|Victims of War|
“Eirika suppresses her feelings of unease and continues to search for her brother. Passing through Serafew, the group crosses into the Grado Empire. From here forward, there is no doubt that they are walking through hostile territory. In hopes of avoiding unnecessary trouble, Eirika and company head for a sparsely populated region of Grado. However, it is too late. Their movements are already being tracked.”
Victims of War is Chapter 6 of Fire Emblem: The Sacred Stones. This also the first map that is covered by fog, making the battle tougher. After you beat this chapter, you will get an Orion's Bolt, a promotional item for archers, if you saved all the citizens from the Bael.
Novala is located at where the cross-like shape is, the one with the brown parts forming a cross and with a green dot at the middle, also surrounded by forests.
- Antitoxin (from village to the south)
- Iron Blade (Mercenary to the east)
- Halberd (or Iron Axe from Fighter to the north east)
- Elixir (Troubadour to the north)
- Orion's Bolt (from end of chapter event, if the civilians are all safe)
This chapter does not hold too much of a challenge, as long as you are a heartless being who does not care about little kids and old women getting eaten by huge mutant spiders. If that is not the case, then this chapter could prove to be somewhat difficult. Splitting up your team into two separate groups may be a good idea, one group of fast moving, non-cavalry units that can get over the mountains that keep in the villagers, and the other full of any units who you did not use, mostly people who you want to get most of the experience. Have the fast group sprinting East, and keep the other group moving towards the village. The Antitoxin in the Southern Village may be worth going for, but if you feel your slow units will not survive the trip, keep them behind in the fast group's wake.
Another strategy for making it through the level without civilian casualties is to send Seth north and then east, preferably with iron weapons, a Torch(seeing as you can use Colm and/or Torch staves to see further with the rest of the group), and a vulnerary. There are few enemies in the northmost part of the map, meaning that you will still be able to build experience with your other units well. When the Bael is nearly upon the villagers or when you are done building your other units, you can have Seth finish off the boss to end the chapter.
You may want to save the villagers. Rescue each one with Vanessa, and move them to a safe place. As mountain units move very slowly on a mountain, the Bael will take at least seven to ten turns to get to the villagers. As mountains also provide heavy defence and evasion, it is not wise to send Vanessa to attack the Bael (she will most likely miss or deal little damage, while the Bael will get to her next turn and deal very heavy damage). It is your pick if you want to go after the Bael for some XP, but it hits very high.
After you finish this mission and unlock the Tower of Valni, three different monsters will attack this location:
- Even if all three civilians are saved, only 2 (the girl and the woman) are shown thanking Eirika for saving them.
- After completing the mission, the location is called "Adlas Plains".
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