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{{ClassInfobox
 
{{ClassInfobox
 
|image = [[File:FatesAdventurerPortrait.png]]
 
|image = [[File:FatesAdventurerPortrait.png]]
  +
|caption = Generic class portrait of an Adventurer from ''Fates''.
 
|title = Trickster
 
|title = Trickster
|firstseen = [[Fire Emblem: Awakening]]
+
|firstseen = [[Fire Emblem Awakening]]
 
|promofrom = [[Thief]]
 
|promofrom = [[Thief]]
|promoto = N/A
+
|promoto = -
|weapons = [[Staff]] <br/> [[Sword]] <sup>(FE13)</sup><br>[[Bow]] <sup>(FE14)</sup>
+
|weapons = [[File:FE14 Staff.png]][[Staff]]<br>[[File:FE14 Sword.png]][[Sword]] <sup>(FE13 only)</sup><br>[[File:FE14 Bow.png]][[Bow]] <sup>(FE14 only)</sup>
|skills = [[Lucky Seven]]<br/>[[Acrobat]] (FE13 only)<br/>[[Pass]] (FE14 only)}}
+
|skills = [[Lucky Seven]]<br>[[Acrobat]] (FE13 only)<br>[[Pass]] (FE14 only)}}
   
The '''Trickster''' is a class introduced in ''[[Fire Emblem: Awakening]]''. Tricksters are glamorous and elusive phantom thieves, capable of wielding staves as well as swords. It's one of the potential promotions for the [[Thief]] class.
+
The '''Trickster''' (トリックスター ''Torikkusutā'') is a combat/utility physical class that is introduced in ''[[Fire Emblem Awakening]]''. Glamorous and elusive phantom thieves, Tricksters are one of the promoted forms of the [[Thief]] class, wielding [[Sword]]s or Bows as their primary weapons of choice. They are also capable of utilizing [[Staff|Staves]] for support purposes.
   
  +
==History in the Series==
Tricksters are known as '''Adventurers''' in ''[[Fire Emblem Fates]]'' and are a [[Nohr]]ian class. Like their unpromoted counterpart, the Outlaw, they use Bows rather than Swords in addition to their Staves. Their Acrobat ability has also been replaced with Pass.
 
  +
Originally introduced to the series as the alternate promoted form of the [[Thief]] class in ''[[Fire Emblem Awakening|Awakening]]'', the Adventurer class is unique for its ability to fulfil a support role with healing staves while carrying out utility purposes through the picking of locks without keys.
   
 
In ''[[Fire Emblem Fates|Fates]]'', Tricksters are known as '''Adventurers''' (アドベンチャラー ''Adobencharā'') and are treated as a [[Nohr]]ian class. Like their unpromoted counterpart, the [[Thief|Outlaw]], they wield [[Bow]]s in favour of Swords as their primary weapons of choice, and are also granted the ability to use Staves.
==Combat==
 
   
=== Awakening ===
+
==Overview==
 
===Combat===
Tricksters are similar to [[Thief|Thieves]] in that their strong point is high [[Skill (stat)|Skill]]. Now that they wield staves, they gain higher [[Magic (stat)|Magic]] and [[Resistance]] growths but are slightly weaker and slower than before. Tricksters are still able to dodge and crit well, but are not suited for heavy offense like [[Assassin]]s. However, they are by no means a bad class, but are more adept at supporting their comrades through their staves, or by being decoys. The two skills Tricksters can learn are [[Lucky Seven]] and [[Acrobat]].
 
  +
====Awakening====
 
Tricksters in this title are similar to Thieves, in the sense that their strong point lies in their high [[Skill (stat)|Skill]]. As a result of being able to use Staves, Tricksters have also gained higher [[Magic (stat)|Magic]] and [[Resistance]] growths but are slightly weaker and slower than before. Tricksters are still able to dodge and perform critical attacks well, but are not suited for heavy offence like [[Assassin]]s are. However, they are by no means a bad class, but are more adept at supporting their comrades through their staves or by being decoys. The two skills Tricksters can learn are [[Lucky Seven]] and [[Acrobat]].
   
Lucky Seven adds 20+ to Avoid and Accuracy for seven turns, after which the effect will be disabled for the duration of the battle. It allows Tricksters to avoid attacks even further with their superior Speed stat, making the enemy have very low hit rates. The duration of the effect is often ignored as most chapters at the time will only take up to six turns at most. Acrobat allows Tricksters to move through passable terrain without any restriction to movement, which allows them to retreat into mountains or forests while giving them a safe distance from the enemy, and when combined with [[Movement +1]] and [[Pass]], allows Tricksters to escape their assailants much easier.
+
Lucky Seven adds +20 to [[Avoid]] and [[Accuracy]] for seven turns, after which the effect will be disabled for the duration of the battle. It allows Tricksters to avoid attacks even further with their superior Speed stat, severely reducing the hit rates of enemy units. The duration of the effect is often ignored as most chapters at the time will only take up to six turns at most. Acrobat, on the other hand, allows Tricksters to move through passable terrain without any restriction to [[Movement]], which allows them to retreat into mountains or forests while keeping at a safe distance from the enemy, and when combined with [[Movement +1]] and [[Pass]], allows Tricksters to escape their assailants much easier.
   
=== Fates ===
+
====Fates====
Adventurers are advised to avoid direct combat due to bows preventing them from retaliating against adjacent enemies, unless they're wielding bows with a 1-2 range. In most cases, their extremely high evasion will allow them to remain safe from slower enemies, but any physical attack that manages to reach an Adventurer is likely to leave a scar. With that in mind, their Resistance is among the highest from any class in the game, making them ideal for fighting magic-wielding enemies.
+
Adventurers are advised to avoid direct combat due to bows preventing them from retaliating against adjacent enemies, unless they are wielding bows with a 1-2 range. In most cases, their extremely high [[Evade|Evasion]] will allow them to remain safe from slower enemies, but any physical attack that manages to reach an Adventurer is likely to leave a prominent scar. With that in mind, their Resistance is among the highest from any class in the game, making them ideal for fighting magic-wielding enemies.
   
Much like in Awakening, their Magic is slightly superior to their Strength, making them well-suited for using the magical [[Shining Bow]] (which conveniently possesses a 1-2 range) or using staves. However, their prowess with any other bows in general should not be underestimated either, as their maximum rank in Bows is A, and their speed is second only to [[Trueblades]] and [[Falcon Knight|Falcon Warriors]], allowing them to double attack easily and often.
+
Much like in Awakening, their Magic is slightly superior to their Strength, making them well-suited for using the magical [[Shining Bow]] (which conveniently possesses a 1-2 range) or supporting through Staves. However, their prowess with any other bows in general should not be underestimated, as their maximum rank in Bows is A, and their Speed is second only to [[Swordmaster]]s and [[Falcon Knight]]s, allowing them to double attack easily and often.
   
Adventurers can be arguably considered a less well-rounded, more offensive version of [[Maid|Maids an]][[Butler|d Butlers]], and are often compared. Maids and Butlers have higher Strength, Skill, Luck and Defense than Adventurers, with just as much HP. Their S Rank when using staves also puts them above Adventurers in terms of healing, and their access to hidden weapons allows them to attack back at any enemies in a 1-2 range. However, both classes have the same Magic, and Adventurers' access to bows, despite limiting their range, makes them far more deadly than the generally feeble hidden weapons. The matter of distance can also be solved by providing them the proper bow, or by granting the [[Proximity Shot]] skill.
+
Adventurers can be arguably considered a less well-rounded, more offensive version of [[Maid]]s and [[Butler]]s, and are often compared with them. Maids and Butlers have higher [[Strength]], [[Skill (stat)|Skill]], [[Luck]] and [[Defense]] than Adventurers with just as much [[HP]]. Their S Rank in staves also puts them above Adventurers in terms of healing, and their access to [[Shuriken]] allows them to attack any enemies at a 1-2 range. However, both classes have the same Magic, and Adventurers' access to bows, despite limiting their range, makes them far more deadly than the generally feeble Shuriken. The matter of distance can also be solved by providing them with a suitable bow or by assigning the [[Point Blank]] skill to them.
   
An Adventurer's main use is as an extension of Thief; Pillaging chests, disarming traps, and generally supporting their allies rather than being in the forefront of combat. However, their indisputably high Speed coupled with the Lucky 7 skill serve to turn the otherwise defenseless rogues into sneaky and evasive fighters able to rain down attacks on enemies unable to hit them, on top of also being able to heal their allies or hinder their enemies with superb Magic.
+
The Adventurer's main use is as an extension of the Thief class; pillaging chests, disarming traps, and generally supporting their allies rather than being in the forefront of combat. However, their indisputably high Speed, coupled with the Lucky 7 skill, serves to turn the otherwise defenseless rogues into sneaky and evasive fighters who are able to rain down attacks on enemies unable to hit them, on top of also being able to heal their allies or hinder their enemies with superb Magic.
   
==Maximum Stats==
+
==In-Game==
  +
===Base Stats===
===[[Fire Emblem: Awakening|Awakening]]===
 
  +
{{Classstat
*[[HP]]: 80
 
  +
|fe13=19*4*4*10*11*0*3*5*6*-*-*{{weapon|13|sword}} E {{weapon|13|staff}} E
*[[Str]]: 35
 
  +
|fe14=17*4*6*6*10*2*3*8*6*-*-*{{weapon|14|bow}} E {{weapon|14|staff}} E
*[[Mag]]: 38
 
  +
}}
*[[Skl]]: 45
 
*[[Spd]]: 43
 
*[[Lck]]: 45
 
*[[Def]]: 30
 
*[[Res]]: 40
 
   
  +
===Maximum Stats===
=== [[Fire Emblem Fates|Fates]] ===
 
  +
{{Classstat
*[[HP]]: 50
 
  +
|fe13=80*35*38*45*43*45*30*40*6*-*-*{{weapon|13|sword}} A {{weapon|13|staff}} A
*[[Str]]: 27
 
  +
|fe14=50*27*31*27*34*27*25*34*6*-*-*{{weapon|14|bow}} A {{weapon|14|staff}} B
*[[Mag]]: 31
 
  +
}}
*[[Skl]]: 27
 
  +
*[[Spd]]: 34
 
  +
===Growth Rates===
*[[Lck]]: 27
 
  +
{{Classstat
*[[Def]]: 25
 
  +
|fe13=35%*10%*15%*25%*20%*0%*5%*10%*-*-*-*-
*[[Res]]: 34
 
  +
|fe14=0%*5%*15%*5%*20%*0%*0%*20%*-*-*-*-
*[[Bow]]: A
 
  +
}}
*[[Staff]]: B
 
  +
  +
===Class Skills===
  +
{{ClassSkills
  +
|fe13=[[File:Lucky 7.png]][[Lucky 7]]<br>[[File:Acrobatics.PNG]][[Acrobat]]*Learnt at Level 5.<br>Learnt at Level 15.
  +
|fe14=[[File:Lucky 7.png]][[Lucky 7]]<br>[[File:Pass Icon Kakusei.png]][[Pass]]*Learnt at Level 5 and above.<br>Learnt at Level 15 and above.
  +
}}
  +
  +
===Promotions===
  +
{{ClassPromotions
  +
|fe13=[[File:FE13 Generic Thief (M) Map Sprite.gif]][[Thief]]*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Thief.*[[File:FE13 Generic Trickster (M) Map Sprite.gif]]Trickster
  +
|fe14=[[File:FE14 Generic Outlaw (M) Map Sprite.gif]][[Thief|Outlaw]]*Use a [[File:Master Seal FE13 Icon.png]][[Master Seal]] on a Level 10+ Outlaw.*[[File:FE14 Generic Adventurer (M) Map Sprite.gif]]Adventurer
  +
}}
   
 
==Notable Tricksters==
 
==Notable Tricksters==
===''[[Fire Emblem: Awakening]]''===
+
===''[[Fire Emblem Awakening|Awakening]]''===
 
*[[Anna]] - A traveling merchant with a fixation for attaining wealth and profit.
 
*[[Anna]] - A traveling merchant with a fixation for attaining wealth and profit.
 
*[[Gangrel]] - The cruel and deceptive "Mad King" of [[Plegia]].
 
*[[Gangrel]] - The cruel and deceptive "Mad King" of [[Plegia]].
Line 58: Line 70:
 
*Possible Promotion for: [[Gaius]]
 
*Possible Promotion for: [[Gaius]]
   
===''[[Fire Emblem Fates]]''===
+
===''[[Fire Emblem Fates|Fates]]''===
*[[Asura]] - A kind-hearted thief from [[Kouga]] who dreams of restoring his home country.
+
*[[Shura]] - A kind-hearted thief from [[Kouga]] who dreams of restoring his home country.
*[[Funk]] - A foreign burglar who steals from wealthy homes.
+
*[[Funke]] - A foreign burglar who steals from wealthy homes.
*[[Draj]] - A renowned explorer known throughout Nohr. 
+
*[[Candace]] - A renowned explorer known throughout Nohr.
*Possible promotion for: [[Zero|Niles]], [[Éponine]], [[Anna]].
+
*Possible promotion for: [[Niles]], [[Nina (Fates)|Nina]] and [[Anna]].
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Trickster Female.jpg|Concept artwork of the female variant of the Trickster class.
+
File:Trickster Male.jpg|Concept artwork of the male Trickster class in ''Awakening''.
File:Trickster Male.jpg|Concept artwork of the male variant of the Trickster class.
+
File:Trickster Female.jpg|Concept artwork of the female Trickster class in ''Awakening''.
  +
File:Adventurer_Female.jpg|Concept artwork of the female Adventurer class in ''Fates''.
File:AwakeningTricksterPortrait.png|A generic Trickster in ''Awakening''.
 
File:FE13 Trickster (Anna).png|[[Anna]], a female Trickster.
+
File:AwakeningTricksterPortrait.png|Generic class portrait of a Trickster from ''Awakening''.
File:FE13 Trickster (Gangrel).png|[[Gangrel]], a male Trickster.
+
File:FE13 Trickster (Gangrel).png|Battle model of [[Gangrel]], a male Trickster from ''Awakening''.
File:FE13 Anna Trickster Map Sprite.gif|Anna's map sprite as a Trickster.
+
File:FE13 Trickster (Anna).png|Battle model of [[Anna]], a female Trickster from ''Awakening''.
File:FE13 Gangrel Trickster Map Sprite.gif|Gangrel's map sprite as a Trickster.
+
File:FE13 Generic Trickster (M) Map Sprite.gif|Map sprite of the male Trickster class from ''Awakening''.
  +
File:FE13 Generic Trickster (F).gif|Map sprite of the female Trickster class from ''Awakening''.
  +
File:FE14 Generic Adventurer (M) Map Sprite.gif|Map sprite of the male Adventurer class from ''Fates''.
 
</gallery>
 
</gallery>
   
{{Stub}}
 
 
{{Classnav}}
 
{{Classnav}}

Revision as of 14:59, 1 May 2016

The Trickster (トリックスター Torikkusutā) is a combat/utility physical class that is introduced in Fire Emblem Awakening. Glamorous and elusive phantom thieves, Tricksters are one of the promoted forms of the Thief class, wielding Swords or Bows as their primary weapons of choice. They are also capable of utilizing Staves for support purposes.

History in the Series

Originally introduced to the series as the alternate promoted form of the Thief class in Awakening, the Adventurer class is unique for its ability to fulfil a support role with healing staves while carrying out utility purposes through the picking of locks without keys.

In Fates, Tricksters are known as Adventurers (アドベンチャラー Adobencharā) and are treated as a Nohrian class. Like their unpromoted counterpart, the Outlaw, they wield Bows in favour of Swords as their primary weapons of choice, and are also granted the ability to use Staves.

Overview

Combat

Awakening

Tricksters in this title are similar to Thieves, in the sense that their strong point lies in their high Skill. As a result of being able to use Staves, Tricksters have also gained higher Magic and Resistance growths but are slightly weaker and slower than before. Tricksters are still able to dodge and perform critical attacks well, but are not suited for heavy offence like Assassins are. However, they are by no means a bad class, but are more adept at supporting their comrades through their staves or by being decoys. The two skills Tricksters can learn are Lucky Seven and Acrobat.

Lucky Seven adds +20 to Avoid and Accuracy for seven turns, after which the effect will be disabled for the duration of the battle. It allows Tricksters to avoid attacks even further with their superior Speed stat, severely reducing the hit rates of enemy units. The duration of the effect is often ignored as most chapters at the time will only take up to six turns at most. Acrobat, on the other hand, allows Tricksters to move through passable terrain without any restriction to Movement, which allows them to retreat into mountains or forests while keeping at a safe distance from the enemy, and when combined with Movement +1 and Pass, allows Tricksters to escape their assailants much easier.

Fates

Adventurers are advised to avoid direct combat due to bows preventing them from retaliating against adjacent enemies, unless they are wielding bows with a 1-2 range. In most cases, their extremely high Evasion will allow them to remain safe from slower enemies, but any physical attack that manages to reach an Adventurer is likely to leave a prominent scar. With that in mind, their Resistance is among the highest from any class in the game, making them ideal for fighting magic-wielding enemies.

Much like in Awakening, their Magic is slightly superior to their Strength, making them well-suited for using the magical Shining Bow (which conveniently possesses a 1-2 range) or supporting through Staves. However, their prowess with any other bows in general should not be underestimated, as their maximum rank in Bows is A, and their Speed is second only to Swordmasters and Falcon Knights, allowing them to double attack easily and often.

Adventurers can be arguably considered a less well-rounded, more offensive version of Maids and Butlers, and are often compared with them. Maids and Butlers have higher Strength, Skill, Luck and Defense than Adventurers with just as much HP. Their S Rank in staves also puts them above Adventurers in terms of healing, and their access to Shuriken allows them to attack any enemies at a 1-2 range. However, both classes have the same Magic, and Adventurers' access to bows, despite limiting their range, makes them far more deadly than the generally feeble Shuriken. The matter of distance can also be solved by providing them with a suitable bow or by assigning the Point Blank skill to them.

The Adventurer's main use is as an extension of the Thief class; pillaging chests, disarming traps, and generally supporting their allies rather than being in the forefront of combat. However, their indisputably high Speed, coupled with the Lucky 7 skill, serves to turn the otherwise defenseless rogues into sneaky and evasive fighters who are able to rain down attacks on enemies unable to hit them, on top of also being able to heal their allies or hinder their enemies with superb Magic.

In-Game

Base Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE13194410110356--SwordIconFE13 E StaffIconFE13 E
FE1417466102386--FE14 Bow E FE14 Staff E

Maximum Stats

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1380353845434530406--SwordIconFE13 A StaffIconFE13 A
FE1450273127342725346--FE14 Bow A FE14 Staff B

Growth Rates

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE1335%10%15%25%20%0%5%10%----
FE140%5%15%5%20%0%0%20%----

Class Skills

SkillRequirements
FE13Lucky 7Lucky 7
AcrobaticsAcrobat
Learnt at Level 5.
Learnt at Level 15.
FE14Lucky 7Lucky 7
Pass Icon KakuseiPass
Learnt at Level 5 and above.
Learnt at Level 15 and above.

Promotions

Base ClassPromotion MethodPromoted Class
FE13FE13 Generic Thief (M) Map SpriteThiefUse a Master Seal FE13 IconMaster Seal on a Level 10+ Thief.FE13 Generic Trickster (M) Map SpriteTrickster
FE14FE14 Generic Outlaw (M) Map SpriteOutlawUse a Master Seal FE13 IconMaster Seal on a Level 10+ Outlaw.FE14 Generic Adventurer (M) Map SpriteAdventurer

Notable Tricksters

Awakening

  • Anna - A traveling merchant with a fixation for attaining wealth and profit.
  • Gangrel - The cruel and deceptive "Mad King" of Plegia.
  • Leif (DLC)
  • Possible Promotion for: Gaius

Fates

  • Shura - A kind-hearted thief from Kouga who dreams of restoring his home country.
  • Funke - A foreign burglar who steals from wealthy homes.
  • Candace - A renowned explorer known throughout Nohr.
  • Possible promotion for: Niles, Nina and Anna.

Gallery