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|skills = [[Lucky Seven]], [[Acrobat]]}}
 
|skills = [[Lucky Seven]], [[Acrobat]]}}
   
The '''Trickster''' is a class introduced in ''[[Fire Emblem: Awakening]]''. They are the glamorous and elusive phantom thieves. It is a possible promotion for [[thief]] and they can use staves for this class.
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The '''Trickster''' is a class introduced in ''[[Fire Emblem: Awakening]]''. Tricksters are glamorous and elusive phantom thieves, capable of using staves as well as swords. It is one possible promotion for the [[Thief]] class.
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==Combat==
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Tricksters are similar to [[Thief|Thieves]] in that their strong point is high [[Skill (stat)|Skill]]. Now that they wield staves, they gain higher [[Magic (stat)|Magic]] and [[Resistance]] growths but are slightly weaker and slower than before. Tricksters are still able to dodge and crit well, but are not suited for heavy offense like [[Assassin]]s. However, they are by no means a bad class, but are more adept at supporting their comrades through their staves, or by being decoys. The two skills Tricksters can learn are [[Lucky Seven]] and [[Acrobat]]. Lucky Seven boosts the user's Hit Rate and Avoid by 20 until the seventh turn on the map. Bolstering the Tricksters' accuracy and speed, this skill allows them to avoid enemy lynchings long enough for backup to arrive, making it a cool ability to have. The time limit is really a non-issue, because the overwhelming majority of Awakening chapters are typically cleared in six turns or less. Acrobat allows the user to cross any terrain they can without any movement penalties. This skill is again amazing to have (especially on mounted units) because it allows Tricksters to traverse sand like [[Mage]] units, and to retreat into forests like flying ones.  Acrobat makes sure that, in conjuction with [[Movement +1]] and possibly [[Pass]] from Assassins, Tricksters are never too far away from battered units to heal them in order to keep fighting. A great skill to consider passing down, and part of what makes Tricksters extremely useful to have.
   
 
==Maximum Stats==
 
==Maximum Stats==
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==Notable Tricksters==
 
==Notable Tricksters==
*[[Anna]]- a recurring character seen throughout the [[Fire Emblem series]]
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*[[Anna]] - a recurring character seen throughout the [[Fire Emblem series]]
*[[Gangrel]]- the "Mad King" of [[Plegia]]
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*[[Gangrel]] - the "Mad King" of [[Plegia]]
 
*[[Leif]] (DLC)
 
*[[Leif]] (DLC)
 
*Possible Promotion for: [[Gaius]]
 
*Possible Promotion for: [[Gaius]]
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==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Trickster Female.jpg|Female Trickster concept art
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File:Trickster Female.jpg|Concept artwork of the female variant of the Trickster class.
File:Trickster Male.jpg|Male Trickster concept art
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File:Trickster Male.jpg|Concept artwork of the male variant of the Trickster class.
File:Kakusei Trickster.png|Anna as a Trickster
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File:FE13 Trickster (Anna).png|[[Anna]] a female Trickster.
File:FE13 Trickster (Brady).png|[[Brady]] as a Trickster in ''Awakening''.
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File:FE13 Trickster (Gangrel).png|[[Gangrel]] a male Trickster.
File:FE13 Trickster (Gerome).png|[[Gerome]] as a Trickster in ''Awakening''.
 
File:FE13 Trickster (Henry).png|[[Henry]] as a Trickster in ''Awakening''.
 
File:FE 13 Trickster (Female Morgan).png|Female [[Morgan (Awakening)|Morgan]] as a Trickster in ''Awakening''.
 
File:FE13 Trickster (Panne).png|[[Panne]] as a Trickster in ''Awakening''.
 
File:FE13 Trickster (Severa).png|[[Severa]] as a Trickster in ''Awakening''.
 
File:FE13 Trickster (Vaike).png|[[Vaike]] as a Trickster in ''Awakening''.
 
 
File:FE13 Anna Trickster Map Sprite.gif|Anna's map sprite as a Trickster.
 
File:FE13 Anna Trickster Map Sprite.gif|Anna's map sprite as a Trickster.
File:FE13 Gangrel Trickster Map Sprite.gif|Gangel's map sprite as a Trickster.
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File:FE13 Gangrel Trickster Map Sprite.gif|Gangrel's map sprite as a Trickster.
 
</gallery>
 
</gallery>
   

Revision as of 02:26, 17 July 2014

The Trickster is a class introduced in Fire Emblem: Awakening. Tricksters are glamorous and elusive phantom thieves, capable of using staves as well as swords. It is one possible promotion for the Thief class.

Combat

Tricksters are similar to Thieves in that their strong point is high Skill. Now that they wield staves, they gain higher Magic and Resistance growths but are slightly weaker and slower than before. Tricksters are still able to dodge and crit well, but are not suited for heavy offense like Assassins. However, they are by no means a bad class, but are more adept at supporting their comrades through their staves, or by being decoys. The two skills Tricksters can learn are Lucky Seven and Acrobat. Lucky Seven boosts the user's Hit Rate and Avoid by 20 until the seventh turn on the map. Bolstering the Tricksters' accuracy and speed, this skill allows them to avoid enemy lynchings long enough for backup to arrive, making it a cool ability to have. The time limit is really a non-issue, because the overwhelming majority of Awakening chapters are typically cleared in six turns or less. Acrobat allows the user to cross any terrain they can without any movement penalties. This skill is again amazing to have (especially on mounted units) because it allows Tricksters to traverse sand like Mage units, and to retreat into forests like flying ones.  Acrobat makes sure that, in conjuction with Movement +1 and possibly Pass from Assassins, Tricksters are never too far away from battered units to heal them in order to keep fighting. A great skill to consider passing down, and part of what makes Tricksters extremely useful to have.

Maximum Stats

Awakening

Notable Tricksters

Gallery



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