The Trinity of Magic is a triangle much like the Weapon triangle. It contains Anima Magic, Light Magic, and Dark Magic with Anima Magic besting Light Magic, Light Magic trumping Dark Magic, and finally Dark Magic beating Anima Magic. A second triangle is formed by the three different types of Anima magic: Wind is strong against Thunder, Thunder is strong against Fire and Fire is strong against Wind. The Anima Trinity was introduced in Fire Emblem: Genealogy of the Holy War, while the fuller Trinity of Magic was not introduced until Fire Emblem: Binding Blade.
In Fire Emblem: Genealogy of the Holy War, both Light and Dark were strong against Anima, while being neutral to each other. Like the weapon triangle, an advantage usually reduces enemy hit and might, while raising your own.
Fire Emblem: Path of Radiance lacks Dark magic and only contains the Anima magic triangle, ultimately leaving Light magic as neutral. In this triangle, Fire beats Wind, Wind beats Thunder, and Thunder beats Fire.
In Fire Emblem: Radiant Dawn, Dark magic returns, and there are now two Trinities of Magic: the familiar Anima-Light-Dark triangle and the Fire-Wind-Thunder triangle.
- An easy way to remember the Anima magic trinity is to assign the element of magic to their weapon counterparts. Wind is the most accurate magic, but the least powerful, so it takes the place of Swords. Fire is the balanced one, being more accurate and less powerful than Thunder, but less accurate and more powerful than Wind, making it the Lance equivalent. Thunder is the least accurate, but typically the most powerful, making the equivalent to the Axe.
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