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Awakening Children Characters: How to Maximize Their Potential

You all know that, in Fire Emblem: Awakening, there is a massive amount of space to maximize the potential of children characters, such as Morgan and Lucina. The first thing to know is this: the higher the parent's stats, the higher the children's starting stats will be. But what you may not know is how exactly to reach the best standards for all of them. From my perspective, the following are the best strategies for each character:


Lucina is the daughter of Chrom. However, her potential mothers come from the following five: the Avatar (if she is female), Sully, Sumia, Maribelle, and Olivia (or a default Maiden if Chrom does not marry any of these, but she does not offer as much as the other five).


The Avatar can pretty much pass anything from a female class to Lucina, but should the Avatar not be an option, the other four offer some cool things to look at as well. In trade for Swordfaire, Sumia will give Lucina the ability to acquire both Pavise and Aegis, which can both abuse Rightful King very well, as well as Galeforce and Luna for offensive power.


Olivia can give Lucina the ability to acquire both Swordfaire and Lancefaire, which is indeed quite useful, considering that Lucina's promoted class uses both Swords and Lances. Access to Galeforce, Astra, and Lethality (combine with Rightful King) also helps. The problem? In order for Chrom to marry Olivia, he must form no other supports with any other female characters he can potentially marry and be able to have met the criteria to have Chrom and Olivia be able to C support by the time Chapter 11, the chapter Olivia is recruited, is finished. This is very difficult in practice because of how Gangrel, the boss in that chapter, actually moves, meaning without a Seed of Trust, you may need to restart the chapter multiple times to make sure you got the appropriate cut scene after the Chapter is completed. However, it is worth it for not just Lucina but also Inigo, getting access to a large palette of skills that they can both abuse to considerable extent.


Maribelle as a mother is an interesting choice. Although the maximum stat modifier for defense will drop by 3, and by 1 for strength, she is the only mother that can allow Lucina to go into the Dark Knight class, for those who would be interested in having Lucina know a little bit of Magic. Lucina would still be able to use Swords, which can be useful with her personal, unbreakable weapon in the Parallel Falchion, but Lucina can also use magic, and Maribelle can pass down Tomefaire to help Lucina deal more damage with magic.


If Sully is mother, then Lucina can grab Swordfaire for more sword damage, but Lucina can go into the Wyvern Rider class and acquire the skills in Swordbreaker and Lancebreaker, which can give Lucina the power to take down seasoned sword and lance units (this becomes more distinctly useful against tougher enemies, like in Lunatic Mode, against Streetpass teams, or Double Duel, but it is still useful regardless), such as Swordmasters and Paladins. Do not forget that Lucina can receive Lethality from Sully, and since Lucina can get Rightful King on her own, it is definitely something to consider. You should definitely look into some of these strategies for Lucina, as she has a good deal of potential.


Miriel, Laurent's mother, is the first vanilla Mage accessible to the player in the game, though admittedly the Avatar can also use Tomes at that point in the game. Miriel defined the classic mage, possessing solid offensive magical stats while having pitiful strength and being physically frail (though admittedly, her HP growth is unusually solid for a Mage). Laurent stands as a potential upgrade for Miriel, being able to keep the same strong stats Miriel had, but having the opportunity to have better strength and defense, which makes the Dark Knight class a much more solid option. The only issue is his speed being a bit shaky, and not having many solid parent options outside of the Avatar due to being magically inclined (though


Lon'qu is not magically inclined, but he does give Laurent the avenue of accessing Swordfaire, which is useful for using Swords in the Dark Knight class. Lon'qu also stands to give Laurent rock-solid speed while having high enough of a base strength growth to nullify the growth reduction in strength from Miriel's strength growth rate. The only issue is not having much of a magic growth, which may affect Laurent's base stats in magic if he is recruited rather early. However, Lon'qu's magic growth growth rate does not completely eviscerate Laurent's in terms of growth inheritance, meaning there is room for Laurent to make room for dual offenses


Virion has an unusually high magic growth rate for a physically-inclined character, having his base magic growth at 30% (to put it in perspective, Virion's base magic growth rate is 5 percentage points lower than Lissa's). Virion also packs solid strength, skill, and speed, all of which are great for Laurent for hybridizing into the Dark Knight class. The only big issue is having a crippling -3 defense modifier, but that can still be worked around.


Inigo is the son of Olivia, and he joins as a Mercenary. Since Olivia can access the Dark Flier class, taking the opportunity to pass down Galeforce is a good idea, given how broken the skill is in this game. However, the Vantage, Astra, Swordfaire, and Pass skills from the Myrmidon branch are also good choices to pass down, though Inigo can just reclass to that line himself.


In terms of parents, there are several good options. Despite how painfully annoying it is to set up Chrom and Olivia to get married, it can be a tactic that can pay off very well. Chrom will always pass down Rightful King to Inigo, and he can certainly make use of it with the ability to access skills like Astra, Sol, Luna, Aegis, and even Lethality (with Rightful King, Lethality sits at a 22% maximum chance to activate with skill capped). Despite the lack of Aether, as only Chrom's daughters inherit it, Inigo can prove to be quite a steal, as he can prove to be very annoying to the opponent. Chrom is definitely a potential father that should not be overlooked.


Ricken is also a choice for father if you want Inigo to be able to use magic efficiently. Ricken can grant the ability to access the Mage branch, allowing Inigo to use Tomefaire, and even go into the Dark Knight class, where he can use both Swords and Tomes. Inigo can still grab the Luna and Aegis skills to boot. Just to see what Inigo's maximum stat modifiers are with Ricken as father, here you go:

Str Mag Skl Spd Luk Def Res
0 +3 +2 +2 +2 -1 0

They are clearly not lopsided, despite what you may expect. Despite how unorthodox it may sound, Dark Knight Inigo should not be overlooked, due to what Ricken can pass down.

Priam without the Spotpass

Sure, the Avatar can do this as well, but the Avatar is the king of inheritance. Frederick deserves mention as a father for Inigo due to being able to pass down the skill combination of Luna and Swordbreaker, allowing Inigo to punch past enemy Swordmasters and Heroes with less difficulty. Luna also allows Inigo to get past bulkier units, and with the +4 modifier to skill, Inigo can have a 50% chance to activate Luna as a Hero, while using Swordbreaker to keep enemy Swordmasters and Heroes at bay. You could also get Lancebreaker if you want to make Inigo a Swordmaster. The only negative modifier is in Magic, which is not really needed, since Dread Fighter would be the only magical class Inigo can access. Just imagine killing enemy Swordmaster Morgan with 60 speed in Double Duel with a Hero.... take that, sword specialist.


With Donnel as father, you lose the ability to acquire the Luna skill, but Inigo grows much quicker, courtesy to Aptitude. Inigo's luck modifier of +4 will make it so he only has a 2% chance of Armsthrift not activating when promoted. This will turn Inigo into a monstrous unit much quicker than with any other potential father. Inigo's only negative modifier will be -1 resistance. Don't you be denying the awesomeness of Donnel now.

There is also the Avatar, who is the Avatar, and awesome with inheritance.



Gregor is a pretty good choice for father because Severa will get increased maximum stat modifiers in Strength, Skill, Speed, and Defense, while suffering small decreases in Magic (not that important anyway), Luck (just one point), and Resistance (but Severa can acquire Tomebreaker to begin with). Gregor can also pass down male-class only skills: the coveted Axefaire skill if Severa wants to become a Hero, or Wrath if Severa is not a Hero. But a female character with access to skills from the male-only Berserker class is definitely an asset, and Gregor is probably the best candidate to do this due to balanced maximum stat modifiers.


Having trouble with enemy Sword users? Need help taking them down, but the Avatar is busy working with magic? Have no fear, Frederick can allow Severa to access both the Great Knight and Wyvern Lord classes, allowing her to acquire both Luna and Swordbreaker; Severa also gets higher caps in Strength, Skill, and Defense, making her very potent and difficult to take down. She also acquires the ability to acquire ANY breaker skill, so she can really be a pain if you want to give her other breaker skills as well. Even better? Severa will inherit the ability to get both Aegis and Pavise from Frederick. Just be sure you give Frederick a Second Seal or two to get closer-to-par stats, as Frederick should break the curse of the Oifey archetype first.


Yeah, I do not get it either. This is non-Mendelian inheritance we are talking about. With Donnel as father, Severa get can Aptitude so you do not have to waste your time excessively grinding levels on your parents so she takes less time to cap out! Donnel also allows Severa to go into the War Cleric class and grab Renewal, which can make her relatively difficult to take down. If her luck is maxed out, she will only have a 4% chance to wear down a weapon if she has Armsthrift with Donnel as father. Only negative modifiers are in magic and resistance, and Severa can get Tomebreaker to hammer magic users to begin with.

Can I please have red hair?

If the Avatar has red hair, then yes. You also get a huge combination of skills.


Cynthia, the daughter of Sumia, has only five potential fathers: Chrom, Frederick, Avatar, Gaius, and Henry. Despite having only five potential fathers, Cynthia can make very good use of inheritance. She already can go into the Sage class and get Tomefaire to back her up as a Dark Flier, which is a definite boon, as well as Healtouch from Cleric class for Falcon Knight.


If Chrom is father, then Cynthia's dreams of heroism will come true.... Great... Aether! She will always inherit Aether from Chrom. Furthermore, Chrom allows Cynthia to go into the Paladin and Bow Knight classes to acquire Aegis and Bowbreaker to help her deal with bow users. She would only really suffer from a decreased defense cap, but she can manage quite well. She could probably deal doom to the opponent to begin with.


Frederick is a good option, being able to pass down Swordbreaker, Pavise, and Aegis, all of which are of considerable value


Henry can give Cynthia a small number of male-only skills that she can make use of in Rally Strength, Despoil, or Wrath (Counter loses usefulness once she starts maxing out her stats). Henry also allows Cynthia to go into the Valkyrie class and acquire Rally Resistance, which works well with Rally Defense, and Dual Support+, which boosts her support bonuses with another character. Access to Lifetaker, Vengeance, and Tomebreaker can also allow Cynthia to handle bonus damage against her better. And her only negative maximum stat will be -1 in luck!


And the Avatar can give Cynthia the ability to acquire key skills for a Falcon Knight/Dark Flier, such as Armsthrift, Bowbreaker, Ignis, Wrath, Axebreaker, Pass, etc. And even if Cynthia's strength or magic maximum stat modifiers are decreased, she can still get both Lancefaire and Tomefaire to help with that. So really, if you want Cynthia to have certain skills that are not covered by her few number of potential fathers, the Avatar as father may be the way to go.


Gerome is the son of Cherche. And in my opinion, he is one of the best children characters in the game. He can acquire skills like Swordbreaker and Renewal by default! It is actually really hard to screw up with Gerome because Wyvern Lord is such a great class, especially with Gerome's ability to heal off incurred damage each turn. Note that Gerome will always be able to go into the Fighter branch because he cannot go into Cherche's female-exclusive Troubadour branch. This gives Gerome the ability to acquire key skills in Sol and Axebreaker. If you use DLC, you may want to get a Dread Scroll so Gerome can get Resistance +10 if he cannot get either Tomebreaker or Aegis.


What can Henry pass down to Gerome? Tomebreaker, Axefaire, Lifetaker, Pass, etc. All goodies that are extremely hard to overlook when in conjuction together. Gerome's only negative caps are in luck (but -1 luck will not kill him) and resistance (but he can get Tomebreaker). And quite literally, you do not need Armsthrift to make use out of Gerome; and that mask is so badass. Not convinced? Try it, and you will be. Quite literally, Gerome will be hard to reject.


Libra gives Gerome the ability to get Tomebreaker, though he will not be able to get Axefaire or Wrath. Libra is an okay replacement for Henry if Henry is already paired up.


The Cavalier branch offers two key skills to Gerome: Aegis and Luna. As a Wyvern Lord, Gerome will have, at most, a 40% chance to activate either of these skills. Aegis will allow Gerome to brush off an arrow or Excalibur blast, whereas Luna will give Gerome some more offensive firepower. If you do not like the Wyvern Lord class, Gerome can do an okay job as a Paladin, though he will lose the ability to use axes (Great Knight's caps are bad).


Gregor is another interesting father for Gerome; although he does not get access to Tomebreaker, he does get access to the Mercenary and Barbarian class lines, which allow him to retrieve Armsthrift, Bowbreaker, Wrath, and Axefaire, all of which are very solid skills to have. His resistance though is not going to be very good until a fair amount of leveling occurs, so keep that in mind.


Yarne is the son of Panne. He is a mighty Taguel who is the last of his species on his continent. Yarne's alternate classes allow him to acquire Wrath, Movement +1, Acrobat, and Locktouch. Quite interestingly, Panne can go into the unisex Wyvern Rider class by default, but Yarne can only access the class if his father can, meaning


Libra can allow Yarne to acquire both Renewal and Tomebreaker, allowing him to handle magic users better. This can allow Yarne to rip apart enemy Dark Knights, Valkyries, and Dark Fliers, kudos to his Beastbane skill. If it does not seem appealing to you, you need to lay off the weed, or at least try this Yarne. Trying never hurts in a video game (in real life, trying weed gets you addicted. So stay away from weed).


Frederick can allow Yarne to A) get the Luna skill, B) have a high maximum stat modifier for skill, and C) not bug his mother about skill inheritance, since Yarne can finally go into the Wyvern Rider class himself. Basically, Yarne can have, at most, a 53% chance to activate Luna as a Taguel, as well as Pavise and Aegis. So basically, half of the time, you will be ripping out souls, or halving damage. Just imagine how much fun you could have!

Wait, I think I know where werewolves came from. Half-human, half-wolf, Yarne has some human and Taguel blood in him..... Luna....


Do you want Yarne to have a 4% chance to wear down a Beaststone? Then make sure Donnel is his parent! (Gregor does not give the needed luck). Yarne will be able to get Armsthrift and rarely ever break his Beaststone, making him able to drop your prices so you do not have to continuously buy Beaststones or Beaststone+s. Yarne will also be able to get Sol to heal himself 50% of the time with his skill capped. Furthermore, Donnel can pass down Aptitude to make leveling up quicker.


And a magic user's daughter is an Archer. Ah, is Noire in a pickle. I never really get inspired to use daughter of Tharja, as Noire can easily waste all of her potential due to inheriting a high magic rating, but using her is all about preference for her class.

Hey Tharja, make a Hex that will make Noire more cheerful

After all, who wants a depressing wife? Anyways, getting back to what I am saying: if you do not use DLC, then skip this section, as the Bride class needs DLC to obtain. Noire can utilize all of her gifts, little/nothing wasted, in the Bride class, as her inherited Strength and Magic ratings will not go to waste. Her strength will allow her to utilize Lances and Bows well, whereas her Magic can be used with Staves. Donnel is probably the best parent in this case: since Noire cannot go into the male-only classes Donnel can go into, Noire instead acquires access to the Pegasus Knight and Troubadour class lines. This allows to acquire three key skills for a Bride: Lancefaire, Galeforce, and Renewal. Combine this with Bowfaire, Armsthrift, Rally Heart, and Luna, and you have a very good pool of skills for Noire to choose from. Her only negative maximum stat modifier with Donnel as father is -1 for skill, but even then, her skill cap as a Bride is still at a modest and workable number of 41. Do not forget about passing Aptitude to Noire, as it makes capping her stats much easier. If you have access to DLC, definitely consider Noire as a Bride, and make sure Donnel is her father if you do so to maximize her potential.

This is certainly no Christian Household

The father is a thief, the mother is using her daughter as a guinea pig for hexes, no wonder she has a -4 stat modifier in luck! Well, Gaius does give Noire some cool stuff to work with. Since Noire will get the Pegasus Knight class line instead of the Fighter class line, and when factoring in +2 and +3 cap modifiers in strength and magic, she can prove to be a really cool Dark Flier. Access to Bowbreaker by default also helps, as bow users will have troubles picking her off, whereas Luna coming off of decent skill can prove to be quite the asset. Dark Flier is not the only possibility; Gaius allows Noire to grab Swordfaire and Acrobat, both of which can make a really good Dark Knight. Since both of those classes have high movement, you could give her Locktouch if you really wanted to so you can pick locks quickly. Overall, you might have a problem with the ethics of this family, but Noire can prove to be an asset from what Gaius can give her.

Your Parents are The Odd Couple

It is hard finding a good father for Noire because most of them decrease her maximum stat modifier for Luck even further, due to their negative modifiers. However, Lon'qu does not drop Noire's luck modifier, and can even provide some good inheritance to look at. The Myrmidon, Thief, and Wyvern Rider class lines are pretty good for Noire, as she can acquire Astra, Vantage, Swordfaire, Lancebreaker, Swordbreaker, Movement +1, etc. Thus, she will function best as an Assassin or Trickster. Trickster utilizes her +4 magic modifier, whereas Assassin will utilize her already-developed proficiency in Bows. Access to Lancebreaker complements this, as she can gain the upper hand against enemy Generals and Great Knights. However, Noire will be a little fragile, but thankfully, she can go into the Dark Knight class by default and acquire Lifetaker to make her a little more durable. It is definitely worth a try. If you lack DLC, Lon'qu may be the most logical choice for fathering Noire.

You are free from a mediocre maximum stat modifier in Luck

Most potential fathers for Noire cannot do much for utilizing her maximum potential. And thus, if all else fails, and the Avatar is not paired up, pair Tharja up with the Avatar. The Asset and Flaw for the Avatar should be Luck, Magic and here is why:

Noire's maximum stat modifiers if Father Avatar picks Asset = Luck, Flaw = Magic

Str Mag Skl Spd Luk Def Res
+3 +3 0 +1 +2 +2 0

As you can see, Noire will suffer from no negative stats, allowing her to go into any non-female forbidden classes she pleases. Despoil or Wrath may not be bad choices to pass down to Noire, as she cannot go into male-exclusive classes, but it is your preference. I am only recommending the Avatar because most of Noire's potential fathers cannot do much for her, inheritance-wise. Noire's +3 modifiers in strength and magic also are good for a mixed offensive unit like Dark Knight or Dark Flier, or a staff user like Trickster or Bride.


"I am legendary! Not because I have noble blood, but because I am legendary!" Yeah, the son of Lissa can easily get on your nerves if you let him. Due to the fact that Lissa's Pegasus Knight branch is female-exclusive, Owain will instead be able to go into the Barbarian branch; thus, he can get the combination of Vantage + Wrath to be annoying. Thus, if you have the patience, you can have Lissa go grab Galeforce from the Dark Flier class to pass it down to Owain. If not, publicly embarrass Owain by passing down Demoiselle because Demoiselle in Japanese translates to "Secluded Lady" at least pass down something like Renewal or a Rally skill (or Healtouch if Owain's father can allow him to become a Trickster, and you want to make him one). He can already get both Swordfaire and Tomefaire, and go into the Dark Knight class. Anyways, here comes the goodies:

I am the legendary archer... a PSYCHO KILLER... or should I ride a stallion?

Virion can allow Owain to acquire Bowfaire to use as an Assassin or Bow Knight. This is further complemented by the fact that Virion allows Owain to go into the Wyvern Rider branch and grab Lancebreaker to deal with lance users, and even Swordbreaker if sword users are an issue. Bow Knight Owain has more defense, and has more movement, whereas Assassin Owain is more skillful and speedy, and lacks the beast weakness of the Bow Knight class. Regardless of which, Owain can definitely benefit from the Vantage + Wrath combination in either of these classes to increase his odds of destroying the opponent. As an Assassin, the lower defenses make it more ideal to attempt Counter + Renewal in case someone manages to get past Owain's high avoid; Assassin also makes better use of the Astra skill due to its higher skill rating. Regardless of which, Virion can make Owain fast, furious, and fragile.

Thunder Blade

Owain, by default, can access the Mage class line, allowing him to A) grab Tomefaire, and B) go into the Dark Knight class. Thus, Owain can utilize everything he inherits. The best parents for Dark Knight Owain are Lon'qu and Virion due to both giving positive cap modifiers in skill and speed, and allowing Owain to go into the Wyvern Rider class line and grab Lancebreaker, which would allow him to get past enemy Falcon Knights and Dark Fliers. Although he will suffer from a decreased strength cap, access to Swordfaire helps accomodate for that. Lon'qu also gives a quirk in being able to grab Acrobat, which can be used in maps laden with sand or forests. I should also mention the Avatar as an option because the Avatar can allow Owain to get Ignis, which is great for mixed offenses (and since it is the Avatar, Owain can pretty much go into every other class and grab skills like Armsthrift) Being able to effectively utilize mixed offenses is definitely a good quality, and Owain is an example of one of these units.


Due to being able to grab both Swordfaire and Axefaire by default, Owain would make a decent Hero. In terms of potential fathers, Gregor is the best choice, as he gives more even distributed modifiers than Donnel (though Donnel is not a bad father). I am mentioning these two because they allow Owain to grab Armsthrift, one of the best abilities in the game. The Avatar is not a bad choice either (Asset = Speed/Skill, Flaw = Magic), as Owain would be able to acquire Swordbreaker with Avatar as father. It is definitely a good option to look into, as Owain has a good pool of skills, such as Swordfaire, Axefaire, Renewal, and from the fathers mentioned above, Armsthrift and maybe Swordbreaker, all of which are great for a Hero.


Kjelle is a character in a package, starting off as a Knight, which is not in the class set her mother has, which essentially gives her four class sets in Knight, Wyvern Rider, Myrmidon, and Cavalier class lines. This allows her to grab useful battle skills in Pavise, Luna, Swordbreaker, Lancebreaker, Deliverer, Vantage, Astra, Swordfaire, Pass, and Aegis right off the bat. Just looking at that list makes me want to shout up and down. Her flaw? Opposing magic users, though Aegis somewhat helps with that.


Chrom will always pass down Aether to Kjelle. Considering that Kjelle will have a +4 skill cap modifier with Chrom as father, Kjelle can make good use of Aether. Even as a Wyvern Lord, which is supposed to have a bad skill cap, Kjelle will still have a 21% chance to activate Aether. She could also make good use of Aether all of her other classes, though stay away from Great Knight because its abysmal skill cap is not ideal for abusing Aether.


Axefaire is a skill that is only acquirable in a male-only class, but Kjelle can receive it from her father via inheritance. Vaike is an excellent candidate for father, as he can even allow Kjelle to go into the Mercenary and Trickster classes and acquire the Armsthrift, Movement +1, and Acrobat skills (although Vaike himself cannot be a Mercenary, any of his potential daughters can as replacements for male-only classes), both of which Kjelle would benefit using as a General, though the latter is useless if Kjelle is a Wyvern Lord. And if Axefaire is not really wanted, at least consider Wrath, which works well in conjuction with Kjelle's ability to acquire the Vantage skill (or Gamble if the risk does not appeal to you). Gregor and Henry are also good as a father, both of them being able to pass down the Troubadour class line for Renewal, adnd Henry with access to Tomebreaker at the expense of Thief class skill with Gregor and Armsthrift with Henry.

Galeforce and Lancefaire

Well, Sully cannot become a Pegasus Knight, and only a small number of potential fathers can allow Kjelle to get Galeforce and Lancefaire because the Pegasus Knight class will replace their male-only classes in inheritance (The Avatar being an exception, as Kjelle will just have access to every possible female class, bar Lord/Great Lord). However, those two skills are relatively useful to Kjelle. The following fathers that allow Kjelle to do this are Gaius and Donnel. Donnel also allows Kjelle to grab Renewal, Rally Resistance, and Armsthrift, as well as receive Aptitude via inheritance, whereas Gaius allows Kjelle to receive Movement +1 and Acrobat (if Gaius is father, make sure he passes down Sol or Axebreaker, as Kjelle will not be able to get them herself if Gaius is her father). Lancefaire works well if Kjelle is a General, Paladin, or Wyvern Lord (all other options suck, though Dark Flier will not if Kjelle's father is the Avatar), and Galeforce works in.... every class. Overall, definitely consider Gaius, Donnel, or Avatar as father. Why? So Kjelle can get Lancefaire and Galeforce.

Virion and Stahl

Virion is not of particular interest to Kjelle, passing down a -2 defense modifier, though having him as a father gives a +5 modifier in skill and speed, which can definitely be abused in any class. Virion and Sully may wind up being a choice because they join in the same chapter at roughly the same level, but the main selling point here is Bowbreaker, which Kjelle can bring into the Wyvern Lord class to avoid getting hit by Archers, as well as Lifetaker from the Dark Knight class. Admittedly, a -2 defense modifier is not that hot for a defensive class like the Wyvern Lord, but the increase in skill and speed modifiers patch up a flaw in the Wyvern Lord's weak skill and speed caps. Stahl also passes down the Archer class line, but has better distributed modifiers, leaving only negative modifiers in Magic and Luck (at -1, which is insignificant) while increasing strength, skill, speed, and defense. The only downside with Stahl is not being able to give Kjelle access to Lifetaker, ===Kellam=== Kellam passes down a unique skill combination of Renewal and Movement +1+Acrobat, which is great for a General. Statistically, Kjelle's only negative cap modifier will be -1 in luck, but that really does not matter, since Kjelle's only luck-based skill is Miracle, which is too inconsistent to be reliable. But if Kjelle needs the combination of Renewal and Movement +1/Acrobat, then Kellam is the man to father her.


Something tells me that being a Manakete or a Taguel is just a subspecies of Homo sapiens, because if they were not, they could not breed with humans (or Nah would just be unable to reproduce). It definitely has to be true for the daughter of Nowi, or else we have some unexplained paradoxes in the army. Anyways, the Manakete can already grab Lifetaker, Swordbreaker, and Lancebreaker by default, three skills that are useful in the right hands.


There are a small number of potential that allow Nah to go into the Pegasus Knight class line and grab Galeforce from the Dark Flier class due to male/female class compatibility issues with inheritance. Those three fathers are Gaius, Donnel, and the Avatar. The Avatar is the Avatar, the master of inheritance. Enough said. Gaius allows Nah to grab Astra, a good offensive skill, and can pass down Wrath via skill inheritance, whereas Donnel allows Nah to grab Renewal and Armsthrift, at the expense of her skill and speed falling behind a bit (and do not forget passing down Aptitude!). At most, Nah will always activate Armsthrift with Donnel as father due to a +5 cap modifier in luck bringing her luck cap to 50 (50 x 2 = 100% chance). Regardless of which option for father you choose, they are all solid choices with unique advantages over each other.

Nothing Goes to Waste

Manaketes get a positive magic modifier cap to use in their Mage class lines. Thus, if fathered by a male that gives access to the Myrmidon class line, such as Lon'qu or Stahl, Nah can utilize everything she gets without wasting anything. Already having Tomefaire, Lifetaker, and Lancebreaker helps a lot, and Swordfaire + Astra help even more offensively. The cap modifiers will be mostly positive except for maybe in speed. But if you want to take a break from the Manakete class, try Nah as a Dark Knight; all she needs is a Father that can allow her to become a Swordmaster. Note that Gaius also allows Nah to grab Galeforce as well, and Gregor Armsthrift.

Morgan (Male)

Morgan is amazing; he is the son of the Avatar, and can be fathered by any other recruitable male character in the game (even children characters), from Chrom to Basilio to the guys recruited from the Spotpass Paralogues. Also, he can go into a vast number of classes, which is another boon. It would be a wise choice for his mother to pass down Galeforce to him, since he himself cannot go into the Dark Flier class. The best fathers of them all? Here you go:


Chrom will always pass down Rightful King to Male Morgan, which boosts the activation rates of all skills by 10%. Since Male Morgan has access to so many of skills that can be abused by Rightful King, such as Ignis, Astra, Luna, and even Lethality, Morgan can prove to be a terrifying character with the Rightful King skill under his belt. In terms of cap modifiers, Asset = Magic and Flaw = Speed for the Avatar allows Male Morgan to suffer no negative cap modifiers (and his magic cap will be at +5, so you better not let that magic go to waste). But overall, you will definitely not regret giving Morgan Rightful King.


Yarne can get some very decent stat caps from his parents, and he can turn Male Morgan into a nightmare by fathering him. For example, if Gaius fathers Yarne, the Avatar picks Asset Speed and Flaw Skill, then Morgan can have a +10 modifier in speed while only suffering a negative cap of -1 in magic (also, his skill will sit at +4)! Considering that Morgan will always be a beast unit due to being part Taguel, if he becomes a Paladin or a Dark Knight, the opponent is going to moan and groan because Morgan is just so fast; it is in his blood!


Accessible through Spotpass after completing the second to last chapter, Walhart can pass down the Conquest skill to Morgan. Therefore, you will not need to worry about random Armorslayers or Beast Killers. For no negative cap modifiers for Morgan, make sure the Avatar's asset is Magic, Flaw = Strength. In fact, Morgan would still have a +2 modifier in strength due to Walhart's +4 strength modifier fighting against the Avatar's -3 cap. Enjoy.

Everyone Else

The Avatar can marry any playable character in the game, bar legacy characters. Thus, you could pair your female avatar with anyone. Chrom, Kellam, Basilio, Yen'fay, you name it, as long as they are not legacy characters, go crazy. Use this maximum stat calculator for finding Morgan's best caps.

Morgan (Female)

Female Morgan can get Galeforce by herself, no parent needs to pass it to her. However, in terms of male-only skills to pass to her (if you want to), Wrath, Axefaire, Gamble, and Despoil instantly come to mind. Female Morgan can also be siblings with several of the other children characters, like Laurent and Severa, allowing you to kill two birds with one stone.


Aversa can pass down Shadowgift, one of the best abilities in the game, as Morgan can wield Dark Tomes like Ruin and Waste in non-Sorcerer class that use Tomes, like Dark Knight and Grandmaster. To get a set of maximum stat modifiers that have no negatives for Morgan, choose Asset = Luck, Flaw = Magic for the Avatar. This will cancel out Aversa's negative strength and luck modifers in inheritance. And since she can grab any skill from a female-compatible class (bar Great Lord), Morgan will not disappoint.


Lucina is the only potential mother that can allow female Morgan to choose between Aether or Rightful King for skills to inherit. And Morgan can certainly use either one well, especially Rightful King, which can be used with Ignis, Lethality, Astra, etc. In terms of making sure Morgan gets no negative modifiers, do the following:

  • If Sully mothers Lucina, make sure the Avatar's Asset = Strength, and Flaw = Skill. Even with this, Morgan's skill stands at a +3 modifier, while suffering no negative modifiers.
  • If Sumia mothers Lucina, make sure the Avatar's asset = Defense, and Flaw = Speed. Note that Morgan will still have a +2 modifier in speed.
  • If Maribelle mothers Lucina, it is impossible for Morgan to not suffer from any negative modifiers. However, Asset = Skill/Defense and Flaw = Magic for Avatar brings any negative modifier to a -1 instead of -3 or -4.
  • If Olivia mothers Lucina, then make sure the Avatar's Asset = Defense, Flaw = Skill, or Asset = HP, Flaw = Strength. This will cancel out the negative modifiers in Defense that Lucina offers.

Everyone Else

Any other female character is an option for mother. Note that most of them already have children characters, all of which would appreciate the diverse options of reclassing. So definitely keep your eyes open. For example, let us us use Kjelle, the daughter of Sully, as an example. The Avatar allows Kjelle to grab Armsthrift, Galeforce, Tomebreaker, Lancefaire, Acrobat, Movement +1, and Bowbreaker, just to name a few skills that Kjelle would really appreciate having.

However, pairing the Avatar with another child character gives Morgan the oppurtunity to have really high maximum stat modifiers. For example, if the Avatar's Asset = Speed, Flaw = Magic, and mates with a Cynthia fathered by Henry, then Morgan will have +7 in both skill and speed, while suffering only a negative cap of -1 in Magic! Imagine a General with 42 Speed! Imagine how fun that could be!


Brady is a support unit; leveling up a healer at so late in the game seems awful, but children characters receive experience much faster than first-generation characters by default, meaning Brady can pick up the pace fairly quickly.War Monk because there are several solid candidates for Sage, but not War Monk/Cleric. Although being weapon-locked into axes may seem like a bad idea, if he gets a particular father that allows him to get Swordbreaker, then Swordmasters and Assassins will be less of an issue. His mother, Maribelle, can also pass down Galeforce to him, which is definitely a skill that is hard to pass up, or Rally Movement/Rally Speed to boost the effectiveness of his rallies. Note that since Pegasus Knight is gender-exclusive to females, Brady instead will be able to go into the Cavalier class, allowing him to pursue Aegis and Luna. Brady already will get Healtouch, Rally Magic, Luna, Aegis, and Renewal, so looking for skills like Swordbreaker, Pavise, Armsthrift, Axefaire, and Rally Strength will be a good idea.


Maribelle and Donnel are the odd couple. The cool thing about it? Donnel can give Brady Armsthrift, Rally Strength, Bowbreaker, and even Aptitude, reducing his need to be supported so he can support. His strength and defense will be a tad low (-1 cap modifiers each), but at least they are not -4 or -6. Brady also gets a +7 cap modifier in luck, allowing him to activate Armsthrift every time without any boosts. You know that Helswath you get in Chapter 22? Brady can use it without it even wearing down in usage. Brady also can access Aptitude, so he can grow relatively quickly in case you really do not want to train his parents so they cap out just for Brady.


Gregor trades Aptitude in exchange for Vantage, Pass, Despoil, Wrath, and Axefaire. Brady is also not guaranteed to activate Armsthrift every time without a luck boost, but a 96% chance to activate is nothing to scoff at. The -1 strength cap also fades away, leaving only a -1 cap in defense. Gregor gives Brady some more options, though it will take a little longer to cap out Brady due to the lack of Aptitude. However, nobody ever said that this was easy. But you will definitely like the results.

I want Swords not Axes

Trickster Brady is not a bad choice if you do not like axes. If the Avatar is out of question as father, then Kellam, Vaike, and Henry offer the most balanced stat modifiers as possible: no -3 or -4 cap modifiers. Kellam gives Pavise, Vaike Sol and Counter, and Henry Vengeance + Counter. I usually say that Counter is a very crappy skill when your stats cap out; however, due to the Trickster's mediocre defense cap, Counter can actually be quite useful, especially with Brady already having Renewal and Lifetaker available to him. Alternatively, you could drop the Avatar's defense cap as low as possible and pair him with Maribelle to get a -5 defense Trickster Brady with Counter, but please know when you are turning Counter into a gimmick.

And of Course, there is always the Avatar....

If the Avatar is single, and both Donnel and Gregor are both paired up. The Avatar's asset being strength, and flaw magic, will give no negative cap modifiers, while getting skills that Brady would love having in combo: Rally Strength, Armsthrift, Swordbreaker, Rally Spectrum, you name it - Brady will probably be able to get it.

Other Options

  • You could turn Brady into an offensive unit. If you do, Dread Fighter is probably your best bet, and Gregor or the Avatar (Asset = Strength, Flaw = Magic - this gives no negative cap modifiers) is your best bet for parent.
  • Frederick can allow Brady to grab Swordbreaker and Pavise, but Brady will miss out on Armsthrift and Rally Strength, two key skills that Brady would really appreciate having.
  • Chrom will always pass down Rightful King to Brady, giving him a 51% chance to activate Luna and Aegis. Brady will also get Bowbreaker. However, that is pretty much it; Brady's defense will also fall behind a bit.
  • You could pair Maribelle with Virion to be mean to Brady and make him pay a price for Swordbreaker: -2 strength and -4 defense. But that is just tasteless.

~~Under Construction. Come back later if you want to see more done.~~

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