Victory or Death
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Victory or Death
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Background
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Eliwood struggles to recover from Ninian's death and moves onward. His destination is the Dread Isle. An enemy waits there, one who must be defeated. Nergal surrounds himself with his morphs and waits for Eliwood's arrival. The final battle draws near…
Chapter Information
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Victory or Death is chapter E30/H32 of Fire Emblem: Rekka no Ken.
This is the penultimate chapter in Fire Emblem: Rekka no Ken. The boss of this chapter is the morph Limstella, who has risked her life to wield the magic Fimbulvetr. The recluse bishop Renault is also gotten in this chapter, when visiting the upper left ruins.
In Hector's story, if this chapter is cleared in 20 turns or fewer, it will unlock Chapter 32x: The Value of Life.
Eliwood Mode
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Enemies
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Initial Enemy
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- 1 Bishop L8 w/Aura, Purge
- 1 Bishop L8 w/Aura, Fortify
- 1 Brigand L16 w/Steel Axe
- 2 Cavalier L16 w/Steel Lance
- 1 Druid L8 w/Eclipse, Nosferatu
- 1 General L8 w/Silver Lance
- 1 Hero L16 w/Silver Sword
- 1 Hero L16 w/Light Brand
- 2 Knight L16 w/Steel Lance
- 1 Sage L10 w/Bolting, Fimbulvetr
- 2 Sniper L8 w/Steel Bow
- 2 Sniper L8 w/Silver Bow
- 1 Swordmaster L8 w/Wo Dao
- 1 Warrior L8 w/Silver Axe
- 1 Warrior L8 w/Devil Axe, Killer Bow
- 1 Wyvern Rider L16 w/Slim Lance
- 1 Wyvern Rider L16 w/Javelin
- 1 Wyvern Rider L16 w/Steel Lance
- 1 Wyvern Rider L16 w/Killer Lance
Reinforcements
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- If a unit passes the two fortresses in the divide: 2 Cavalier L16 w/ Steel Lance, 1 Paladin L8 w/Steel Lance
- If a unit moves past the first peak in the western path: 2 Brigand L16 w/Steel Axe, 1 Warrior L8 w/Devil Axe
- If a unit moves past the ballista near the starting point: 2 Nomad Trooper L8 w/Steel Bow, Steel Sword
- If a unit moves past the fortresses near the seizing point: 1 General L8 w/Steel Lance, 4 Knight L16 w/Steel Lance
- Turn 6 & 7 from the eastern mountains: 1 Brigand L16 w/Steel Axe
- Turn 8 & 9 from the north west fortresses: 2 Falcon Knight L10 w/Steel Lance
- Turn 9 & 10 near the central ballista: 1 Brigand L16 w/Steel Axe
- Turn 9 & 10 south eastern fortresses: 2 Nomad Trooper L8 w/Steel Bow, Steel Sword
- Turn 11 & 12 eastern mountains: 2 Wyvern Rider L16 w/Steel Lance, 1 Wyvern Lord L8 w/Steel Lance
- Turn 11 & 12 north west fortresses: 1 Paladin L8 w/Steel Lance, 2 Cavalier L16 w/Steel Lance
- Turn 15 & 16 fortresses near castle: 1 General L8 w/Steel Lance, 4 Knight L16 w/Steel Lance
- Turn 15 & 16 twin fortresses in divide: 2 Cavalier L16 w/Steel Lance
- Turn 25-27 south: 2 Wyvern Rider L16 w/Steel Lance
- Turn 25-35 north west: 2 Falcon Knight L10 w/Steel Lance
- Turn 25-35 south east fortresses: 2 Nomad Trooper L10 w/Steel Bow, Steel Sword
- Turn 28 south: 2 Wyvern Rider L16 w/Steel Lance
- Turn 28-35 twin fortresses in divide: 2 Cavalier L16 w/Steel Lance
- Turn 30-35: 2 Wyvern Rider L16 w/Steel Lance
Hector Mode
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Enemies
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Initial Enemy
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Reinforcements
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Items
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Items dropped by enemy
- Nosferatu or Eclipse (Druid L8; must still have both weapons in inventory; whichever is not equipped will be dropped)
Items that you can steal from enemy
- None
Village
- Talisman (southern ruins)
- Set's Litany (central ruins)
Shops
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Secret Shop (north east)
- Earth Seal: 20,000 G
- Fell Contract: 50,000 G
- Ocean Seal: 50,000 G
- Physic: 3,750 G
- Unlock: 1,500 G
- Barrier: 2,250 G
| Previous chapter: Sands of Time or Battle Preparations | Victory or Death | Next chapter: The Value of Life (Hector's mode only) or Light |
