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{{ClassInfobox |
{{ClassInfobox |
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|image = [[File:FatesAdventurerPortrait.png]] |
|image = [[File:FatesAdventurerPortrait.png]] |
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+ | |caption = Generic class portrait of an Adventurer from ''Fates''. |
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|title = Trickster |
|title = Trickster |
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− | |firstseen = [[Fire Emblem |
+ | |firstseen = [[Fire Emblem Awakening]] |
|promofrom = [[Thief]] |
|promofrom = [[Thief]] |
||
− | |promoto = |
+ | |promoto = - |
− | |weapons = [[Staff]] |
+ | |weapons = [[File:FE14 Staff.png]][[Staff]]<br>[[File:FE14 Sword.png]][[Sword]] <sup>(FE13 only)</sup><br>[[File:FE14 Bow.png]][[Bow]] <sup>(FE14 only)</sup> |
− | |skills = [[Lucky Seven]]<br |
+ | |skills = [[Lucky Seven]]<br>[[Acrobat]] (FE13 only)<br>[[Pass]] (FE14 only)}} |
− | The '''Trickster''' is a class introduced in ''[[Fire Emblem |
+ | The '''Trickster''' (トリックスター ''Torikkusutā'') is a combat/utility physical class that is introduced in ''[[Fire Emblem Awakening]]''. Glamorous and elusive phantom thieves, Tricksters are one of the promoted forms of the [[Thief]] class, wielding [[Sword]]s or Bows as their primary weapons of choice. They are also capable of utilizing [[Staff|Staves]] for support purposes. |
+ | ==History in the Series== |
||
⚫ | |||
+ | Originally introduced to the series as the alternate promoted form of the [[Thief]] class in ''[[Fire Emblem Awakening|Awakening]]'', the Adventurer class is unique for its ability to fulfil a support role with healing staves while carrying out utility purposes through the picking of locks without keys. |
||
⚫ | In ''[[Fire Emblem Fates|Fates]]'', Tricksters are known as '''Adventurers''' (アドベンチャラー ''Adobencharā'') and are treated as a [[Nohr]]ian class. Like their unpromoted counterpart, the [[Thief|Outlaw]], they wield [[Bow]]s in favour of Swords as their primary weapons of choice, and are also granted the ability to use Staves. |
||
⚫ | |||
− | == |
+ | ==Overview== |
⚫ | |||
⚫ | Tricksters are similar to |
||
+ | ====Awakening==== |
||
⚫ | Tricksters in this title are similar to Thieves, in the sense that their strong point lies in their high [[Skill (stat)|Skill]]. As a result of being able to use Staves, Tricksters have also gained higher [[Magic (stat)|Magic]] and [[Resistance]] growths but are slightly weaker and slower than before. Tricksters are still able to dodge and perform critical attacks well, but are not suited for heavy offence like [[Assassin]]s are. However, they are by no means a bad class, but are more adept at supporting their comrades through their staves or by being decoys. The two skills Tricksters can learn are [[Lucky Seven]] and [[Acrobat]]. |
||
− | Lucky Seven adds |
+ | Lucky Seven adds +20 to [[Avoid]] and [[Accuracy]] for seven turns, after which the effect will be disabled for the duration of the battle. It allows Tricksters to avoid attacks even further with their superior Speed stat, severely reducing the hit rates of enemy units. The duration of the effect is often ignored as most chapters at the time will only take up to six turns at most. Acrobat, on the other hand, allows Tricksters to move through passable terrain without any restriction to [[Movement]], which allows them to retreat into mountains or forests while keeping at a safe distance from the enemy, and when combined with [[Movement +1]] and [[Pass]], allows Tricksters to escape their assailants much easier. |
− | === |
+ | ====Fates==== |
− | Adventurers are advised to avoid direct combat due to bows preventing them from retaliating against adjacent enemies, unless they |
+ | Adventurers are advised to avoid direct combat due to bows preventing them from retaliating against adjacent enemies, unless they are wielding bows with a 1-2 range. In most cases, their extremely high [[Evade|Evasion]] will allow them to remain safe from slower enemies, but any physical attack that manages to reach an Adventurer is likely to leave a prominent scar. With that in mind, their Resistance is among the highest from any class in the game, making them ideal for fighting magic-wielding enemies. |
− | Much like in Awakening, their Magic is slightly superior to their Strength, making them well-suited for using the magical [[Shining Bow]] (which conveniently possesses a 1-2 range) or |
+ | Much like in Awakening, their Magic is slightly superior to their Strength, making them well-suited for using the magical [[Shining Bow]] (which conveniently possesses a 1-2 range) or supporting through Staves. However, their prowess with any other bows in general should not be underestimated, as their maximum rank in Bows is A, and their Speed is second only to [[Swordmaster]]s and [[Falcon Knight]]s, allowing them to double attack easily and often. |
− | Adventurers can be arguably considered a less well-rounded, more offensive version of [[Maid |
+ | Adventurers can be arguably considered a less well-rounded, more offensive version of [[Maid]]s and [[Butler]]s, and are often compared with them. Maids and Butlers have higher [[Strength]], [[Skill (stat)|Skill]], [[Luck]] and [[Defense]] than Adventurers with just as much [[HP]]. Their S Rank in staves also puts them above Adventurers in terms of healing, and their access to [[Shuriken]] allows them to attack any enemies at a 1-2 range. However, both classes have the same Magic, and Adventurers' access to bows, despite limiting their range, makes them far more deadly than the generally feeble Shuriken. The matter of distance can also be solved by providing them with a suitable bow or by assigning the [[Point Blank]] skill to them. |
− | + | The Adventurer's main use is as an extension of the Thief class; pillaging chests, disarming traps, and generally supporting their allies rather than being in the forefront of combat. However, their indisputably high Speed, coupled with the Lucky 7 skill, serves to turn the otherwise defenseless rogues into sneaky and evasive fighters who are able to rain down attacks on enemies unable to hit them, on top of also being able to heal their allies or hinder their enemies with superb Magic. |
|
− | == |
+ | ==In-Game== |
+ | ===Base Stats=== |
||
− | ===[[Fire Emblem: Awakening|Awakening]]=== |
||
+ | {{Classstat |
||
− | *[[HP]]: 80 |
||
+ | |fe13=19*4*4*10*11*0*3*5*6*-*-*{{weapon|13|sword}} E {{weapon|13|staff}} E |
||
− | *[[Str]]: 35 |
||
+ | |fe14=17*4*6*6*10*2*3*8*6*-*-*{{weapon|14|bow}} E {{weapon|14|staff}} E |
||
− | *[[Mag]]: 38 |
||
+ | }} |
||
− | *[[Skl]]: 45 |
||
− | *[[Spd]]: 43 |
||
− | *[[Lck]]: 45 |
||
− | *[[Def]]: 30 |
||
− | *[[Res]]: 40 |
||
+ | ===Maximum Stats=== |
||
− | === [[Fire Emblem Fates|Fates]] === |
||
+ | {{Classstat |
||
− | *[[HP]]: 50 |
||
+ | |fe13=80*35*38*45*43*45*30*40*6*-*-*{{weapon|13|sword}} A {{weapon|13|staff}} A |
||
− | *[[Str]]: 27 |
||
+ | |fe14=50*27*31*27*34*27*25*34*6*-*-*{{weapon|14|bow}} A {{weapon|14|staff}} B |
||
− | *[[Mag]]: 31 |
||
+ | }} |
||
− | *[[Skl]]: 27 |
||
+ | |||
− | *[[Spd]]: 34 |
||
+ | ===Growth Rates=== |
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− | *[[Lck]]: 27 |
||
+ | {{Classstat |
||
− | *[[Def]]: 25 |
||
+ | |fe13=35%*10%*15%*25%*20%*0%*5%*10%*-*-*-*- |
||
− | *[[Res]]: 34 |
||
+ | |fe14=0%*5%*15%*5%*20%*0%*0%*20%*-*-*-*- |
||
− | *[[Bow]]: A |
||
+ | }} |
||
− | *[[Staff]]: B |
||
+ | |||
+ | ===Class Skills=== |
||
+ | {{ClassSkills |
||
+ | |fe13=[[File:Lucky 7.png]][[Lucky 7]]<br>[[File:Acrobatics.PNG]][[Acrobat]]*Learnt at Level 5.<br>Learnt at Level 15. |
||
+ | |fe14=[[File:Lucky 7.png]][[Lucky 7]]<br>[[File:Pass Icon Kakusei.png]][[Pass]]*Learnt at Level 5 and above.<br>Learnt at Level 15 and above. |
||
+ | }} |
||
+ | |||
+ | ===Promotions=== |
||
+ | {{ClassPromotions |
||
+ | |fe13=[[File:FE13 Generic Thief (M) Map Sprite.gif]][[Thief]]*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Thief.*[[File:FE13 Generic Trickster (M) Map Sprite.gif]]Trickster |
||
+ | |fe14=[[File:FE14 Generic Outlaw (M) Map Sprite.gif]][[Thief|Outlaw]]*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Outlaw.*[[File:FE14 Generic Adventurer (M) Map Sprite.gif]]Adventurer |
||
+ | }} |
||
==Notable Tricksters== |
==Notable Tricksters== |
||
− | ===''[[Fire Emblem |
+ | ===''[[Fire Emblem Awakening|Awakening]]''=== |
*[[Anna]] - A traveling merchant with a fixation for attaining wealth and profit. |
*[[Anna]] - A traveling merchant with a fixation for attaining wealth and profit. |
||
*[[Gangrel]] - The cruel and deceptive "Mad King" of [[Plegia]]. |
*[[Gangrel]] - The cruel and deceptive "Mad King" of [[Plegia]]. |
||
Line 58: | Line 70: | ||
*Possible Promotion for: [[Gaius]] |
*Possible Promotion for: [[Gaius]] |
||
− | ===''[[Fire Emblem Fates]]''=== |
+ | ===''[[Fire Emblem Fates|Fates]]''=== |
− | *[[ |
+ | *[[Shura]] - A kind-hearted thief from [[Kouga]] who dreams of restoring his home country. |
− | *[[ |
+ | *[[Funke]] - A foreign burglar who steals from wealthy homes. |
− | *[[ |
+ | *[[Candace]] - A renowned explorer known throughout Nohr. |
− | *Possible promotion for: [[ |
+ | *Possible promotion for: [[Niles]], [[Nina (Fates)|Nina]] and [[Anna]]. |
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
− | File:Trickster |
+ | File:Trickster Male.jpg|Concept artwork of the male Trickster class in ''Awakening''. |
− | File:Trickster |
+ | File:Trickster Female.jpg|Concept artwork of the female Trickster class in ''Awakening''. |
+ | File:Adventurer_Female.jpg|Concept artwork of the female Adventurer class in ''Fates''. |
||
− | File:AwakeningTricksterPortrait.png|A generic Trickster in ''Awakening''. |
||
− | File: |
+ | File:AwakeningTricksterPortrait.png|Generic class portrait of a Trickster from ''Awakening''. |
− | File:FE13 Trickster (Gangrel).png|[[Gangrel]], a male Trickster. |
+ | File:FE13 Trickster (Gangrel).png|Battle model of [[Gangrel]], a male Trickster from ''Awakening''. |
− | File:FE13 |
+ | File:FE13 Trickster (Anna).png|Battle model of [[Anna]], a female Trickster from ''Awakening''. |
− | File:FE13 |
+ | File:FE13 Generic Trickster (M) Map Sprite.gif|Map sprite of the male Trickster class from ''Awakening''. |
+ | File:FE13 Generic Trickster (F).gif|Map sprite of the female Trickster class from ''Awakening''. |
||
+ | File:FE14 Generic Adventurer (M) Map Sprite.gif|Map sprite of the male Adventurer class from ''Fates''. |
||
</gallery> |
</gallery> |
||
− | {{Stub}} |
||
{{Classnav}} |
{{Classnav}} |
Revision as of 14:59, 1 May 2016
The Trickster (トリックスター Torikkusutā) is a combat/utility physical class that is introduced in Fire Emblem Awakening. Glamorous and elusive phantom thieves, Tricksters are one of the promoted forms of the Thief class, wielding Swords or Bows as their primary weapons of choice. They are also capable of utilizing Staves for support purposes.
History in the Series
Originally introduced to the series as the alternate promoted form of the Thief class in Awakening, the Adventurer class is unique for its ability to fulfil a support role with healing staves while carrying out utility purposes through the picking of locks without keys.
In Fates, Tricksters are known as Adventurers (アドベンチャラー Adobencharā) and are treated as a Nohrian class. Like their unpromoted counterpart, the Outlaw, they wield Bows in favour of Swords as their primary weapons of choice, and are also granted the ability to use Staves.
Overview
Combat
Awakening
Tricksters in this title are similar to Thieves, in the sense that their strong point lies in their high Skill. As a result of being able to use Staves, Tricksters have also gained higher Magic and Resistance growths but are slightly weaker and slower than before. Tricksters are still able to dodge and perform critical attacks well, but are not suited for heavy offence like Assassins are. However, they are by no means a bad class, but are more adept at supporting their comrades through their staves or by being decoys. The two skills Tricksters can learn are Lucky Seven and Acrobat.
Lucky Seven adds +20 to Avoid and Accuracy for seven turns, after which the effect will be disabled for the duration of the battle. It allows Tricksters to avoid attacks even further with their superior Speed stat, severely reducing the hit rates of enemy units. The duration of the effect is often ignored as most chapters at the time will only take up to six turns at most. Acrobat, on the other hand, allows Tricksters to move through passable terrain without any restriction to Movement, which allows them to retreat into mountains or forests while keeping at a safe distance from the enemy, and when combined with Movement +1 and Pass, allows Tricksters to escape their assailants much easier.
Fates
Adventurers are advised to avoid direct combat due to bows preventing them from retaliating against adjacent enemies, unless they are wielding bows with a 1-2 range. In most cases, their extremely high Evasion will allow them to remain safe from slower enemies, but any physical attack that manages to reach an Adventurer is likely to leave a prominent scar. With that in mind, their Resistance is among the highest from any class in the game, making them ideal for fighting magic-wielding enemies.
Much like in Awakening, their Magic is slightly superior to their Strength, making them well-suited for using the magical Shining Bow (which conveniently possesses a 1-2 range) or supporting through Staves. However, their prowess with any other bows in general should not be underestimated, as their maximum rank in Bows is A, and their Speed is second only to Swordmasters and Falcon Knights, allowing them to double attack easily and often.
Adventurers can be arguably considered a less well-rounded, more offensive version of Maids and Butlers, and are often compared with them. Maids and Butlers have higher Strength, Skill, Luck and Defense than Adventurers with just as much HP. Their S Rank in staves also puts them above Adventurers in terms of healing, and their access to Shuriken allows them to attack any enemies at a 1-2 range. However, both classes have the same Magic, and Adventurers' access to bows, despite limiting their range, makes them far more deadly than the generally feeble Shuriken. The matter of distance can also be solved by providing them with a suitable bow or by assigning the Point Blank skill to them.
The Adventurer's main use is as an extension of the Thief class; pillaging chests, disarming traps, and generally supporting their allies rather than being in the forefront of combat. However, their indisputably high Speed, coupled with the Lucky 7 skill, serves to turn the otherwise defenseless rogues into sneaky and evasive fighters who are able to rain down attacks on enemies unable to hit them, on top of also being able to heal their allies or hinder their enemies with superb Magic.
In-Game
Base Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE13 | 19 | 4 | 4 | 10 | 11 | 0 | 3 | 5 | 6 | - | - | E E | |
FE14 | 17 | 4 | 6 | 6 | 10 | 2 | 3 | 8 | 6 | - | - | E E |
Maximum Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE13 | 80 | 35 | 38 | 45 | 43 | 45 | 30 | 40 | 6 | - | - | A A | |
FE14 | 50 | 27 | 31 | 27 | 34 | 27 | 25 | 34 | 6 | - | - | A B |
Growth Rates
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE13 | 35% | 10% | 15% | 25% | 20% | 0% | 5% | 10% | - | - | - | - | |
FE14 | 0% | 5% | 15% | 5% | 20% | 0% | 0% | 20% | - | - | - | - |
Class Skills
Skill | Requirements | |
---|---|---|
FE13 | Lucky 7 Acrobat | Learnt at Level 5. Learnt at Level 15. |
FE14 | Lucky 7 Pass | Learnt at Level 5 and above. Learnt at Level 15 and above. |
Promotions
Base Class | Promotion Method | Promoted Class | |
---|---|---|---|
FE13 | Thief | Use a Master Seal on a Level 10+ Thief. | Trickster |
FE14 | Outlaw | Use a Master Seal on a Level 10+ Outlaw. | Adventurer |
Notable Tricksters
Awakening
- Anna - A traveling merchant with a fixation for attaining wealth and profit.
- Gangrel - The cruel and deceptive "Mad King" of Plegia.
- Leif (DLC)
- Possible Promotion for: Gaius
Fates
- Shura - A kind-hearted thief from Kouga who dreams of restoring his home country.
- Funke - A foreign burglar who steals from wealthy homes.
- Candace - A renowned explorer known throughout Nohr.
- Possible promotion for: Niles, Nina and Anna.