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If the Villagers survive the fight, Chrom will be gifted with these items.
- Wyrmslayer (1 Villager)
- Arms Scroll (2 Villagers)
- Recover (3 Villagers)
- Bullion (M) (4 Villagers)
- Seraph Robe (5 Villagers)
Unlock and AccessEdit
This Paralogue is unlocked when Cherche achieves an S-support rank with another character and Chapter 13 has been completed. However, it cannot be accessed due to its location on the world map until the player completes Chapter 17, or Scion of Legend, Wings of Justice, and Ambivalence are unlocked.
The script for this paralogue can be found here.
The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.
Your main objective is to clear the map of all enemies but you also have a side extra objective if you wish to reap the benefits of this chapter. There are 5 NPC Villagers on the map, 2 by your starting point, 1 on the island in the west, and 2 on the island in the east. The eastern villagers are hard to get to without aerial units while the western one is easier to get to with the bridge in between the islands. For the best and easiest time to protect them, warp them to the central south island with a Rescue staff and have your units protect them by any means necessary. After your can determine it is okay to lessen your defenses, send out a small force, mostly aerial units, to start moving north to clear the rest of the enemies. Focus on taking out the aerial units while moving north to make it easier to stop any reinforcements by leaving only ground enemies to be killed. Once the map has been cleared of all enemies, your army will receive items depending on how many villagers are alive at the end of the chapter. If Gerome is recruited and is still alive at the end of the chapter, Gerome will unlock his C-Support with Cherche, his father, and Morgan if she is his sister.
- At the start of turn 4, Morristan calls for more men to deal with "the people with some backs." 6 Wyvern Lords will appear from the forts on the map at the start of turn 5.
Of Sacred Blood or Ambivalence
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Disowned by Time or Flames on the Blue
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