perilous mission to retrieve the Gemstones, expresses understanding over Lucina's intent of saving the world by means of performing the Awakening. While in the midst of encouraging Lucina to have faith in the children's survival, Tiki suddenly senses the manifestation of a malicious force within the room. Swiftly responding by pushing Lucina out of harm's way, she is fatally wounded in the process.

The horrific proceedings continue after the conclusion of The Future Past 2, where Tiki, in her death throes, urges Lucina to do all she can within her power to save the world from ruin. She then expires, leaving Lucina to howl in agony and grief.

The significance of Tiki's role does not end on this note, however. At the end of The Future Past 3, after the destitute future-Avatar overcomes Grima's control over his/her body and successfully warps Chrom's army out of his/her world, the soul of Tiki manifests in the Outrealm Gate. Here, she, by virtue of Naga's counterpart in her world having been overwhelmed by Grima, calmly asserts that she will assume the role of the new Naga in said world instead. Tiki's soul then returns to Ylisstol, where she unveils her new identity and calmly reveals that the continued existence of her soul is entirely attributed to the timely intervention of the Avatar, who had effectively prevented it from being destroyed. She further crushes Grima's hopes by revealing that as a result of him engaging in the sacrilege of the divinity of Mount Prism, he had effectively sealed his doom by compelling Naga's power to be concentrated in Ylisstol instead. Granted the authority to resonate with the performer of the rite of Awakening and thence bequeath the power of Naga unto him/her, Tiki then accepts Lucina's covenant. The true power of Falchion awakened, Lucina proceeds to harness it in administering the final decisive blow onto Grima. After Grima has been obliterated, Tiki sadly informs Lucina that because of her role as the new Naga of their world, she can no longer coexist amongst humans anymore. Promising to watch over Lucina and her companions from the heavens with the Hero King Marth, Tiki then fades away.

SupportsEdit

See also: Tiki/Supports

In her supports with the male Avatar, Tiki draws similarities between him and Marth, noting their common inclination to possess a kind and gentle demeanor. She even mistakenly calls him "Mar-Mar", much to their mutual embarrassment. However, if the pair manage to achieve an S-Support, Tiki will no longer refer to him as such, as she views him as a unique individual whom she has fallen in love with.

In her supports with the female Avatar, the female Avatar finds out that Tiki can communicate in her sleep. She seizes the opportunity to ask Tiki about the time she had spent in the Ice Dragon Temple in ages past, unwittingly causing Tiki to dredge up painful memories of her desolateness there. She does, however, noticeably calm down when she recalls Marth coming to her rescue. When the Avatar asks her if Tiki had loved him, Tiki refuses to answer. Upon waking up, Tiki does not remember the Avatar ever having asked her questions, but recalls a nightmare where "an awful hag" had persistently pestered her with questions. Tiki falls back into her state of slumber, and the Avatar, unfazed by her earlier words, attempts once more to pry more answers from her, only to be threatened to stop.

In her supports with Lucina, Lucina makes a number of queries regarding Marth, not just due to how she had once assumed his name, but also because Tiki had known of him in her younger years. Tiki fondly reminisces over Marth, before coldly asserting that taking the name of the Hero-King is a high honour, and ill-suited to be assumed by anyone. Upon watching Lucina around camp, however, Tiki is forced to recognise Lucina's worth in assuming the name, as a result of her uncanny ability to pull people together and build up rapport with them, much like Marth had been able to.

In her supports with Nah, Nah poses a fairly sensitive question on the Manakete way of life. Tiki responds by informing Nah that, as a Manakete, she is burdened with a cruel fate that all Manaketes must accept - That of outliving all of her human friends and losing them to the passage of time, much like how she had lost her beloved Marth. Albeit hesitantly, Nah accepts her fate, but not without requesting that Tiki be her friend, all so that she will have at least one who will live just as long as she will, to which Tiki agrees.

PersonalityEdit

In the events of the Akaneia Series, Tiki appears to be rather childish, despite her lifespan far exceeding that of humans. She shares a close relation with both Marth and Bantu, affectionately referring to them by specially-contrived nicknames - "Mar-Mar" (お兄ちゃん Onii-chan, lit. Elder Brother in the Japanese version) and "Ban-Ban" (お爺さん Oji-san, lit. Grandfather in the Japanese version) respectively. The subjection of Tiki to a long slumber has inevitably caused her to develop both hypnophobia and autophobia, as elucidated by the sheer pain that the memory of sleeping in desolation in the Ice Dragon Temple brings to her.

2,000 years later in Awakening, Tiki has matured significantly, where she upkeeps a decorum of calm collectedness, although the youthful capriciousness does occasionally reveal itself (particularly when mistaking Lucina and the male Avatar for her beloved, but long-departed, "Mar-Mar"). She aspires to preserve the memory of her long departed friends, vowing to protect the future that they had fought for as she does so. In spite of this, however, Tiki does succumb to despair from time to time, where she pines for her friends from long ago. These lapses are but transient in nature, as they are always followed up by her recomposing herself and recognising the pain of losing her loved ones to time as part and parcel of her life of immortality. To this end, she continues to seek the pursuit of making friends, even with the people belonging to the current era. She sleeps often, and has the ability to answer questions in her sleep. She has the scariest face while waking up in the army.

In GameEdit

Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit

RecruitmentEdit

In Chapter 19, talk to Tiki (Enemy unit) with Bantu.

Base StatsEdit

Starting Class Level HP Str Skl Spd Lck Wlv Def Res Move Weapon Starting Items
FE1 Manakete Map SpriteManakete 5 24 3 3 3 Varies* 9 5 0 6 Dragonstone Divinestone

*The Luck of characters which start out as enemies varies.

Growth RatesEdit

HP Str Skl Spd Luk Wlv Def Res
80% 50% 90% 90% 90% 70% 0% 0%

Fire Emblem: Mystery of the EmblemEdit

RecruitmentEdit

  • Book 1 - In Chapter 15, talk to Tiki (Enemy unit) with Bantu.
  • Book 2 - In Chapter 14, talk to Tiki (Enemy unit) with Marth after obtaining the Starsphere.

Base StatsEdit

Book 1

Starting Class Level HP Str Skl Spd Lck Wlv Def Res Move Weapon Starting Items
FE3 Tiki Map SpriteManakete

FE3 Tiki Dragon Map SpriteDivine Dragon
5 16 3 3 4 12 9 3 10 5 Dragonstone

Breath
DivinestoneDivinestone

Ice breath iconIce Breath

Book 2

Starting Class Level HP Str Skl Spd Lck Wlv Def Res Move Weapon Starting Items
FE3 Tiki Map SpriteManakete

FE3 Tiki Dragon Map SpriteDivine Dragon)
6 18 6 6 6 13 20 5 10 5 Dragonstone

Breath)
DivinestoneDivinestone

Mist breath iconMist Breath)

Growth RatesEdit

Book 1

HP Str Skl Spd Luk Wlv Def Res
80% 50% 90% 90% 90% 0% 0% 3%

Book 2

HP Str Skl Spd Luk Wlv Def Res
80% 40% 30% 60% 60% 0% 0% 3%

Fire Emblem: Shadow DragonEdit

RecruitmentEdit

In Chapter 19, talk to Tiki (Enemy unit) with Bantu.

Base StatsEdit

Starting Class Level HP Str Mag Skl Spd Lck Def Res Move Weapon Starting Items
FEDS Manakete (F) MapManakete 1 18 3 0 3 4 12 3 10 6 Dragonstone DivinedragonstoneDivinestone

Growth RatesEdit

HP Str Mag Skl Spd Luk Def Res
90% 50% 10% 80% 80% 90% 20% 2%

Support RelationshipsEdit

Supports

Supported by

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

RecruitmentEdit

In Chapter 14, talk to Tiki (Enemy unit) with Marth after obtaining the Starsphere.

Base StatsEdit

Starting Class Level HP Str Mag Skl Spd Lck Def Res Move Weapon Starting Items
FEDS Manakete (F) MapManakete 6 18 6 0 6 6 13 5 10 6 Dragonstone DivinedragonstoneDivinestone

Growth RatesEdit

HP Str Mag Skl Spd Luk Def Res
90% 50% 20% 80% 80% 90% 20% 5%

Support RelationshipsEdit

Supports

Supported by

Fire Emblem: AwakeningEdit

RecruitmentEdit

Recruited at the end of Paralogue 17. Tiki must survive the chapter.

Base StatsEdit

Starting Class Level HP Str Mag Skl Spd Lck Def Res Move
FE13 Tiki Manakete Map SpriteManakete 20 39 18 10 14 16 18 15 12 6
Skill Weapon Starting Items
OddBiorhythmOdd Rhythm
DragonBusterWyrmsbane
StoneIconFE13Stone True Dragonstone FE13 IconDragonstone+

Starting Class Level HP Str Mag Skl Spd Lck Def Res Move
FE13 Tiki Manakete Map SpriteManakete 20 44 20 12 17 19 21 17 14 6
Skill Weapon Starting Items
OddBiorhythmOdd Rhythm
DragonBusterWyrmsbane
StoneIconFE13Stone True Dragonstone FE13 IconDragonstone+

Starting Class Level HP Str Mag Skl Spd Lck Def Res Move
FE13 Tiki Manakete Map SpriteManakete 20 49 23 14 20 22 24 20 17 6
Skill Weapon Starting Items
OddBiorhythmOdd Rhythm
DragonBusterWyrmsbane
StoneIconFE13Stone True Dragonstone FE13 IconDragonstone+

Starting Class Level HP Str Mag Skl Spd Lck Def Res Move
Manakete 20 46 22 12 15 19 23 18 19 6
Skill Weapon Starting Items
OddBiorhythmOdd Rhythm
DragonBusterWyrmsbane
Slow Start IconSlow Burn
StoneIconFE13Stone True Dragonstone FE13 IconDragonstone+*


*Enemy only, joins unequipped.

Growth RatesEdit

HP Str Mag Skl Spd Luk Def Res
130% 60% 45% 55% 50% 80% 60% 60%

Max Stat ModifiersEdit

Str Mag Skl Spd Luk Def Res
+0 -1 +0 +1 +2 +1 +2

SupportsEdit

Class SetsEdit

OverallEdit

Shadow DragonEdit

Tiki is a brilliant unit and will easily max out Skill, Speed, and Luck. This is not only because of her astute growths, but also the result of each one of her stats possessing caps of 20 (Apart from HP, which caps at 60.) To this end, however, it is difficult to attain these caps without the aid of stat-boosting items. It must be said that even without capping all her stats, Tiki will remain resolutely competent regardless, thanks to the stat increase from her Divinestone. The one main drawback to Tiki is that the Divinestone is only limited to 30 uses, that which can be temporarily fixed by using the Starsphere to prevent it from losing durability until the Starlight is procured. Other options include not obtaining the Starlight tome and keep the Starsphere and Lightsphere separate from each other, or simply use the Hammerne Staff on the Divinestone. This will allow Tiki to be reach Level 30 with ease, a fact that is especially useful in the final chapter, as the Divinestone is effective against both manaketes and Earth Dragons alike.

AwakeningEdit

In Game
Tiki is similar to Nowi in terms of class sets, but stat-wise, Tiki differs from Nowi, by virtue of excelling in Skill, Speed, Luck and Defense, and also being slightly weaker in terms of Strength and Resistance. However, her high Luck means that her chances of being beset by critical attacks are significantly lowered, alongside boosting the accuracy of her attacks. Also, Tiki is blessed with the tendency to receive at least 4 stat ups per level up on average until her stats begin to max out, allowing her battle prowess to be enhanced with ease. Starting off as a Level 20 Manakete with the Wyrmsbane skill, Tiki is essentially an effective Wyvern Rider killer right from the moment she joins, although she will need to re-class several times in order to boost her stats. With her stature as the Divine Dragon, it is best that Tiki return to this class once she has acquired enough useful skills from other classes.

Tiki's two re-class options include the Mage and Wyvern Rider lines. From the Mage class line, Tiki is able to procure the Focus, Slow Burn, and Lifetaker skills, all of which makes her a serious threat when functioning as a solo unit. The Wyvern Rider class line, on the other hand, allows her to learn such skills like Swordbreaker to deal with Wyrmslayers, and also Quick Burn to make her a decent initial attacker.

SpotPass
SpotPass Tiki is fittingly weaker than her future self, though she possesses slightly more Resistance and Magic than said future counterpart. Nevertheless, SpotPass Tiki has her own advantages above her future counterpart, including having a larger set of possible classes, that which in turn presents her the opportunity to learn a cornucopia of skills that said future self can never learn, including the likes of such attack-based skills like Astra and Ignis, defensive-based skills like Pavise and Aegis, and the incredibly useful Galeforce.

QuotesEdit

Fire Emblem: Mystery of the EmblemEdit

“Uncle Ban...”
—Tiki's death quote in book 1 of Mystery of the Emblem.

“Marth...”
—Tiki's death quote in book 2 of Mystery of the Emblem.

Fire Emblem: Shadow DragonEdit

“Ban-Ban...Why...why did you...leave me?”
—Tiki's death quote as a boss in Shadow Dragon.

“No...I don't want to be...alone...”
—Tiki's death quote in Shadow Dragon.

Fire Emblem: New Mystery of the EmblemEdit

“Mar-Mar...”
—Tiki's death quote in Classic Mode in New Mystery of the Emblem.

“Oh, I'm sorry... Mar-Mar... I'm going back...”
—Tiki's retreat quote in Casual Mode in New Mystery of the Emblem.

Fire Emblem: AwakeningEdit

Event TilesEdit

  • "...What is this?" (item)
  • "Ah, it's good to catch up with people. So much of the world has changed!" (exp)
  • "It felt good to sneak in some practice. How long has it been?" (weapon exp)

Relationship TilesEdit

AskingEdit
  • "Say, how do you pass your time in camp?" (free time)
  • "What are you grinning about? Let me guess—you want my hair ornament." (happy)
  • "I've met so many people with just as many dreams. What is it that you strive for?" (dreams)
  • "Can I count on you in the coming battle? I need a strong fighting partner like you." (team up)
ReplyingEdit
  • "I do as much as I can. Walks, cooking... I never know when my next sleep will come." (free time)
  • "No, silly! You're just fun to be around. You remind me of someone I was once close to." (happy)
  • "I want lots of friends. I know I'll lose them one day, but it beats never meeting at all." (dreams)
  • "Of course. I'll do my best. And it's always flattering to be asked for help!" (team up)
Asking - MarriedEdit
  • "My love, promise you'll stay with me as long as you can. I can't bear to lose you to war." (promise)
  • "Every day makes you a finer man, my love. I wish I could grow old like you." (compliment)
  • "I wish we could stay together always, Avatar." (love)
  • "What have you got there, Avatar? I don't remember seeing that before." (gift)
Replying - MarriedEdit
  • "I fear I will be the one left behind. But I'll stay with you until the day you pass me by." (promise)
  • "Really? I'm fairly certain I'm the same as always, but it's still nice of you to say." (compliment)
  • "I love you too-more with each passing day." (love)
  • "It's a dragonstone from long ago. Its power is gone, so...why don't you keep it for me?" (gift)
Asking - ChildEdit
  • "You sleep even more than me, Morgan. Maybe we should compete to stay awake!" (train)
  • "Morgan, do you need anything? I'd like to get a gift for my daughter." (gift)
  • "Morgan, you look sleepy. Need a dose of dragonbreath to wake you up?" (concern)
  • "Goodness, Morgan, I'm still amazed I even HAVE a child. ...Tell me about the future." (story)
Replying - ChildEdit
  • "Well, all right, but I'll have to hold back. Otherwise I'll destroy you in seconds." (train)
  • "How about a hair ornament? I've been wearing this one for ages. ...Literally." (gift)
  • "Really? How odd. I feel just fine. Well, whatever it is, I'm sure it will pass." (concern)
  • "Well, it's a long story, VERY long, in fact. How about one little anecdote? I used to be friends with Marth, the famous king. He was a kind man, but... But he had a commanding gaze. I miss him greatly, and I shall never forget him." (story)

Level UpEdit

  • "I must protect this world my friends saved." (6+ stats up)
  • "I miss being in the heat of battle like this!" (4-5 stats up)
  • "I feel a little stronger." (2-3 stats up)
  • "At 3,000, it gets harder to learn new things..." (0-1 stats up)
  • "There's not much more I can learn this century." (0-1 stats up, most stats capped)

Class ChangeEdit

  • "Our journey together continues. I see."

ArmoryEdit

  • "Ah, shopping! Finally, a concept older than I am." (buying)
  • "I wish I kept my old stuff. It'd be worth a fortune now." (selling)
  • "A fine weapon develops a history all its own." (forging)

BarracksEdit

AloneEdit
  • "*Yawn* I'm getting sleepy..." (misc)
  • "Look at me go! I could not ask for a better day." (surge)
Greetings - NormalEdit
  • "Hello, Avatar. It’s been a while since I felt this awake!" (morning)
  • "Hello, Avatar. Checking in on everyone? I approve." (midday)
  • "Hello, Avatar. Doing your evening rounds? I approve." (evening)
  • "Zzzz...H-huh? Oh. Avatar. Did I drift off?" (night)
  • "Happy birthday, Avatar. Have you hit a century yet?" (birthday)
Greetings - MarriedEdit
  • "Hello, Avatar. *Yawn* It takes me so long to wake up!"(morning)
  • "Hello, Avatar. I’m finally starting to wake up." (midday)
  • "Hello, Avatar. I’m ready for a nap. ...You?" (evening)
  • "Hello, Avatar. Shall we call it a night?" (night)
  • "Happy birthday, Avatar. Have you hit a century yet?" (birthday) 

RosterEdit

The Voice of the Divine Dragon. While mature, she also has a child-like side. Being a dragonkin, she has lived since days of yore and was friends with the Hero-King, Marth. The most likely to sleep in. Born on February 28th.

ConfessionEdit

“I know that to love another, I must watch the world move past him. But such short years make an eternity worth living.”
—Tiki's confession quote

Final ChapterEdit

“You are not Grima, nor is he you. Remember that, Avatar!”
—Tiki's final chapter quote.

“The world has been plucked from the maw of darkness!”
—Tiki's quote after Grima was defeated by Chrom

“I love you, Avatar. And I would have both you and our world safe and at peace.”
—Tiki reassuring the Avatar for their choice if she is his wife.

“Avatar put others before himself/herself. No one can question his/her character. But his/her work is not done. He/She is still needed here.”
—Tiki's quote after the Avatar's sacrifice of killing Grima

DLC Pre-BattleEdit

The Golden Gaffe Pre-BattleEdit

“Thousands of years I've lived, and this is my first fight over spending money. But I am part of this army, and I will do my part. ...Now let's get this farce over with so I can forget it ever happened.”
—Tiki's pre-battle quote.

EXPonential Growth Pre-BattleEdit

“I suppose you like vegetables because they're healthy. You want to live longer, yes? I know. There's just one catch... You already died ages ago!”
—Tiki's pre-battle quote.

Infinite Regalia Pre-BattleEdit

“I...know you. That grisly guise you wear is not enough to blind me. You died to protect something. Will you now destroy it? Then know I will stop you-to honor your last wish and defend the children.”
—Tiki's pre-battle quote.

Death's Embrace Pre-BattleEdit

“Look at all these piteous souls crying out for salvation... Be at ease - your toils are over. You needn't struggle any longer. I shall end your worldy torments... and this time, death will bring you peace.”
—Tiki's pre-battle quote.

Five-Anna Firefight Pre-BattleEdit

“My, this is hot. It reminds me of the boneyard where fire dragons go to die. Not that I remember where that is anymore. Nor the temple where I slept for so long... Still, I mustn't let my age keep me locked in the past. This fight is about today!”
—Tiki's pre-battle quote.

Roster Rescue Pre-BattleEdit

“It's quite vexing not knowing what information of ours is out there... Long ago, I went through a bit of a rough patch, crying and brooding all the time... If that ever got out, my credibility as Naga's Voice could be severely hurt!”
—Tiki's pre-battle quote.

Summer Scramble Pre-BattleEdit

“What a magnificent land this is. And until now, a peaceful one, I'm sure... How sad that even the pettiest of evils can transform peace into chaos. But still believe in the future you hoped for, Mar-Mar. Its day will come...”
—Tiki's pre-battle quote.

Hot-Spring Scramble Pre-BattleEdit

“It's been eons since I've had occasion to visit a hot spring... Humans have sought their curative properties since time immemorial. But perhaps their greatest strength is their ability to bring people together...”
—Tiki's pre-battle quote.

BattleEdit

Dual SupportEdit
  • "You are safe with me."
  • "I'll protect you."
  • "Together!"
  • "We can do this."
  • "I'm right here."
  • "Come."
  • "They'll not get past."
  • "Get ready."
  • "After you."
  • "I believe in you."
Dual GuardEdit
  • "Are you all right?"
Dual StrikeEdit
  • "Pay attention!"
  • "I will aid you!"
  • "My turn!"
CriticalEdit
  • "Watch this!"
  • "Goodbye..."
  • "This might get unpleasant!"
  • "Not a step closer!"
Partner Defeated EnemyEdit
  • "Thank you"
  • "Impressive!"
Enemy DefeatedEdit
  • "I'm sorry."
  • "Was that too much?"
  • "Sleep well..."
  • " *giggle*"
Defeated By EnemyEdit
  • "No..."

Death/RetreatEdit

“......”
—Tiki's death quote in Paralogue 17

“I won't have to be alone...anymore...”
—Tiki's death quote after recruitment (classic mode)

“I'm s-sorry. Chrom... I can't fight... Not like this...”
—Tiki's retreat quote after recruitment (casual mode)

As a SpotPass UnitEdit

Parley Quote “I am the last of the divine dragons.”
—Tiki's parley quote

Battle Quote “No... Stop... Come no closer...”
—Tiki's pre-battle quote

Join Quote “Promise? I hate being alone...”
—Tiki's join quote

EndingsEdit

Fire Emblem Shadow DragonEdit

Tiki - Dragon Scion
Tiki lived a peaceful life with Bantu. She spoke fondly of her adventures with Marth, even long after they had ended.

Fire Emblem Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

Tiki - Divine Princess

Tiki lived happily in the palace town, surrounded by her dearest friends.

Fire Emblem AwakeningEdit

Tiki - Divine Voice
Exhausted from the war, Tiki returned to the Divine Dragon Grounds and slept for several days. Afterward, she was said to come down and visit the people regularly.
Tiki and the Avatar
Many wrote of Avatar's legendary exploits, but accounts of his origins and character varied. Scholars, poets, and bards agreed on one thing alone--he loved his wife, Tiki, above all else.

Super Smash Bros. for Nintendo 3DS and Wii UEdit

Tiki has been confirmed in the April 8th Super Smash Bros. Nintendo Direct to appear in Super Smash Bros. for Nintendo 3DS and Wii U as a collectible trophy. The trophy features her in her Awakening appearance in both her human and Manakete forms.

TriviaEdit

  • The Einherjar voice glitch only happens when Tiki's SpotPass incarnate is untransformed. This is most likely due to the fact that the there are no Avatar quotes contrived for the Manakete form, that which is attributed to the Avatar not being able to be class changed into a Manakete.

GalleryEdit

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