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“...Yes, I’m sure of it. Ike will definitely find reasons for us to fight and live. He’ll pick the right path. I won’t have to tell him anything. All we have to do is believe in Ike and follow him...to the end.”
—Titania in a support conversation with Rhys

Titania is a playable character from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. She is the deputy commander of the Greil Mercenaries who is trusted by both Greil and Ike. She serves as an adviser of sorts to Ike and often expresses views that clash with those of his close friend and strategist, Soren. She also dislikes talking about her past.

ProfileEdit

Titania was once a knight in service to Crimea. During her time as a knight, she entered an officer exchange program and was sent to Gallia, where she first met Greil. Although she trembled at the sight of his strength, she decided to fight him in a battle, but he swiftly beat her. When Titania asked him to train her, he agreed and they began to spar in their spare hours. After a few weeks, they became fairly close and he invited her to his home. It was at that time that she met his wife, Elena, and his children, Ike and Mist. Eventually, she developed unrequited feelings for Greil, but she kept it as a secret. Her one-sided love continues even after Elena's death, but she still keeps it to herself, as she knows that Greil had dearly loved his wife.

In Path of Radiance, Titania expresses immense grief and pain over Greil's death and eventually asks Ike to reveal the details about the circumstances of Greil's death (i.e. Greil's battle with the Black Knight). She also shows her strong support of Ike's succession of the Greil Mercenaries and believes that he carries the same ideals as Greil did.

In Radiant Dawn, Titania continues to serve as a guide to Ike. Early in Part 3, she reminds Ike and Soren that the war between the Laguz Alliance and the Begnion Empire could awaken the dark god slumbering inside of Lehran's Medallion. In the ending, she remains in her position as the second-in-command of the mercenaries and makes yearly visits to the graves of her fallen friends.

PersonalityEdit

Titania is very caring towards all of the members of the Greil Mercenaries and acts as a motherly and powerful figure to the younger ones. She accepts Ike wholeheartedly when he is placed in charge of the Greil Mercenaries and works hard to always support him. She is also shown to be a stern taskmaster, as seen in her C Support with Boyd in which she chastises him for slacking off of his training.

In-GameEdit

Fire Emblem: Path of RadianceEdit

RecruitmentEdit

  • Chapter 1: Automatically from the start.

Base StatsEdit

Starting Class Affinity
FE9 Titania Paladin Sprite Paladin FE9Light Light
Level HP Str Mag Skl Spd Lck Def Res Con Wt Mov
1 33 12 4 13 14 11 11 7 8 33 9
Skills Weapon Starting Items

Counter (FE9) Counter

FE9 Lance Lance - C
FE9 Axe Axe - A

FE9steelaxe Steel Axe
FE9ironaxe Iron Axe
FE9Vulnerary Vulnerary

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
80% 45% 25% 60% 50% 45% 40% 45%

Support ConversationsEdit

See also: Titania/Supports

OverallEdit

Titania becomes playable early in the game, and is a Pre-Promoted Paladin who fits the Oifey archetype. Her high base stats allow her to easily handle most early maps practically on her own, and as her growths are relatively solid, she can arguably handle the late game maps on her own as well. Her most interesting quirk is her high resistance base and growth which allows her to effectively deal with mages throughout the game.

Titania is a serviceable unit who is extremely useful for the entire game, on the levels of Marcus in The Blazing Blade.

Fire Emblem: Radiant DawnEdit

RecruitmentEdit

  • Part 3: Chapter Prologue: Automatically from Base, available in Chapter Prologue, 1, 2, 3, 4, 5, 7, 8, 10. 11 and Final.
  • Part 4: Chapter 1: Automatically from Base, available in Chapter 1, 4 and Final.
Part 1 Part 2 Part 3 Part 4 Endgame
P 1 2 3 4 5 6 7 8 9 E P 1 2 3 E P 1 2 3 4 5 6 7 8 9 10 11 12 13 E P 1 2 3 4 5 E A1 A2 A3 A4 A5

◎=Forced ○=Available

Base StatsEdit

Starting Class Affinity
FE10 Titania Axe Paladin Sprite Axe Paladin FE10Light Light
Level HP Str Mag Skl Spd Lck Def Res Con Wt Mov
16 36 25 10 22 21 19 20 14 8 33 9
Skills Weapon Starting Items

Counter Counter
Canto Canto

FE10 Axe Axe - S

FE10steelpoleax Steel Poleax
FE10shortaxe Short Axe

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
60% 60% 15% 55% 50% 40% 20% 30%

BiorhythmEdit

RD Biorhythm F

Promotion GainsEdit

Item Required Promoted Class
(FE10mastercrown Master Crown) FE10 Titania Gold Knight Sprite Gold Knight
Level HP Str Mag Skl Spd Def Res Con Mov
1 +4 +3 +4 +2 +2 +3 +4 +0 +0
Weapon Ranks
FE10 Sword C

Bond SupportEdit

OverallEdit

In Radiant Dawn, Titania appears alongside the other Greil Mercenaries members, and becomes playable at the beginning of Part 3. Her growths excel in HP, Strength, Skill, and Speed. Her base HP is quite low, but a Seraph Robe mitigates this easily. Her Defense and Resistance growths are quite low, but they'll grow occasionally and have high promotion bonuses. Overall, Titania is a powerful paladin and her main "weakness" comes from her mediocre defenses.

Fire Emblem AwakeningEdit

SpotPassEdit

Starting Class
FE13 NPC Generic Great Knight Map SpriteGreat Knight
Level HP Str Mag Skl Spd Lck Def Res Mov
6 49 27 12 25 24 19 23 12 7
Skills Weapon Starting Items

Discipline (FE13)Discipline
OutdoorBattleOutdoor Fighter
Luna (FE13)Luna
Counter (FE13)Counter

SwordIconFE13Sword - D
LanceIconFE13Lance - C
AxeIconFE13Axe - B

Titania's Redaxe FE13 IconTitania's Axe*

*Enemy only; joins unequipped.

Fire Emblem HeroesEdit

Mighty Mercenary
Deputy commander of the Greil Mercenaries. An idealistic former knight who values honor. Appears in Fire Emblem: Path of Radiance.

Base StatsEdit

Rarity:

✯✯✯

Title Group
Heroes Titania Sprite (3*)
Mighty Mercenary
Heroes Cavalry Cavalry
Level HP Atk Spd Def Res
1
40
16/17/18
31/34/37
4/5/6
21/24/27
6/7/8
27/30/33
4/5/6
19/22/25
6/7/8
23/26/29
Skills Weapon

FEH skill offense Steel Axe

FEH Axe Axe

✯✯✯✯

✯✯✯✯✯

SkillsEdit

WeaponEdit
Name Prerequisite Might Range Effects SP Cost Default Unlocked
FEH skill offense Iron Axe - 6 1 - 50 - -
FEH skill offense Steel Axe - 8 1 - 100 FEH Star Rarity 3 -
FEH skill offense Emerald Axe - 8 1 Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage. 200 FEH Star Rarity 4 FEH Star Rarity 3
FEH skill offense Emerald Axe+ FEH skill offense Emerald Axe 12 1 Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage. 300 FEH Star Rarity 5 FEH Star Rarity 5
FEH skill offense Draconic Poleax 16 1 Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage. 400 FEH Star Rarity 5 FEH Star Rarity 5
AssistEdit
Name Prerequisite Range Effects SP Cost Default Unlocked
FEH skill support Reciprocal Aid - 1 Swap HP with adjacent ally (neither unit can go above their max HP). 150 FEH Star Rarity 4 FEH Star Rarity 3
PassiveEdit
Name Prerequisite Effects SP Cost Unlocked Type
FEH Armored Blow 1 Armored Blow 1 - Grants Def +2 during combat if unit initiates attack. 50 - A
FEH Armored Blow 2 Armored Blow 2 FEH Armored Blow 1 Armored Blow 1 Grants Def +4 during combat if unit initiates attack. 100 FEH Star Rarity 3 A
FEH Armored Blow 3 Armored Blow 3 FEH Armored Blow 2 Armored Blow 2 Grants Def +6 during combat if unit initiates attack. 200 FEH Star Rarity 4 A
FEH Guard 1 Guard 1 - If unit's HP is at 100% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using other similar skill, only highest value applied.)
50 FEH Star Rarity 3 B
FEH Guard 2 Guard 2 FEH Guard 1 Guard 1 If unit's HP is at 90% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using other similar skill, only highest value applied.)
100 FEH Star Rarity 4 B
FEH Guard 3 Guard 3 FEH Guard 2 Guard 2 If unit's HP is at 80% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using other similar skill, only highest value applied.)
200 FEH Star Rarity 5 B

QuotesEdit

Path of RadianceEdit

“I get antsy if I don't train every day... Kiyaaaa! Haaaaaa! Whew!”
—Titania in a support conversation with Rhys

HeroesEdit

Titania/Heroes Quotes

Possible EndingsEdit

Radiant DawnEdit

Scarlet-Haired Paladin (紅の聖騎士)
"Titania remained second in command of the mercenaries. Once a year, she visited the graves of her fallen friends."

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Titania is illustrated in the trading card game with the following cards:

EtymologyEdit

Titania is the name of the queen of the fairies in the play A Midsummer Night's Dream by William Shakespeare.

Her Japanese name, Tiamat, is a goddess from Babylonian mythology, often associated with the sea and considered to be the embodiment of primordial chaos. Modern culture and video games (such as the Final Fantasy series) tend to depict Tiamat as a dragon or a hydra.

TriviaEdit

  • In Fire Emblem: The Sacred Stones, Vanessa's pegasus mount is named Titania.
  • In certain chapters of Path of Radiance, if Titania is not deployed for the battle in question, she will appear as an Other Unit to speak with Ike and Soren before the battle begins.
  • In the beta version of Path of Radiance, Titania was originally planned to be a Lance Knight, and not a Paladin.

GalleryEdit