The script for this chapter can be found here.
|The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.|
To begin, there are a few things that are worth knowing about this chapter.
- Virion and Sully will appear at the start of Turn 2.
- Be aware of the enemy Fighter wielding the Hammer, as he can take most of Frederick's HP in a single attack.
- All of the enemies in this chapter will move from the start.
- It is advisable that Frederick receives the Elixir from Virion before the end of this chapter.
While the prologue should not have been too difficult, this is the true start what the game has to offer. Take note of the enemy placement and the starting positions. Instead of Barbarians, the enemies are Fighters, which are mostly slower. The easiest way to do this chapter is to have Frederick wield the Bronze Sword paired up with Chrom; he only needs 13 speed to be able to double Fighters.
There are generally two options available for this chapter, Pair Up Chrom with Frederick or Pair Up Frederick with the Avatar. They can wait on a fort and handle most of the enemies. Even the Fighter with the Hammer will only have about a 20% hit chance on him if Frederick is paired with Chrom and has the Bronze Sword.
Everyone else should keep out of range, but they should be able to dispatch the Mercenary to the south at the very least. On Turn 2, when Sully and Virion appear, Sully will only take about 9 damage from each hit from the Mercenary when she is on a forest.
The boss can be a bit tough, especially with his 1~2 range and the forest terrain hindering movement. However, he only has 9 Speed, so he should not be too much of a danger.
- There is an error in the cutscene "Catalysm", after Marth calls for help, the Falchion's hilt can be seen behind Chrom's left shoulder when it actually be held on his right hand.
The Verge of History
|Unwelcome Change||Next chapter:|