Hello once again everyone! It's been about three years since the last time I made a blog here. My last time was doing a Class and Skill guide for Fire Emblem Awakening, now its time to move on to the newest Fire Emblem game to come out in the west, Fire Emblem Fates!
Like the guide for Awakening I made, I've compiled all classes, including the DLC ones, and added a few analysis of their strengths and weaknesses of the classes and their skills. Please note that this is the first draft and names written here are the ones we know of in English. Several will be changed in the next few days and I will return later to update them once I can.
I use several terms throughout this guide, though the most notable one is what is known as Area of Effect, or AOE for short. In Awakening, Rally skills used an AOE effect as well as a few others like Anathema and Charm. while most either ranged from 1-tile or 3-tile, all AOE skills of Fates are 2-tile. In case you need to know what exactly that looks like, I included an image to the right to show what units receive the AOE effects (highlighted in green) and those who do not (In Red). The user always benefits from their own skill for those applied to enemies. Ones that benefit allies generally only benefit allies and not the user.
All Classes (By Class and Skill)
- Nohr Prince/Nohr Princess — A member of royalty with the power of dragons coursing through their veins. This is your Avatar's base class. Like Awakening's Avatar, this class is exclusive to the Avatar and their children. For the most part, you have mixed damage thanks to using Sword for physical damage and Dragonstones for magic damage. Overall, you'll have a decent time with this class, flexibly shifting between offensive styles to train.
- Nobility — Like Veteran in Awakening, Nobility serves as your Avatar's main method of gaining extra EXP in battles. Though the multiplier has been reduced to 1.2x, it does not require you to use the Attack Stance or Guard Stance to activate it. Consider keeping it on your Avatar and Children units until you drop it off later when you can no longer gain levels.
- Dragon Fang — In an odd situation, you get an attacking skill before you promote. It has a high activation rate compared to most attacking skill and essentially gives your attacks a 1.5x attack boost. It is a skill worth keeping in the long run.
- Songstress — A beautiful singer whose melodies enchant an invigorate allies. Azura's exclusive class and basically the Fates Dancer class. As the stereotypical dancer unit, they are frail but are offset by good speed and skill to dodge attacks. In Awakening, Olivia could still be offensively viable thanks to all classes having A-Rank maximum weapon mastery, but the Songstress has a Lance weapon mastery of only C, limiting her role flexibility. Nevertheless, she'll excel at supportive play thanks to her skills
- Luck +4 — Due to her weak defenses adding 4 to her luck increases Azura's dodge skills. Later on though this can be shelved, but only when she is at a safe Luck level or has better skills at her disposal.
- Inspiring Song — A slightly nerfed version of Special Dance. It will only increase a units Speed, Skill, and Luck if Azura sings for them. If planning on using Azura exclusively in her Songstress role, this skill is a must for maximum benefits from Azura's songs.
- Voice of Peace — An AOE skill that reduces enemy damage to units within Azura's skill area by 2. This skill further compliments Azura's supportive strengths as her Personal Skill has an 2-tile AOE effect, so stacking more 2-tile AOE effects gives her more utility. Fixed reducing damage is important in this game as it is a guaranteed reduction, rather than calculated reductions which can vary. 2 may not seem much, but having compounded damage reduction can generate incredible damage reduction totals.
- Foreign Princess — The Songstress' second AOE skill, It will reduce damage received from enemies by 2 while increasing damage dealt to them by 2 if they are in their area. Again, this compounds with other AOE skills so consider it a strong choice of a skill. However, it is a bit more restrictive as it is only activated by "Heathen Army" units.
- Nohr Noble — The Nohr Prince/Nohr Princess' promotion in the Conquest and Revelations route. True to the glory seeking nature of Nohr, this class embodies that conquering nature with a heavy emphasis on pure offense to slaughter all who oppose. This class values an aggressive nature, highlighted by its new weapon, Tomes, for more magic options.
- Draconic Hex — After a battle involving the user in which they do not die, the enemy has all stats reduced by 4. A great skill for crippling units as a 4 stat drop equates to roughly a 10% stat drop in Fates. If you are struggling to take down an enemy, using this skill will give you a decent crippling effect to take down even the hardiest of enemies.
- Nohrian Trust — The user can use any battle skill of any supporting unit in an Attack Stance or Guard Stance. Quite possibly one of the best offensive skills in the game. Although it takes away one skill from your 5, having the right units next to the user can amount to an impressive 9 battle skill readily available for battle. You can take advantage of this by applying pure offensive skills on your user and having a supporting user with defensive skills like Counter, Pavise, Aegis, and more for a truly terrifying frontline attacker.
- Hoshido Noble — The Nohr Prince/Nohr Princess' promotion in the Birthright and Revelations Route. As peaceful as the nation of Hoshido, this class values the preservation of allies lives with protective skills to live out the atrocities of war. This class adds more supportive options, giving the user the ability to use Staves to heal allies and provide necessary aid when needed.
- Dragon Ward — The user grants adjacent allies the ability to halve all incoming damage with an activation rate of half the allies' Luck stat. Unlike the more case sensitive Pavise and Aegis, Draconic shield activates for all incoming attacks. It has about half the activation rate of both of those skills, but considering that the user can provide the chance to have those effects activate to four allies at once, it has some good potential for tightly knit formations in battle
- Hoshidan Unity — The user increases the activation rates of all Skills by 10%. It is basically the Fates version of Rightful King and applies to all skills the user has on. Having this on board certainly can help if you are REALLY reliant on your skills activating. Though you may want to have all skill that rely on activation rates to fully abuse this skill to its maximum.