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{{ClassInfobox
 
{{ClassInfobox
|image = [[File:Trickster.jpg|center]]
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|image = [[File:FatesAdventurerPortrait.png]]
 
|title = Trickster
 
|title = Trickster
 
|firstseen = [[Fire Emblem: Awakening]]
 
|firstseen = [[Fire Emblem: Awakening]]
 
|promofrom = [[Thief]]
 
|promofrom = [[Thief]]
 
|promoto = N/A
 
|promoto = N/A
|weapons = [[Sword]], [[Staff]]
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|weapons = [[Sword]], [[Staff]] (FE13) <br/>[[Bow]], Staff (FE14)
|skills = [[Lucky Seven]], [[Acrobat]]}}
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|skills = [[Lucky Seven]]<br/>[[Acrobat]] (FE13 only)<br/>[[Pass]] (FE14 only)}}
   
 
The '''Trickster''' is a class introduced in ''[[Fire Emblem: Awakening]]''. Tricksters are glamorous and elusive phantom thieves, capable of using staves as well as swords. It is one possible promotion for the [[Thief]] class.
 
The '''Trickster''' is a class introduced in ''[[Fire Emblem: Awakening]]''. Tricksters are glamorous and elusive phantom thieves, capable of using staves as well as swords. It is one possible promotion for the [[Thief]] class.
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Tricksters are known as '''Adventurers''' in ''[[Fire Emblem: Fates]]'' and are a [[Nohr]]ian class. Like their unpromoted counterpart, the Outlaw, they use Bows rather than Swords in addition to their Staves. In addition, the Acrobat ability is replaced with Pass.
   
 
==Combat==
 
==Combat==
Tricksters are similar to [[Thief|Thieves]] in that their strong point is high [[Skill (stat)|Skill]]. Now that they wield staves, they gain higher [[Magic (stat)|Magic]] and [[Resistance]] growths but are slightly weaker and slower than before. Tricksters are still able to dodge and crit well, but are not suited for heavy offense like [[Assassin]]s. However, they are by no means a bad class, but are more adept at supporting their comrades through their staves, or by being decoys. The two skills Tricksters can learn are [[Lucky Seven]] and [[Acrobat]]. Lucky Seven boosts the user's Hit Rate and Avoid by 20 until the seventh turn on the map. Bolstering the Tricksters' accuracy and speed, this skill allows them to avoid enemy lynchings long enough for backup to arrive, making it a cool ability to have. The time limit is really a non-issue, because the overwhelming majority of Awakening chapters are typically cleared in six turns or less. Acrobat allows the user to cross any terrain they can without any movement penalties. This skill is again amazing to have (especially on mounted units) because it allows Tricksters to traverse sand like [[Mage]] units, and to retreat into forests like flying ones.  Acrobat makes sure that, in conjuction with [[Movement +1]] and possibly [[Pass]] from Assassins, Tricksters are never too far away from battered units to heal them in order to keep fighting. A great skill to consider passing down, and part of what makes Tricksters extremely useful to have.
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In ''Awakening'', Tricksters are similar to [[Thief|Thieves]] in that their strong point is high [[Skill (stat)|Skill]]. Now that they wield staves, they gain higher [[Magic (stat)|Magic]] and [[Resistance]] growths but are slightly weaker and slower than before. Tricksters are still able to dodge and crit well, but are not suited for heavy offense like [[Assassin]]s. However, they are by no means a bad class, but are more adept at supporting their comrades through their staves, or by being decoys. The two skills Tricksters can learn are [[Lucky Seven]] and [[Acrobat]].
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Lucky Seven adds 20+ to Avoid and Accuracy for seven turns, after which the effect will be disabled for the duration of the battle. It allows Tricksters to avoid attacks even further with their superior Speed stat, making the enemy have very low hit rates. The duration of the effect is often ignored as most chapters at the time will only take up to six turns at most. Acrobat allows Tricksters to move through passable terrain without any restriction to movement, which allows them to retreat into mountains or forests while giving them a safe distance from the enemy, and when combined with [[Movement +1]] and [[Pass]], allows Tricksters to escape their assailants much easier.
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In ''Fates'', Adventurers should avoid direct combat due to bow users being unable to fight up close, unless they are using a bow that can attack an adjacent target. They can also use staffs, so they can be used as secondary healers if the player's primary healers are busy healing others.
   
 
==Maximum Stats==
 
==Maximum Stats==
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==Notable Tricksters==
 
==Notable Tricksters==
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===''[[Fire Emblem: Awakening]]''===
 
*[[Anna]] - a recurring character seen throughout the [[Fire Emblem series]]
 
*[[Anna]] - a recurring character seen throughout the [[Fire Emblem series]]
 
*[[Gangrel]] - the "Mad King" of [[Plegia]]
 
*[[Gangrel]] - the "Mad King" of [[Plegia]]
 
*[[Leif]] (DLC)
 
*[[Leif]] (DLC)
*Possible Promotion for: [[Gaius]] and the [[Avatar]]
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*Possible Promotion for: [[Gaius]]
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===''[[Fire Emblem: Fates]]''===
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*[[Asura]]
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*[[Funk]]
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*[[Draj]]
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*Possible promotion for: [[Zero]], [[Éponine]], [[Anna]].
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==Gallery==
 
==Gallery==
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File:Trickster Female.jpg|Concept artwork of the female variant of the Trickster class.
 
File:Trickster Female.jpg|Concept artwork of the female variant of the Trickster class.
 
File:Trickster Male.jpg|Concept artwork of the male variant of the Trickster class.
 
File:Trickster Male.jpg|Concept artwork of the male variant of the Trickster class.
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File:AwakeningTricksterPortrait.png|A generic Trickster in ''Awakening''.
File:FE13 Trickster (Anna).png|[[Anna]] a female Trickster.
 
File:FE13 Trickster (Gangrel).png|[[Gangrel]] a male Trickster.
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File:FE13 Trickster (Anna).png|[[Anna]], a female Trickster.
 
File:FE13 Trickster (Gangrel).png|[[Gangrel]], a male Trickster.
 
File:FE13 Anna Trickster Map Sprite.gif|Anna's map sprite as a Trickster.
 
File:FE13 Anna Trickster Map Sprite.gif|Anna's map sprite as a Trickster.
 
File:FE13 Gangrel Trickster Map Sprite.gif|Gangrel's map sprite as a Trickster.
 
File:FE13 Gangrel Trickster Map Sprite.gif|Gangrel's map sprite as a Trickster.

Revision as of 07:07, 12 July 2015

The Trickster is a class introduced in Fire Emblem: Awakening. Tricksters are glamorous and elusive phantom thieves, capable of using staves as well as swords. It is one possible promotion for the Thief class.

Tricksters are known as Adventurers in Fire Emblem: Fates and are a Nohrian class. Like their unpromoted counterpart, the Outlaw, they use Bows rather than Swords in addition to their Staves. In addition, the Acrobat ability is replaced with Pass.

Combat

In Awakening, Tricksters are similar to Thieves in that their strong point is high Skill. Now that they wield staves, they gain higher Magic and Resistance growths but are slightly weaker and slower than before. Tricksters are still able to dodge and crit well, but are not suited for heavy offense like Assassins. However, they are by no means a bad class, but are more adept at supporting their comrades through their staves, or by being decoys. The two skills Tricksters can learn are Lucky Seven and Acrobat.

Lucky Seven adds 20+ to Avoid and Accuracy for seven turns, after which the effect will be disabled for the duration of the battle. It allows Tricksters to avoid attacks even further with their superior Speed stat, making the enemy have very low hit rates. The duration of the effect is often ignored as most chapters at the time will only take up to six turns at most. Acrobat allows Tricksters to move through passable terrain without any restriction to movement, which allows them to retreat into mountains or forests while giving them a safe distance from the enemy, and when combined with Movement +1 and Pass, allows Tricksters to escape their assailants much easier.

In Fates, Adventurers should avoid direct combat due to bow users being unable to fight up close, unless they are using a bow that can attack an adjacent target. They can also use staffs, so they can be used as secondary healers if the player's primary healers are busy healing others.

Maximum Stats

Awakening

Notable Tricksters

Fire Emblem: Awakening

Fire Emblem: Fates


Gallery



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